Difference between revisions of "Airborne Troops: Countdown to D-Day"
From PCGamingWiki, the wiki about fixing PC games
(fixes on problems with fullscreen) |
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{{Infobox game | {{Infobox game | ||
|cover = airborne_troops_cover.jpg | |cover = airborne_troops_cover.jpg | ||
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{{Availability| | {{Availability| | ||
{{Availability/row| retail | | unknown | | | Windows }} | {{Availability/row| retail | | unknown | | | Windows }} | ||
− | {{Availability/row| GMG | airborne-troops | Playfire | {{DRM|SecuROM}}| | Windows }} | + | {{Availability/row| GMG | airborne-troops | Playfire | {{DRM|SecuROM}}| | Windows | unavailable }} |
}} | }} | ||
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|4k ultra hd = false | |4k ultra hd = false | ||
|4k ultra hd notes = | |4k ultra hd notes = | ||
− | |fov = | + | |fov = hackable |
− | |fov notes = | + | |fov notes = In Hex Editor Go to offset 73300 and change value 0000803f. |
|windowed = true | |windowed = true | ||
|windowed notes = | |windowed notes = | ||
Line 83: | Line 82: | ||
|antialiasing = unknown | |antialiasing = unknown | ||
|antialiasing notes = | |antialiasing notes = | ||
+ | |upscaling = unknown | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = false | |vsync = false | ||
|vsync notes = | |vsync notes = | ||
Line 175: | Line 177: | ||
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = | |eax support = | ||
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
|red book cd audio = | |red book cd audio = | ||
|red book cd audio notes = | |red book cd audio notes = | ||
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{{Fixbox|description=Turn off fullscreen in options main menu and then turn it on|ref=|fix= | {{Fixbox|description=Turn off fullscreen in options main menu and then turn it on|ref=|fix= | ||
{{Fixbox|description=Set fake fullscreen mode using dgVoodoo|ref=|fix= | {{Fixbox|description=Set fake fullscreen mode using dgVoodoo|ref=|fix= | ||
+ | # Get [http://www.dege.freeweb.hu/dgVoodoo2/dgVoodoo2/ dgVoodoo] | ||
# Copy dgvoodoocpl.exe and MS\x86\d3d9.dll and d3dimm.dll to the game folder | # Copy dgvoodoocpl.exe and MS\x86\d3d9.dll and d3dimm.dll to the game folder | ||
# Run dgvoodoocpl.exe and go to DirectX | # Run dgvoodoocpl.exe and go to DirectX | ||
# Pick Ati Radeon 8500 from the list | # Pick Ati Radeon 8500 from the list | ||
# Right click on dgVoodoo Control Panel bar (near close and minimize buttons) | # Right click on dgVoodoo Control Panel bar (near close and minimize buttons) | ||
− | # Click on | + | # Click on "Show all sections of the configuration" |
# Go to GeneralExt and check "Fake" in Fullscreen mode attributes | # Go to GeneralExt and check "Fake" in Fullscreen mode attributes | ||
}} | }} | ||
}} | }} | ||
}} | }} | ||
+ | |||
==Other information== | ==Other information== | ||
===API=== | ===API=== | ||
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|windows 32-bit exe = true | |windows 32-bit exe = true | ||
|windows 64-bit exe = false | |windows 64-bit exe = false | ||
+ | |windows arm app = unknown | ||
|windows exe notes = | |windows exe notes = | ||
|mac os x powerpc app = | |mac os x powerpc app = | ||
|macos intel 32-bit app = unknown | |macos intel 32-bit app = unknown | ||
|macos intel 64-bit app = unknown | |macos intel 64-bit app = unknown | ||
+ | |macos arm app = unknown | ||
|macos app notes = | |macos app notes = | ||
|linux powerpc app = | |linux powerpc app = | ||
|linux 32-bit executable= unknown | |linux 32-bit executable= unknown | ||
|linux 64-bit executable= unknown | |linux 64-bit executable= unknown | ||
+ | |linux arm app = unknown | ||
|linux executable notes = | |linux executable notes = | ||
}} | }} | ||
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|physics notes = | |physics notes = | ||
|audio = FMOD | |audio = FMOD | ||
− | |audio notes = | + | |audio notes = DirectSound not only used as a backend, but DSOAL can be used to inject HRTF correctly. |
|interface = | |interface = | ||
|interface notes = | |interface notes = |
Revision as of 07:47, 10 July 2023
Developers | |
---|---|
Widescreen Games | |
Publishers | |
Playlogic Entertainment | |
Engines | |
RenderWare | |
Release dates | |
Windows | 2004 |
Taxonomy | |
Perspectives | Third-person |
Genres | Stealth, Action |
Themes | World War II |
Airborne Troops: Countdown to D-Day is a third-person stealth and action game.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
Green Man Gaming (unavailable) | SecuROM DRM |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\AirborneTroops_Profile*.sav[Note 1] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Supports all the resolutions including 4K, but the image is stretched. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | In Hex Editor Go to offset 73300 and change value 0000803f. | ||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Through external application. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Spanish |
Issues fixed
The game runs in a window despite the proper resolution is set
Minimize and maximize the game | ||||
---|---|---|---|---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | FMOD | DirectSound not only used as a backend, but DSOAL can be used to inject HRTF correctly. |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 98SE, 2000, XP | |
Processor (CPU) | Intel Pentium III 650 Mhz | |
System memory (RAM) | 64 MB | |
Hard disk drive (HDD) | 630 MB | |
Video card (GPU) | 64 MB of VRAM DirectX 9.0 compatible |
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).