Difference between revisions of "Zapper: One Wicked Cricket"
From PCGamingWiki, the wiki about fixing PC games
m (→Input: General maintenance with AutoWikiBrowser in Bot mode) |
(Added console controller mapping, Xidi instructions, links to the dgVoodoo page, some smaller edits.) |
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|license = commercial | |license = commercial | ||
}} | }} | ||
+ | |||
+ | '''Key points''' | ||
+ | {{--}} The PC version is missing the multiplayer modes from the console versions. | ||
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| Retail | | disc check | | + | {{Availability/row| Retail | | disc check | European version uses {{DRM|SecuROM|4}}. | | Windows }} |
− | |||
}} | }} | ||
− | === | + | ===Demo=== |
− | + | {{ii}} [https://archive.org/details/Zapperpcdemo A two level demo is available here.] | |
==Game data== | ==Game data== | ||
Line 61: | Line 63: | ||
|ultrawidescreen wsgf award = | |ultrawidescreen wsgf award = | ||
|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
− | |widescreen resolution = | + | |widescreen resolution = limited |
− | |widescreen resolution notes= | + | |widescreen resolution notes= {{term|vert-}} |
|multimonitor = unknown | |multimonitor = unknown | ||
|multimonitor notes = | |multimonitor notes = | ||
Line 68: | Line 70: | ||
|ultrawidescreen notes = | |ultrawidescreen notes = | ||
|4k ultra hd = true | |4k ultra hd = true | ||
− | |4k ultra hd notes = | + | |4k ultra hd notes = Menu and HUD elements do not scale with high resolutions.<br>See [[DgVoodoo_2#HUD and interface scaling on high resolutions|dgVoodoo 2's HUD and interface scaling on high resolutions]] workaround. |
− | |fov = | + | |fov = false |
|fov notes = | |fov notes = | ||
− | |windowed = | + | |windowed = true |
− | |windowed notes = | + | |windowed notes = Limited to a 640x480 window. |
− | |borderless windowed = | + | |borderless windowed = hackable |
− | |borderless windowed notes = | + | |borderless windowed notes = Use [[DgVoodoo_2#General_Extended|dgVoodoo 2]]. |
− | |anisotropic = | + | |anisotropic = hackable |
− | |anisotropic notes = | + | |anisotropic notes = Use [[DgVoodoo_2#Texture_Filtering|dgVoodoo 2]]. |
− | |antialiasing = | + | |antialiasing = hackable |
− | |antialiasing notes = | + | |antialiasing notes = Use [[DgVoodoo_2#Anti-aliasing_.28AA.29|dgVoodoo 2]]. |
|upscaling = unknown | |upscaling = unknown | ||
|upscaling tech = | |upscaling tech = | ||
Line 98: | Line 100: | ||
|key remap = true | |key remap = true | ||
|key remap notes = | |key remap notes = | ||
− | |acceleration option = | + | |acceleration option = n/a |
|acceleration option notes = | |acceleration option notes = | ||
− | |mouse sensitivity = | + | |mouse sensitivity = n/a |
|mouse sensitivity notes = | |mouse sensitivity notes = | ||
|mouse menu = false | |mouse menu = false | ||
|mouse menu notes = | |mouse menu notes = | ||
− | |invert mouse y-axis = | + | |invert mouse y-axis = n/a |
|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
|touchscreen = unknown | |touchscreen = unknown | ||
Line 114: | Line 116: | ||
|controller remap = true | |controller remap = true | ||
|controller remap notes = | |controller remap notes = | ||
− | |controller sensitivity = | + | |controller sensitivity = n/a |
|controller sensitivity notes= | |controller sensitivity notes= | ||
− | |invert controller y-axis = | + | |invert controller y-axis = n/a |
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
|xinput controllers = true | |xinput controllers = true | ||
− | |xinput controllers notes = | + | |xinput controllers notes = See [[#Xidi|Xidi]]. |
|xbox prompts = false | |xbox prompts = false | ||
|xbox prompts notes = | |xbox prompts notes = | ||
Line 156: | Line 158: | ||
|steam cursor detection = unknown | |steam cursor detection = unknown | ||
|steam cursor detection notes = | |steam cursor detection notes = | ||
+ | }} | ||
+ | |||
+ | ===Suggested controller button mapping=== | ||
+ | The following button mapping should provide a layout similar to the console versions. | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Action !! Xbox !! PlayStation !! Nintendo | ||
+ | |- | ||
+ | | '''Turn Left''' || LB || L || L | ||
+ | |- | ||
+ | | '''Turn Right''' || RB || R || R | ||
+ | |- | ||
+ | | '''Zap''' || B || Circle (O) || A | ||
+ | |- | ||
+ | | '''Jump''' || A || Cross (X) || B | ||
+ | |- | ||
+ | | '''Search''' || X || Square (□) || Y | ||
+ | |} | ||
+ | |||
+ | ===[[Controller#Xidi|Xidi]]=== | ||
+ | {{ii}} Xidi improves support for XInput controllers in games that use directinput. | ||
+ | {{++}} Allows the d-pad to be used for movement, and Enter and Escape to be mapped to Start and Back. | ||
+ | |||
+ | {{Fixbox|description=Install Xidi|fix= | ||
+ | # [https://github.com/samuelgr/Xidi/releases Download the latest version of Xidi]. | ||
+ | # Enter the {{Folder|Win32}} folder and copy {{File|dinput8.dll}} into {{Folder|{{p|game}}}}. | ||
+ | # Create a new file called {{File|Xidi.ini}} in {{Folder|{{p|game}}}}. | ||
+ | # Open {{File|Xidi.ini}} in a text editor and copy and paste the configuration at the bottom of this section. | ||
+ | # Save and close {{File|Xidi.ini}}. | ||
+ | # Run {{File|{{p|game}}\Config.exe}}. | ||
+ | # Click '''Controls'''. | ||
+ | # In the '''Controller''' drop down list select '''Xidi Virtual Controller 1'''. | ||
+ | # Click '''OK''' and '''Close'''. | ||
+ | {{ii}} The provided configuration is intended to be used with the default button mapping. | ||
+ | <pre> | ||
+ | [Mapper] | ||
+ | Type = Zapper | ||
+ | |||
+ | [CustomMapper:Zapper] | ||
+ | Template = StandardGamepad | ||
+ | |||
+ | ; d-pad movement | ||
+ | DpadUp = Axis(Y, -) | ||
+ | DpadDown = Axis(Y, +) | ||
+ | DpadLeft = Axis(X, -) | ||
+ | DpadRight = Axis(X, +) | ||
+ | |||
+ | ; match default button mapping | ||
+ | ButtonLB = Button(4) | ||
+ | ButtonRB = Button(5) | ||
+ | ButtonB = Button(1) | ||
+ | ButtonA = Button(2) | ||
+ | ButtonY = Button(6) | ||
+ | |||
+ | ; menu buttons | ||
+ | ButtonStart = Keyboard(Enter) | ||
+ | ButtonBack = Keyboard(Esc) | ||
+ | </pre> | ||
}} | }} | ||
Revision as of 20:31, 4 July 2023
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Cover image missing, please upload it | |
Developers | |
---|---|
Blitz Games | |
Publishers | |
Infogrames | |
Engines | |
BlitzTech | |
Release dates | |
Windows | October 9, 2002 |
Key points
- The PC version is missing the multiplayer modes from the console versions.
Availability
Demo
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\zapper.dat[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\zappersave.lee[Note 1] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Vert- | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | Menu and HUD elements do not scale with high resolutions. See dgVoodoo 2's HUD and interface scaling on high resolutions workaround. |
||
Field of view (FOV) | |||
Windowed | Limited to a 640x480 window. | ||
Borderless fullscreen windowed | Use dgVoodoo 2. | ||
Anisotropic filtering (AF) | Use dgVoodoo 2. | ||
Anti-aliasing (AA) | Use dgVoodoo 2. | ||
Vertical sync (Vsync) | |||
60 FPS | |||
120+ FPS |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | See Xidi. | |
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Suggested controller button mapping
The following button mapping should provide a layout similar to the console versions.
Action | Xbox | PlayStation | Nintendo |
---|---|---|---|
Turn Left | LB | L | L |
Turn Right | RB | R | R |
Zap | B | Circle (O) | A |
Jump | A | Cross (X) | B |
Search | X | Square (□) | Y |
Xidi
- Xidi improves support for XInput controllers in games that use directinput.
- Allows the d-pad to be used for movement, and Enter and Escape to be mapped to Start and Back.
Install Xidi |
---|
[Mapper] Type = Zapper [CustomMapper:Zapper] Template = StandardGamepad ; d-pad movement DpadUp = Axis(Y, -) DpadDown = Axis(Y, +) DpadLeft = Axis(X, -) DpadRight = Axis(X, +) ; match default button mapping ButtonLB = Button(4) ButtonRB = Button(5) ButtonB = Button(1) ButtonA = Button(2) ButtonY = Button(6) ; menu buttons ButtonStart = Keyboard(Enter) ButtonBack = Keyboard(Esc) |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Dutch | ||||
French | ||||
German | ||||
Italian | ||||
Spanish |
- US versions only contain an English language option.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8.1 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Cutscenes | Bink Video |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98, 2000, ME, XP | |
Processor (CPU) | Intel Pentium III 450 MHz | |
System memory (RAM) | 64 MB | 128 MB |
Hard disk drive (HDD) | 415 MB | 600 MB |
Video card (GPU) | 16 MB of VRAM DirectX 8.1 compatible | 32 MB of VRAM |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).