Difference between revisions of "Army Ranger: Mogadishu"
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{{Infobox game | {{Infobox game | ||
− | |cover = Army Ranger Mogadishu Cover. | + | |cover = Army Ranger Mogadishu (PC Cover).png |
|developers = | |developers = | ||
{{Infobox game/row/developer|Jarhead Games}} | {{Infobox game/row/developer|Jarhead Games}} | ||
Line 12: | Line 12: | ||
{{Infobox game/row/date|Windows|June 14, 2005}} | {{Infobox game/row/date|Windows|June 14, 2005}} | ||
|taxonomy = | |taxonomy = | ||
− | {{Infobox game/row/taxonomy/monetization | | + | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} |
− | + | {{Infobox game/row/taxonomy/modes | Singleplayer }} | |
− | {{Infobox game/row/taxonomy/modes | }} | + | {{Infobox game/row/taxonomy/pacing | Real-time }} |
− | {{Infobox game/row/taxonomy/pacing | }} | + | {{Infobox game/row/taxonomy/perspectives | First-person }} |
− | {{Infobox game/row/taxonomy/perspectives | }} | + | {{Infobox game/row/taxonomy/controls | Direct control }} |
− | {{Infobox game/row/taxonomy/controls | }} | + | {{Infobox game/row/taxonomy/genres | Action, FPS, Shooter }} |
− | {{Infobox game/row/taxonomy/genres | | + | {{Infobox game/row/taxonomy/art styles | Realistic }} |
− | |||
− | |||
− | {{Infobox game/row/taxonomy/art styles | }} | ||
{{Infobox game/row/taxonomy/themes | Africa }} | {{Infobox game/row/taxonomy/themes | Africa }} | ||
{{Infobox game/row/taxonomy/series | Terrorist Takedown }} | {{Infobox game/row/taxonomy/series | Terrorist Takedown }} | ||
Line 75: | Line 72: | ||
|borderless windowed = unknown | |borderless windowed = unknown | ||
|borderless windowed notes = | |borderless windowed notes = | ||
− | |anisotropic = | + | |anisotropic = false |
− | |anisotropic notes = | + | |anisotropic notes = |
− | |antialiasing = | + | |antialiasing = false |
− | |antialiasing notes = | + | |antialiasing notes = |
|upscaling = false | |upscaling = false | ||
|upscaling tech = | |upscaling tech = | ||
|upscaling notes = | |upscaling notes = | ||
|vsync = always on | |vsync = always on | ||
− | |vsync notes = | + | |vsync notes = |
|60 fps = true | |60 fps = true | ||
|60 fps notes = | |60 fps notes = | ||
Line 100: | Line 97: | ||
{{Fixbox|description=Set video mode via configuration file|fix= | {{Fixbox|description=Set video mode via configuration file|fix= | ||
# Go to {{p|game}}. | # Go to {{p|game}}. | ||
− | # Open display.cfg. | + | # Open {[file|display.cfg}}. |
# Change <code>screenwidth</code> and <code>screenheight</code> to the desired resolution. | # Change <code>screenwidth</code> and <code>screenheight</code> to the desired resolution. | ||
}} | }} | ||
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===Vsync broken on Windows 10=== | ===Vsync broken on Windows 10=== | ||
− | {{Fixbox|description=Use | + | {{Fixbox|description=Use dgVoodoo2 wrapper|fix= |
# Download [https://github.com/dege-diosg/dgVoodoo2/releases dgVoodoo2]. | # Download [https://github.com/dege-diosg/dgVoodoo2/releases dgVoodoo2]. | ||
− | # Copy D3D8.DLL from the | + | # Copy {{file|D3D8.DLL}} from the {{folder|MS\x86\}} folder to the game install directory. |
}} | }} | ||
Line 257: | Line 254: | ||
|windows 32-bit exe = true | |windows 32-bit exe = true | ||
|windows 64-bit exe = false | |windows 64-bit exe = false | ||
− | |windows arm app = | + | |windows arm app = |
|windows exe notes = | |windows exe notes = | ||
|macos intel 32-bit app = | |macos intel 32-bit app = | ||
|macos intel 64-bit app = | |macos intel 64-bit app = | ||
− | |macos arm app = | + | |macos arm app = |
|macos app notes = | |macos app notes = | ||
|linux 32-bit executable= | |linux 32-bit executable= | ||
|linux 64-bit executable= | |linux 64-bit executable= | ||
− | |linux arm app = | + | |linux arm app = |
|linux executable notes = | |linux executable notes = | ||
}} | }} |
Revision as of 17:40, 4 July 2023
Developers | |
---|---|
Jarhead Games | |
Publishers | |
North America | Groove Games |
Germany | City Interactive |
Russia | 1C Company |
Engines | |
Lithtech Jupiter | |
Release dates | |
Windows | June 14, 2005 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, FPS, Shooter |
Art styles | Realistic |
Themes | Africa |
Series | Terrorist Takedown |
Key points
- Also known as Terrorist Takedown: Conflict in Mogadishu.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\autoexec.cfg[Note 1] <path-to-game>\display.cfg[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Profiles\[Note 1] <path-to-game>\Save\[Note 1] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Stretches from 4:3. See Widescreen resolution. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | Stretches from 4:3. See Widescreen resolution. | ||
Field of view (FOV) | |||
Windowed | Start Lithtech.exe with -windowtitle "Army Ranger: Mogadishu" -rez Game.rez +windowed 1 parameters. Make sure to cap the framerate to prevent gameplay glitches. |
||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | |||
120+ FPS | Uncapped frame rate causes minor issues. | ||
High dynamic range display (HDR) |
Widescreen resolution
- Using a non 4:3 resolution will cause stretching.
- Widescreen resolutions cannot be set in-game. You must do it through the configuration file.
Set video mode via configuration file |
---|
|
.
- Change
screenwidth
andscreenheight
to the desired resolution.
}}
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Uncontrollable mouse movement
- Mouse moves in wavelike pattern when attempting y-axis movement.
Decrease mouse polling rate to 125 Hz |
---|
Vsync broken on Windows 10
Use dgVoodoo2 wrapper |
---|
|
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | G3D User created game profile, see vorpx forum profile introduction. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98, ME, 2000, XP | |
Processor (CPU) | Intel Pentium III - 750 MHz | Intel Pentium 4 - 1 GHz |
System memory (RAM) | 128 MB | 512 MB |
Hard disk drive (HDD) | 500 MB | |
Video card (GPU) | 32 MB of VRAM DirectX 9.0c compatible | 128 MB of VRAM |
Notes
- ↑ 1.0 1.1 1.2 1.3 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).