Difference between revisions of "Tonic Trouble Special Edition"
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Revision as of 21:37, 29 June 2023
Developers | |
---|---|
Ubisoft Montreal | |
Ubisoft Montpellier | |
Publishers | |
Ubisoft | |
Engines | |
Ubisoft OpenSpace | |
Release dates | |
Windows | 1998 |
Taxonomy | |
Series | Tonic Trouble |
Tonic Trouble | |
---|---|
Tonic Trouble Special Edition | 1998 |
Tonic Trouble | 1999 |
Key points
- Special Edition refers to many earlier builds of Tonic Trouble released around a year prior to the game's actual retail release date which contain many differences from the final retail version such as different level designs, graphics, lighting, music, tank-like controls, enemies and character designs, etc.
- Some of the textures are in better quality than in retail version (128x128 vs 64x64).
- Character animations are capped at 30 FPS.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Game also requires you to run it via a shortcut created in your desktop after installation to run it properly. |
- This game is not available digitally.
- Was only available on some OEM discs.
- The latest commonly known Special Edition version is 8.7.4.
Essential improvements
Patches
- Patches are available here. The
TT_Castlepatch.exe
patch is for version 8.5.1 which fixes an issue in North Plain. Thettsv_mat.zip
patch updates the Matrox OEM version 8.6.6 to version 8.6.8 to fix a saving issue, note that save files created with version 8.6.6 will no longer be compatible after patching it to version 8.6.8 and must be deleted. Thettsndfix.zip
patch is not meant for any Special Editions, but rather the retail versions of Tonic Trouble.
Playing on modern operating systems
Use dgVoodoo 2 |
---|
|
Play without the shortcut and disc
- Unlike the retail versions, the Special Editions can be launched without using the installed desktop shortcut with the game disc inserted, but the music, ambient sounds, and the intro cutscene will not play unless manually configured using the following method below.
Apply the NO DISC patch |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\GameData\Options[Note 1] %WINDIR%\Ubisoft\ubi.ini[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\GameData\SaveGame[Note 1] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Go here to setup widescreen. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | Go here to setup widescreen. | ||
Field of view (FOV) | |||
Windowed | Can be forced using dgVoodoo 2. | ||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Can be forced using dgVoodoo 2. | ||
Anti-aliasing (AA) | Can be forced using dgVoodoo 2. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | Can be forced using dgVoodoo 2. | ||
60 FPS | Character animations are capped at 30 FPS.[1] | ||
120+ FPS | Frame rate is capped at 63 FPS. | ||
High dynamic range display (HDR) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | Some commands are not bound to the gamepad. | |
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | Use this compatibility patch. | |
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | See the glossary page for potential workarounds. |
---|
Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
- F9 will toggle the HUD on and off, F12 will show the console, and F1 will show the console for the Glide version. Typing and entering "version" in the console will show your current game version.
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sound, Music, and Voice. | |
Surround sound | Using DirectSound 3D and A3D 2.0. DirectSound 3D is enabled by default in the Advanced Sound Options as Dolby when A3D 2.0 is not detected. See Restore 3D sound for restoring A3D 2.0. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
EAX support | The game uses Aureal 3D 2.0 (not EAX).[2] See Restore 3D sound. | |
Royalty free audio |
Restore 3D sound
Restore A3D 2.0 effects[3] |
---|
Notes
|
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | Simplified Chinese intro video available on the Special Edition DVD version, but is unused, even in the retail Chinese version which is completely in English.[4] | |||
French | ||||
German | ||||
Italian | Italian language support was removed from versions 8.7.0 and onward. | |||
Japanese | Japanese intro video available on the Special Edition DVD version, but is unused.[5] | |||
Spanish | Castilian. |
- Versions 8.5.1 and earlier only support English.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 5 | |
Glide | 2 | Is used only in the earliest Special Edition build available (version 8.1.0), which has currently only been found in a warez scene release. |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Modifications
- Tonic Trouble Special Edition AI Upscaled Texture Pack - An upscale of every single texture in the game.
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 95 | |
Processor (CPU) | 233 MHz Intel Pentium II processor | |
System memory (RAM) | 32 MB | |
Hard disk drive (HDD) | 270 MB | |
Video card (GPU) | AGP based 3D video card or better 4 MB of VRAM DirectX 5 compatible |
- After installation, you need at least 70 MB of free space to run the game.
Notes
- ↑ 1.0 1.1 1.2 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Verified by User:icup321 on September 17, 2019
- When making a comparison between 30 and 60 FPS video captures, 60 FPS version has duplicate frames in the animation when frame stepping through it, and not in the 30 FPS version
- ↑ Aureal A3D Central - 3D Sound Software list - last accessed on May 2023
- ↑ Verified by User:icup321 on 2019-09-18
- Tested on Special Edition version 8.7.0, dgVoodoo 2, W10.
- ↑ https://www.youtube.com/watch?v=DFKz9Pzh2Ho
- ↑ https://www.youtube.com/watch?v=-HRMcq0kKWo