From PCGamingWiki, the wiki about fixing PC games
|Windows||December 6, 1999|
|Tonic Trouble Special Edition||1998|
- Poor compatibility with modern operating systems. See here for fixes.
- Character animations are not capped at 30 FPS, meanwhile the Special Edition's character animations are capped.
|Retail||Game also requires you to run it via a shortcut created in your desktop after installation to run it properly.|
- This game is not available digitally.
- Special Edition refers to a set of many earlier builds of this game which were released around a year before it was finally sold in retail stores. They contain many differences from this version and were only bundled on some OEM discs. Some textures in retail version are in worse quality than in any Special Edition version (64x64 vs 128x128).
- Patches are available here. The
ttsndfix.zippatch fixes sounds not playing on A3D-compatible sound cards. All of the other patches listed here are not meant to be used with the retail version, but rather Tonic Trouble Special Edition.
Playing on modern operating systems
|Use dgVoodoo 2 and a patched executable|
|Use Tonic Trouble Launcher|
It contains widescreen patch with FOV fix, CD-ROM check removal and dgVoodoo.
Configuration file(s) location
Save game data location
|Widescreen resolution||See Widescreen resolution.|
|4K Ultra HD||See Widescreen resolution.|
|Field of view (FOV)|
|Windowed||Can be forced using dgVoodoo 2.|
|Borderless fullscreen windowed|
|Anisotropic filtering (AF)||Can be forced using dgVoodoo 2.|
|Anti-aliasing (AA)||Can be forced using dgVoodoo 2.|
|Vertical sync (Vsync)||Can be forced using dgVoodoo 2.|
|60 FPS||Unlike Tonic Trouble Special Edition, the retail version's character animations are not capped at 30 FPS.|
|120+ FPS||Frame rate is capped at 63 FPS.|
|High dynamic range display (HDR)|
|Keyboard and mouse||State||Notes|
|Remapping||All 10 keyboard keys listed in the controls menu can be remapped.|
|Mouse input in menus|
|Mouse Y-axis inversion|
|Controller support||Use Rayman 2 Input Fix on modern systems. Note that this was originally meant for Rayman 2: The Great Escape, but is also compatible with Tonic Trouble.|
|Full controller support||If a gamepad is not detected on start-up, joystick input is disabled and must be re-enabled in the Controls menu. Some commands are also not bound to the gamepad.|
|Controller Y-axis inversion|
|Xbox button prompts|
|Impulse Trigger vibration|
|DualShock 4 controllers|
|DualShock button prompts|
|Light bar support|
- F1 will show game totals, F9 will toggle the HUD, and F4 will show the console. Typing and entering "version" in the console will show your current game version.
|Separate volume controls||Sound, Music, and Voice.|
|Surround sound||Using DirectSound 3D and A3D 2.0. Both are disabled by default, but can be re-enabled manually. See Restore 3D sound for restoring DirectSound 3D and A3D 2.0.|
|Mute on focus lost|
|EAX support||The game uses Aureal A3D 2.0 (not EAX). See Restore 3D sound.|
Restore 3D sound
|Restore DirectSound 3D and A3D 2.0 effects|
- Retail version's languages are individually separated by regional releases.
|Operating system (OS)||95||98|
|Processor (CPU)||166 MHz Intel Pentium processor or compatible MMXTM and non-MMXTMCyrix PR 233 MHz, AMD K6-2 266 MHz||233 MMXTMAGPCyrix XXX, AMD K6-2 XXX|
|System memory (RAM)||32 MB||64 MB|
|Hard disk drive (HDD)||250 MB|
|Video card (GPU)|| All cards compatible with DX6 tested chipset: VOODOO 1, VOODOO 2 and VOODOO 3 (3DFX), ATI rage pro, Power VR2, Matrox G200 and G100, S3 savage 3D, Intel 740, NVIDIA TNT, Riva 128, Permedia 2 |
2 MB of VRAM
DirectX 6 compatible
|8 MB of VRAM|
- DxWnd / Discussion / General Discussion:Tonic Trouble
- Verified by User:icup321 on September 17, 2019
- When making a comparison between 30 and 60 FPS video captures, 60 FPS version does not have duplicate frames in the animation when frame stepping through it.
- Aureal A3D Central - 3D Sound Software list
- Verified by User:icup321 on 2019-09-25
- Tested on English retail version, dgVoodoo 2, W10.