Difference between revisions of "Lone Survivor"
From PCGamingWiki, the wiki about fixing PC games
m (updated template usage) |
m (→top: General maintenance with AutoWikiBrowser in Bot mode) |
||
(18 intermediate revisions by 5 users not shown) | |||
Line 10: | Line 10: | ||
{{Infobox game/row/date|OS X|March 27, 2012}} | {{Infobox game/row/date|OS X|March 27, 2012}} | ||
{{Infobox game/row/date|Linux|June 7, 2012}} | {{Infobox game/row/date|Linux|June 7, 2012}} | ||
+ | |reception = | ||
+ | {{Infobox game/row/reception|Metacritic|lone-survivor|81}} | ||
+ | {{Infobox game/row/reception|OpenCritic||}} | ||
+ | {{Infobox game/row/reception|IGDB|lone-survivor|81}} | ||
+ | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/monetization | }} | ||
+ | {{Infobox game/row/taxonomy/microtransactions | None }} | ||
+ | {{Infobox game/row/taxonomy/modes | Singleplayer }} | ||
+ | {{Infobox game/row/taxonomy/pacing | Real-time }} | ||
+ | {{Infobox game/row/taxonomy/perspectives | Scrolling, Side view }} | ||
+ | {{Infobox game/row/taxonomy/controls | Direct control }} | ||
+ | {{Infobox game/row/taxonomy/genres | Survival horror }} | ||
+ | {{Infobox game/row/taxonomy/sports | }} | ||
+ | {{Infobox game/row/taxonomy/vehicles | }} | ||
+ | {{Infobox game/row/taxonomy/art styles | Pixel art }} | ||
+ | {{Infobox game/row/taxonomy/themes | Post-apocalyptic }} | ||
+ | {{Infobox game/row/taxonomy/series | Lone Survivor }} | ||
|steam appid = 209830 | |steam appid = 209830 | ||
− | |gogcom | + | |steam appid side = |
+ | |gogcom id = 1207660084 | ||
+ | |gogcom id side = | ||
+ | |official site= http://www.lonesurvivor.co.uk/ | ||
+ | |hltb = 5359 | ||
+ | |igdb = | ||
|strategywiki = | |strategywiki = | ||
+ | |mobygames = lone-survivor | ||
|wikipedia = Lone Survivor (video game) | |wikipedia = Lone Survivor (video game) | ||
|winehq = 14141 | |winehq = 14141 | ||
|license = commercial | |license = commercial | ||
}} | }} | ||
+ | |||
+ | '''Key points''' | ||
+ | {{ii}} All previous versions of the game have been converted to '''The Director's Cut''' edition.<ref>{{Refurl|url=http://superflatgames.com/wordpress/?p=1373|title=Developer website|date=2020-05-14|snippet=Despite taking ten months (and at times being a challenging project), I am really happy to give away The Director’s Cut as a 100% FREE update to anyone who has previously purchased the game on Mac or PC previously, in any form, including the Humble Bundle. It’s my way of saying thankyou for enabling me to make games long into the future by supporting the original release.}}</ref> | ||
'''General information''' | '''General information''' | ||
− | {{mm}} [ | + | {{mm}} [https://lonesurvivor.fandom.com/wiki/Lone_Survivor_Wiki Unofficial Lone Survivor Wiki] |
− | |||
{{GOG.com links|1207660084|lone_survivor_the_directors_cut}} | {{GOG.com links|1207660084|lone_survivor_the_directors_cut}} | ||
{{mm}} [https://steamcommunity.com/app/209830/discussions/ Steam Community Discussions] | {{mm}} [https://steamcommunity.com/app/209830/discussions/ Steam Community Discussions] | ||
Line 44: | Line 69: | ||
{{Game data/saves|Windows|{{p|appdata}}\LoneSurvivor\Local Store\Lone Survivor Saved Game}} | {{Game data/saves|Windows|{{p|appdata}}\LoneSurvivor\Local Store\Lone Survivor Saved Game}} | ||
{{Game data/saves|OS X|}} | {{Game data/saves|OS X|}} | ||
− | {{Game data/saves|Linux| | + | {{Game data/saves|Linux|{{p|linuxhome}}/.macromedia/Flash_Player/#SharedObjects/{{p|uid}}/{{p|game}}/LoneSurvivor/}} |
}} | }} | ||
{{XDG|false}} | {{XDG|false}} | ||
Line 50: | Line 75: | ||
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
{{Save game cloud syncing | {{Save game cloud syncing | ||
− | |gog galaxy | + | |discord = |
− | |gog galaxy notes | + | |discord notes = |
− | |origin | + | |epic games launcher = |
− | |origin notes | + | |epic games launcher notes = |
− | |steam cloud | + | |gog galaxy = false |
− | |steam cloud notes | + | |gog galaxy notes = |
− | | | + | |origin = |
− | | | + | |origin notes = |
− | |xbox cloud | + | |steam cloud = false |
− | |xbox cloud notes | + | |steam cloud notes = |
+ | |ubisoft connect = | ||
+ | |ubisoft connect notes = | ||
+ | |xbox cloud = | ||
+ | |xbox cloud notes = | ||
}} | }} | ||
− | ==Video | + | ==Video== |
− | {{Video | + | {{Video |
− | |wsgf link = | + | |wsgf link = https://www.wsgf.org/dr/lone-survivor/en |
|widescreen wsgf award = gold | |widescreen wsgf award = gold | ||
|multimonitor wsgf award = limited | |multimonitor wsgf award = limited | ||
Line 72: | Line 101: | ||
|widescreen resolution notes= | |widescreen resolution notes= | ||
|multimonitor = true | |multimonitor = true | ||
− | |multimonitor notes = Aspect ratios wider than 16:9 are pillarboxed. | + | |multimonitor notes = Aspect ratios wider than 16:9 are {{term|pillarboxed}}. |
|ultrawidescreen = false | |ultrawidescreen = false | ||
|ultrawidescreen notes = | |ultrawidescreen notes = | ||
Line 81: | Line 110: | ||
|windowed = hackable | |windowed = hackable | ||
|windowed notes = See [[#Windowed|Windowed]]. | |windowed notes = See [[#Windowed|Windowed]]. | ||
− | |borderless windowed = | + | |borderless windowed = false |
− | |borderless windowed notes = | + | |borderless windowed notes = Always borderless. |
|anisotropic = n/a | |anisotropic = n/a | ||
|anisotropic notes = | |anisotropic notes = | ||
|antialiasing = n/a | |antialiasing = n/a | ||
|antialiasing notes = | |antialiasing notes = | ||
− | |vsync = | + | |vsync = false |
|vsync notes = | |vsync notes = | ||
|60 fps = true | |60 fps = true | ||
|60 fps notes = | |60 fps notes = | ||
− | |120 fps = | + | |120 fps = false |
− | |120 fps notes = | + | |120 fps notes = Capped at 60 FPS. |
− | |hdr = | + | |hdr = false |
|hdr notes = | |hdr notes = | ||
|color blind = unknown | |color blind = unknown | ||
Line 138: | Line 167: | ||
{{ii}} This method does not work on OS X. | {{ii}} This method does not work on OS X. | ||
− | ==Input | + | ==Input== |
− | {{Input | + | {{Input |
|key remap = false | |key remap = false | ||
|key remap notes = | |key remap notes = | ||
|acceleration option = n/a | |acceleration option = n/a | ||
− | |acceleration option notes = | + | |acceleration option notes = Game does not use mouse. |
− | |mouse sensitivity = | + | |mouse sensitivity = n/a |
|mouse sensitivity notes = | |mouse sensitivity notes = | ||
|mouse menu = false | |mouse menu = false | ||
Line 202: | Line 231: | ||
}} | }} | ||
− | ==Audio | + | ==Audio== |
− | {{Audio | + | {{Audio |
|separate volume = false | |separate volume = false | ||
|separate volume notes = | |separate volume notes = | ||
Line 230: | Line 259: | ||
===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = | + | |direct3d versions = 9 |
|direct3d notes = | |direct3d notes = | ||
|directdraw versions = | |directdraw versions = | ||
Line 250: | Line 279: | ||
|shader model versions = | |shader model versions = | ||
|shader model notes = | |shader model notes = | ||
− | |64-bit executable | + | |windows 32-bit exe = true |
− | |64-bit executable notes= | + | |windows 64-bit exe = false |
+ | |windows arm app = unknown | ||
+ | |windows exe notes = | ||
+ | |mac os x powerpc app = unknown | ||
+ | |macos intel 32-bit app = true | ||
+ | |macos intel 64-bit app = false | ||
+ | |macos arm app = unknown | ||
+ | |macos app notes = | ||
+ | |linux 32-bit executable= unknown | ||
+ | |linux 64-bit executable= unknown | ||
+ | |linux executable notes = | ||
}} | }} | ||
Latest revision as of 03:46, 13 May 2023
Developers | |
---|---|
Superflat Games | |
Engines | |
Adobe AIR | |
Release dates | |
Windows | March 27, 2012 |
macOS (OS X) | March 27, 2012 |
Linux | June 7, 2012 |
Reception | |
Metacritic | 81 |
IGDB | 81 |
Taxonomy | |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Scrolling, Side view |
Controls | Direct control |
Genres | Survival horror |
Art styles | Pixel art |
Themes | Post-apocalyptic |
Series | Lone Survivor |
Lone Survivor | |
---|---|
Lone Survivor | 2012 |
Super Lone Survivor | 2022 |
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
Key points
- All previous versions of the game have been converted to The Director's Cut edition.[1]
General information
- Unofficial Lone Survivor Wiki
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Developer website | ||||
GOG.com | ||||
Steam |
- A demo for the game can be found here.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\LoneSurvivor\META-INF\AIR[Note 1] |
macOS (OS X) | |
Linux | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/209830/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %APPDATA%\LoneSurvivor\Local Store\Lone Survivor Saved Game |
macOS (OS X) | |
Linux | $HOME/.macromedia/Flash_Player/#SharedObjects/<user-id>/<path-to-game>/LoneSurvivor/ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/209830/pfx/[Note 2] |
- This game does not follow the XDG Base Directory Specification on Linux.
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | Aspect ratios wider than 16:9 are pillarboxed. | ||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | See Windowed. | ||
Borderless fullscreen windowed | Always borderless. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | |||
120+ FPS | Capped at 60 FPS. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Windowed
- Before making changes to any files, it is advised to save backup copies.
Running Lone Survivor in windowed mode can be accomplished by editing the configuration file found at: <path-to-game>/META-INF/AIR/application.xml
Open this file in a text editor and find this section (may occur on lines 71 to 81).
<!-- The window's initial width in pixels. Optional. --> <!-- <width>640</width> --> <!-- The window's initial height in pixels. Optional. --> <!--<height>480</height> --> <!-- The window's initial x position. Optional. --> <!-- <x></x> --> <!-- The window's initial y position. Optional. --> <!-- <y></y> -->
Change this section to the following:
<!-- The window's initial width in pixels. Optional. --> <width>640</width> <!-- The window's initial height in pixels. Optional. --> <height>480</height> <!-- The window's initial x position. Optional. --> <x>0</x> <!-- The window's initial y position. Optional. --> <y>0</y>
- The numbers may be adjusted to change width, height, and position of the window.
- To return to fullscreen mode, revert the code section back to the original.
- In order for changes to take effect the game must be restarted.
- This method does not work on OS X.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | See the glossary page for potential workarounds. | |
Mouse acceleration | Game does not use mouse. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | All speech is text-based. | |
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | This 32-bit-only macOS game does not work on macOS Catalina (10.15) or later. | ||
Linux |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | 7 |
Processor (CPU) | Intel Core 2 Duo | |
System memory (RAM) | 2 GB | 4 GB |
Hard disk drive (HDD) | 150 MB | 300 MB |
Video card (GPU) | hardware 3D acceleration DirectX 7 compatible | Nvidia GeForce 7900 |
macOS (OS X) | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10.6.8 | |
Processor (CPU) | Intel Core 2 Duo | |
System memory (RAM) | 2 GB | 4 GB |
Hard disk drive (HDD) | 300 MB | |
Video card (GPU) | hardware 3D acceleration | Nvidia AMD 256 MB of VRAM |
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (209830) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Developer website - last accessed on 2020-05-14
- "Despite taking ten months (and at times being a challenging project), I am really happy to give away The Director’s Cut as a 100% FREE update to anyone who has previously purchased the game on Mac or PC previously, in any form, including the Humble Bundle. It’s my way of saying thankyou for enabling me to make games long into the future by supporting the original release."