Difference between revisions of "RWBY: Arrowfell"
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Revision as of 14:46, 20 March 2023
Developers | |
---|---|
WayForward Technologies | |
Publishers | |
Arc System Works | |
Engines | |
Unity 2021[Note 1] | |
Release dates | |
Windows | November 15, 2022 |
Reception | |
IGDB | 70 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Scrolling, Side view |
Controls | Direct control |
Genres | Action, Brawler, Metroidvania, Platform |
Art styles | Anime |
Themes | Fantasy, Sci-fi |
Series | RWBY |
RWBY | |
---|---|
RWBY: Grimm Eclipse | 2016 |
RWBY: Arrowfell | 2022 |
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | Game does not contain microtransactions. |
Game data
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\AppData\LocalLow\WayForward Technologies\RWBY_ Arrowfell\_savedata\savefile |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1982150/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Renders at these resolutions with no letterboxing, but was not built to do so, and so lots of stuff meant to be “off‐camera” in 16:9 becomes visible. Interfaces and overlays will leave the extra space on the sides exposed. Pre‐rendered cutscenes will maintain their original aspect ratio but also fill the screen, which cuts off the top and bottom areas of the video. | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | Always enabled. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | On/off toggle. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS and 120+ FPS | Some 3D animations aren’t interpolated. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | See Remapping. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Some users report controller support not working on their systems. | |
Full controller support | ||
Controller remapping | See Remapping. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | Will always appear instead of keyboard prompts if a controller is plugged in, even if it’s not in use. | |
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers | See the glossary page for potential workarounds. |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
- Trying to change any binds while the “set bindings for” mode is set to “controller” and without having a controller plugged in will softlock the game.
Remapping
- These keys cannot be rebound from these controls. Additionally, these keys also cannot be bound: F1–F12, Pause, ~, =, ← Backspace, ⇪ Caps Lock, RAlt, ≣ Menu, and all numpad keys.
Bind | Key |
---|---|
Pause / menu back | Esc |
Inventory / skip cutscene | Tab ↹ |
Swap to Ruby | 1 |
Swap to Weiss | 2 |
Swap to Blake | 3 |
Swap to Yang | 4 |
Reload last save | F5 |
- These keys are hardcoded to these controls separately from the customizable key binds. While they can be bound to other functions, this will result in these keys performing both functions, which may be undesirable (e.g. with S bound to “Jump”, S will make the character jump, but it will also make them crouch if held when landing on the ground).
Bind | Key |
---|---|
Confirm | ↵ Enter |
Speed up text | Space ␣ |
Interact | J, L |
Semblance | Q, E |
Move left | A |
Move right | D |
Un‐crouch | W |
Crouch | S |
Map zoom | K |
Menu left | ← |
Menu right | → |
Menu up | ↑ |
Menu down | ↓ |
Menu tab Left | A |
Menu tab right | D |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, SFX, and voice. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | All languages use English audio. | |||
French | ||||
German | ||||
Italian | ||||
Spanish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | FMOD |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core 2 Duo E7500 | |
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 5 GB | |
Video card (GPU) | Nvidia GeForce 750 512 MB of VRAM |
- A 64-bit operating system is required.
Notes
- ↑ Unity engine build: 2021.3.5f1
- ↑ Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1982150/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1982150) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.