Difference between revisions of "Ready or Not"
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− | ===Alleviate shader compilation stutter=== | + | ===Alleviate or eliminate shader compilation stutter=== |
− | + | {{Fixbox|description=Force enable shader preloading|ref={{cn|date=2022-11-08|reason=}}|fix= | |
− | {{Fixbox|description= | + | {{++}} Massively improves framepacing during gameplay and alleviates most stutters caused by shader compilation. |
− | {{++}} | + | {{--}} Doesn´t work with the DirectX 12 version of the game. Can exacerbate level loading, checkpoint or saving stutters. The CPU is crunching on compiling and caching shaders whenever they get requested by the game, each game has a different structure and shadercomplexity. Shaders have to be compiled again once a display driver has been uninstalled or updated due to the display driver´s shader cache being deleted in the update/uninstall process. |
− | {{--}} Doesn´t work with the DirectX 12 version of the game. Can exacerbate | ||
# Go to {{code|{{P|localappdata}}\ChernobylGame\Saved\Config\WindowsNoEditor\}} | # Go to {{code|{{P|localappdata}}\ChernobylGame\Saved\Config\WindowsNoEditor\}} | ||
# Open <code>Engine.ini</code>. | # Open <code>Engine.ini</code>. |
Revision as of 21:40, 16 January 2023
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
This product is unreleased but remains under active development - information may change frequently and could be outdated or irrelevant.
Developers | |
---|---|
VOID Interactive | |
Engines | |
Unreal Engine 4 | |
Release dates | |
Windows | Early access |
Taxonomy | |
Modes | Singleplayer, Multiplayer |
Perspectives | First-person |
Genres | Action, FPS, Tactical shooter |
Art styles | Realistic |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Developer website | Supporter edition also available. | |||
Steam |
Essential improvements
Skip intro videos
Go to <path-to-game>\ReadyOrNot\Content\Movies and rename or delete ReadyOrNot_StartupMovie.mp4
|
---|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\ReadyOrNot\Saved\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1144200/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\ReadyOrNot\Saved\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1144200/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Low FoV due to Vert- scaling. See Ultra-widescreen. | ||
4K Ultra HD | |||
Field of view (FOV) | 80-120 (weapon fov can be adjusted by doing so via game slider (will be weapon FOV) and then using Universal Unreal Unlocker software to change view fov) | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | No setting for this in-game, may be always on. | ||
Anti-aliasing (AA) | FXAA and Temporal AA, ranges from low-ultra. DLSS is also supported.[1] | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. | ||
Ray tracing (RT) | Announced for reflections, shadows, and ambient occlusion[1][2], but not available in the current release.[3] |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Issues fixed
Ultra-widescreen
Fix FOV scaling |
---|
[/Script/Engine.LocalPlayer] AspectRatioAxisConstraint=AspectRatio_MaintainYFOV |
Low GPU Usage caused by CPU bottlenecking on certain PC configurations
Fix low GPU usage by using DirectX 12 rather than DirectX 11 |
---|
|
Alleviate or eliminate shader compilation stutter
Force enable shader preloading[citation needed] |
---|
[SystemSettings] r.CreateShadersOnLoad=1 |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Czech | ||||
Korean | ||||
Simplified Chinese |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 16 | |||
Online play | 16 |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | Hosting via in-game will start a P2P session. | |
Dedicated | Official Servers hosted by the Developers | |
Self-hosting | Dedicated Server software included with game install. | |
Direct IP | Must connect via Matchmaking or Server Browser |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11, 12 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 10 |
Processor (CPU) | Intel Core i5-4430 AMD FX-6300 |
Intel Core i5-7600K AMD Ryzen 5-1600 |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 50 GB | |
Video card (GPU) | Nvidia GeForce GTX 960 AMD Radeon R7 370 2 GB of VRAM DirectX 11 compatible | Nvidia GTX 1060 6 GB of VRAM |
- A 64-bit system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1144200/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1144200) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ 1.0 1.1 Twitter - VOID Interactive on October 21, 2020 - last accessed on 2021-01-06
- "We're proud to be a part of our partnership with our friends at @nvidia working to bring such enhancements as RTX and DLSS to Ready Or Not
We'll have more to show on this /SOON/."
- "We're proud to be a part of our partnership with our friends at @nvidia working to bring such enhancements as RTX and DLSS to Ready Or Not
- ↑ RTX ON: A Dozen More Games Will Have Ray Tracing and DLSS This Year - last accessed on 2022-09-25
- "Support for ray-traced reflections, ray-traced shadows, ray-traced ambient occlusion, and DLSS will be available when the game launches in Early Access later in 2020."
- ↑ Verified by User:Suicide machine on 2021-12-18