Difference between revisions of "Telling Lies"
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{{Infobox game/row/reception|IGDB|telling-lies|85}} | {{Infobox game/row/reception|IGDB|telling-lies|85}} | ||
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Revision as of 21:24, 15 January 2023
Developers | |
---|---|
Sam Barlow | |
Furious Bee | |
Publishers | |
Annapurna Interactive | |
Engines | |
Unity 2018[Note 1] | |
Release dates | |
Windows | August 23, 2019 |
macOS (OS X) | August 23, 2019 |
Reception | |
Metacritic | 84 |
OpenCritic | 79 |
IGDB | 85 |
Taxonomy | |
Monetization | One-time game purchase |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GamersGate | ||||
GOG.com | ||||
Humble Store | ||||
Mac App Store | ||||
Microsoft Store | Xbox Play Anywhere. Included with Xbox Game Pass for PC. | |||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\Software\Annapurna Interactive\Telling Lies\ |
macOS (OS X) | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/762830/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\AppData\LocalLow\Annapurna Interactive\Telling Lies\SaveGame.hst |
macOS (OS X) | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/762830/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud | ||
Xbox Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | 16:9 anamorphic.[2] | ||
Multi-monitor | |||
Ultra-widescreen | 16:9 anamorphic.[3] | ||
4K Ultra HD | Internal render resolution is limited to 1280x720,[4] and a majority of the gameplay consists of 640x360 FMVs.[5] | ||
Field of view (FOV) | |||
Windowed | Press Alt+↵ Enter to toggle. | ||
Borderless fullscreen windowed | Used in place of exclusive fullscreen. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS and 120+ FPS | Framerate is capped at display refresh rate.[6] The majority of gameplay consists of 30 FPS FMVs.[5] |
||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | See the glossary page for potential workarounds. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | Exiting the game requires use of a keyboard. (Esc)[7] | |
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration | [8] |
PlayStation controllers | See the glossary page for potential workarounds. |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Hardware Sound, Atmospheric Sound, Program Sound, Music | |
Surround sound | 7.1[9] | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Latin American Spanish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) |
Middleware
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 7, 8, 10 | |
Processor (CPU) | 2.0 GHz Dual Core | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 1 GB | |
Video card (GPU) | Nvidia GeForce 8800 DirectX 11 compatible |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.10 | |
Processor (CPU) | Intel Core 2 Duo 2.0 GHz | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 1 GB |
Notes
- ↑ Unity engine build: 2018.2.21f1[1]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/762830/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (762830) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Baronsmoki on 2019-09-05
- ↑ Verified by User:Baronsmoki on 2019-09-10
- Tested at 2560x1600 resolution.
- ↑ Verified by User:Baronsmoki on 2019-09-10
- Tested at 2560x1080 resolution.
- ↑ Verified by User:Aemony on 2019-10-26
- Confirmed using the render mod tools of Special K at a resolution of 3840x2160.
- ↑ 5.0 5.1 Verified by User:Baronsmoki on 2019-09-11
- Examined contents of
<path-to-game>\TellingLies_Data\StreamingAssets\Videos
with MediaInfo
- Examined contents of
- ↑ Verified by User:Baronsmoki on 2019-09-10
- Tested at 50 Hz, 60 Hz.
- ↑ Verified by User:Baronsmoki on 2019-09-11
- Tested with wireless Xbox 360 controller.
- ↑ Verified by User:Unavailable on 2019-09-07
- Tested with Xbox One controller
- ↑ Verified by User:Baronsmoki on 2019-09-10
- Tested with Special K.
- ↑ Verified by User:Baronsmoki on 2019-09-10
- From
<path-to-game>\TellingLies_Data\StreamingAssets\desc.txt
: "...required in the Wwise Unity Integration..."
- From