Difference between revisions of "Cave Story+"
(Pixel was also involved in CS+'s development.) |
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Line 1: | Line 1: | ||
− | {{Disambig|the enhanced | + | {{Disambig|the enhanced version|the original game|[[Cave Story]]}} |
{{Infobox game | {{Infobox game | ||
|cover = CaveStoryPlus.jpg | |cover = CaveStoryPlus.jpg | ||
Line 125: | Line 125: | ||
|120 fps = hackable | |120 fps = hackable | ||
|120 fps notes = Frame rate is capped at 60 FPS. Uncapped framerate is supported by doukutsu-rs. | |120 fps notes = Frame rate is capped at 60 FPS. Uncapped framerate is supported by doukutsu-rs. | ||
− | |hdr = | + | |hdr = false |
|hdr notes = | |hdr notes = | ||
− | |color blind = | + | |color blind = false |
|color blind notes = | |color blind notes = | ||
}} | }} | ||
Line 156: | Line 156: | ||
|invert controller y-axis = n/a | |invert controller y-axis = n/a | ||
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
− | |xinput controllers = | + | |xinput controllers = true |
|xinput controllers notes = | |xinput controllers notes = | ||
− | |xbox prompts = | + | |xbox prompts = hackable |
− | |xbox prompts notes = | + | |xbox prompts notes = Generic prompts are used regardless of controller. Use [[#doukutsu-rs|doukutsu-rs]] for Xbox prompts. |
− | |impulse triggers = | + | |impulse triggers = false |
|impulse triggers notes = | |impulse triggers notes = | ||
− | |dualshock 4 = | + | |dualshock 4 = limited |
− | |dualshock 4 notes = | + | |dualshock 4 notes = Recognized as a generic DirectInput controller. [[#doukutsu-rs|doukutsu-rs]] has native DualShock 4 support.<ref name="DualShock 4">{{Refcheck|user=AmethystViper|date=2022-08-27|comment=}}</ref> |
− | |dualshock prompts = | + | |dualshock prompts = hackable |
− | |dualshock prompts notes = | + | |dualshock prompts notes = Use [[#doukutsu-rs|doukutsu-rs]] for DualShock 4 prompts. |
− | |light bar support = | + | |light bar support = hackable |
− | |light bar support notes = | + | |light bar support notes = [[#doukutsu-rs|doukutsu-rs]] supports DualShock 4 light bar. Blue for Player 1, Red for Player 2. |
− | |dualshock 4 modes = | + | |dualshock 4 modes = USB, Bluetooth |
|dualshock 4 modes notes = | |dualshock 4 modes notes = | ||
|tracked motion controllers= unknown | |tracked motion controllers= unknown | ||
Line 176: | Line 176: | ||
|other controllers = true | |other controllers = true | ||
|other controllers notes = | |other controllers notes = | ||
− | |other button prompts = | + | |other button prompts = generic |
|other button prompts notes= | |other button prompts notes= | ||
|controller hotplug = false | |controller hotplug = false | ||
|controller hotplug notes = | |controller hotplug notes = | ||
− | |haptic feedback = | + | |haptic feedback = hackable |
− | |haptic feedback notes = | + | |haptic feedback notes = Not available in this game. Use [[#doukutsu-rs|doukutsu-rs]] for haptic feedback for XInput, DualShock 4, and Switch Pro controllers. |
|simultaneous input = true | |simultaneous input = true | ||
|simultaneous input notes = Select controller as input device. | |simultaneous input notes = Select controller as input device. |
Revision as of 16:27, 27 August 2022
This page is for the enhanced version. For the original game, see Cave Story.
Developers | |
---|---|
Pixel | |
Nicalis | |
Publishers | |
Nicalis | |
Release dates | |
Windows | November 7, 2011 |
macOS (OS X) | September 7, 2011 |
Linux | December 13, 2011 |
Reception | |
Metacritic | 83 |
OpenCritic | 88 |
Taxonomy | |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Scrolling, Side view |
Controls | Direct control |
Genres | Metroidvania, Platform |
Themes | Sci-fi |
Series | Cave Story |
Cave Story | |
---|---|
Cave Story | 2004 |
Cave Story+ | 2011 |
Cave Story's Secret Santa | 2021 |
Warnings
- The macOS (OS X) version of this game needs a fix to work on macOS Catalina (version 10.15) or later (see API for details).
Key points
- Three versions of the soundtrack plus two graphics modes.
- Development for this version has been abandoned, as shown by the Mac version being broken by default,[citation needed] and missing features from the Switch release.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | DRM-free when launched directly from executable.[1] | |||
GOG.com | ||||
Humble Store | ||||
Steam | ||||
Mac App Store (unavailable) |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\Profile.dat[Note 1] %USERPROFILE%\Documents\My Games\Cave Story+ (Galaxy)\Profile.dat (GOG) |
macOS (OS X) | ~/Library/Application Support/ |
Linux | ~/.local/share/CaveStory+/ |
- The game supports XDG on Linux, but crashes when the value is set.
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Profile.dat[Note 1] %USERPROFILE%\Documents\My Games\Cave Story+ (Galaxy)\Profile.dat (GOG) |
macOS (OS X) | ~/Library/Application Support/Profile.dat |
Linux | ~/.local/share/CaveStory+/Profile.dat |
-
Profile.dat
stores save game data. - The Steam save games on OS X and Linux are not compatible with the DRM-free and Steam for Windows versions.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
GOG Galaxy | ||
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | 640x480 for HD, 320x240 for Original. Option to scale either Sharp (Nearest neighbor, black border) or Stretch (Bilinear filtering, letter/pillarboxing). |
||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | Freely resizeable. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | |||
120+ FPS | Frame rate is capped at 60 FPS. Uncapped framerate is supported by doukutsu-rs. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Mouse not used at all. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | Controller might need to be enabled from input settings and rebound. Quitting the game without deliberately dying requires Esc. |
|
Controller remapping | ||
Controller sensitivity | Digital movement. | |
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | Generic prompts are used regardless of controller. Use doukutsu-rs for Xbox prompts. | |
Impulse Trigger vibration |
PlayStation controllers | Recognized as a generic DirectInput controller. doukutsu-rs has native DualShock 4 support.[2] | |
---|---|---|
PlayStation button prompts | Use doukutsu-rs for DualShock 4 prompts. | |
Light bar support | doukutsu-rs supports DualShock 4 light bar. Blue for Player 1, Red for Player 2. | |
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired, Wireless (Bluetooth) |
Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | Not available in this game. Use doukutsu-rs for haptic feedback for XInput, DualShock 4, and Switch Pro controllers. | |
Digital movement supported | ||
Simultaneous controller+KB/M | Select controller as input device. |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | All speech is text-based. | |
Closed captions | ||
Mute on focus lost | By default lowers the volume. See Mute on focus lost. |
Mute on focus lost
Set mute in background[citation needed] |
---|
|
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Japanese | ||||
Spanish | Fan translation, download. | |||
Russian | Fan translation by Tolma4 Team. |
Issues fixed
Game will not start, or crashes on start
Disable triple buffering[citation needed] |
---|
Triple buffering can also be disabled in Catalyst Control Center, among other graphics card programs. |
Install VC++ and .NET 3.5 (Windows)[citation needed] |
---|
In some cases you may need to install or update your versions of VC++ and/or .NET. They can be downloaded from here: |
Create a "steam_appid.txt" file[citation needed] |
---|
If the game launch from Steam, but does not launch outside of Steam, create a "steam_appid.txt" file containing the text "200900". 200900 is the Steam ID for this game. Place this text file in the installation folder. |
On linux: disable all monitors but one[citation needed] |
---|
There is a known bug that only happens with systems using multiple monitors, crashing the game on launch. |
Black screen
If the game loads to a black screen in Windows 7, setting the game to compatibility mode may fix the problem.
Run in Compatibility Mode for Windows XP SP3[citation needed] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
OpenGL | 1.4 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | Only a 32-bit build has ever been released, which makes the game completely broken on 10.15+. You can use doukutsu-rs as a workaround instead. | ||
Linux |
Modifications
doukutsu-rs
- A open source re-implementation of Cave Story's engine written in Rust.
- Game speed is independent from framerate. The game speed can also be toggled between the original 50 FPS from the freeware version or 60 FPS from Cave Story+.
- Fully compatible with data files from Cave Story+.
- Support for various edition-specific quality-of-life features such as custom soundtracks, animated face portraits, and new rendering effects.
Plus Porter
- Allows the porting of the mods from Cave Story into the Cave Story+.
- Can be used to install already ported Cave Story+ mods with minimal errors.
- Cave Story Mods converted to run with few compatibility problems.
- Currently unsupported on the GOG version.
Cave Story with a fourth ending
- A simple mod that adds a fourth ending to the game.
- The Cave Story+ version comes with additional bugfixes for the mod compared to the version of the original Cave Story and the Mac and PSP ports.
- Cave Story+ version of the mod needs to be installed using the Plus Porter.
- Seamlessly adds a fourth ending of the game without any major alterations to the base game.
Wii-Balanced
- A fix for the WiiWare, or "New" soundtrack of Cave Story+.
- Comes as a set of Ogg files to replace, go to the game directory (Such as <path-to-game>\Cave Story+\data\base or Steam/steamapps/common/Cave Story+/data/base) and replace the existing Ogg folder with the downloaded one.
- Completely functional replacement.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | 7 |
Processor (CPU) | Intel Core Solo | Intel Core Duo 2.0 GHz |
System memory (RAM) | 128 MB | 512 MB |
Hard disk drive (HDD) | 64 MB | |
Video card (GPU) | 64 MB of VRAM | 128 MB of VRAM |
macOS (OS X) | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10.5.8, 10.6.3 | 10.6 |
Processor (CPU) | Intel only, PowerPC not supported | Intel Core Duo 2.0 GHz and above |
System memory (RAM) | 128 MB | 512 MB |
Hard disk drive (HDD) | 64 MB | |
Video card (GPU) | 64 MB of VRAM | 256 MB of VRAM |
Linux | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 2.6 | |
Processor (CPU) | Intel Core Solo | Intel Core Duo 2.0 GHz |
System memory (RAM) | 128 MB | 512 MB |
Hard disk drive (HDD) | 64 MB | |
Video card (GPU) | 64 MB of VRAM | 128 MB of VRAM |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Verified by User:Baronsmoki on 2020-12-03
- ↑ Verified by User:AmethystViper on 2022-08-27