Difference between revisions of "Tower of Fantasy"
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Revision as of 01:07, 14 August 2022
Developers | |
---|---|
Hotta Studio | |
Publishers | |
Level Infinite | |
Engines | |
Unreal Engine 4.26[Note 1] | |
Release dates | |
Windows | December 16, 2021 |
Windows | August 11, 2022 |
Taxonomy | |
Monetization | Free-to-play, Subscription |
Microtransactions | Currency, Loot box |
Modes | Multiplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action, Open world, MMORPG |
Art styles | Anime |
Themes | Fantasy |
Tower of Fantasy is a multiplayer third-person action, open world and MMORPG game.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website | Official Global server | |||
Official website | Official China server | |||
Official website | Official Taiwan server | |||
Epic Games Store (unavailable) | Planned for Q4 2022. | |||
Steam (unavailable) | Planned for Q4 2022. |
Monetization
Type | Notes |
---|---|
Subscription | Has an optional Monthly Pass to obtain currency at reduced prices. |
Microtransactions
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Hotta\Saved\Config\WindowsNoEditor |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2064650/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2064650/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Could be forced by adding these two lines to Engine.ini file: [SystemSettings] ; r.MaxAnisotropy=X (where X is amount of filtering samples, e.g. 16). |
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Anti-aliasing (AA) | TAA, 2-8x only controls its aggressiveness, not actual increases. Can be disabled by adding r.DefaultFeature.AntiAliasing=0 to Engine.ini . |
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Vertical sync (Vsync) | Off by default | ||
60 FPS and 120+ FPS | 25, 30, 45, 60, 90 and 120. Can be manually set higher in GameUserSettings.ini via FrameRateLimit . |
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High dynamic range display (HDR) | See High dynamic range (HDR). | ||
Ray tracing (RT) |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Temporal Super Resolution (TSR)
Enable TAAU + TAA Gen5[citation needed] |
---|
TAAU is a temporal upscaler,created by Epic, available in games that use UE4.19 or latter. TAA Gen5 is the latest and most advanced TAA algorithm by Epic for UE4.26 and 4.27. Can be used without TAAU. It improves TAA clarity and reduces ghosting, but causes a 10-15% performance impact. Set r.TemporalAA.Algorithm to 0, to disable.
[SystemSettings] r.TemporalAA.Algorithm=1 r.TemporalAA.R11G11B10History=1 r.TemporalAAFilterSize=0.7 r.TemporalAAPauseCorrect=1 r.TemporalAACatmullRom=1 r.TemporalAACurrentFrameWeight=0.3 r.TemporalAASamples=4 r.TemporalAASharpness=0.7 r.PostProcessAAQuality=6 r.TemporalAA.Upsampling=1 r.Upscale.Quality=5
|
High dynamic range (HDR)
Enable native HDR output[3] |
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[SystemSettings] r.AllowHDR=1 r.HDR.EnableHDROutput=1 r.HDR.Display.OutputDevice=5 r.HDR.Display.ColorGamut=2
r.HDR.UI.CompositeMode=1 r.HDR.UI.Level=1.5
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
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XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers |
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Generic/other controllers |
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Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sliders for Main Volume, Background Music and Sound Effects. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | When set OS language as CN. Option to choose other interface languages will be disabled while the current language is CN. | |||
Traditional Chinese | Taiwan server only | |||
French | ||||
German | ||||
Indonesian | ||||
Japanese | ||||
Brazilian Portuguese | ||||
Spanish | ||||
Thai |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
Local play | |||
LAN play | |||
Online play |
Issues fixed
Unreal Engine 4 tweaks
- If [SystemSettings] in
Engine.ini
does not exist, user must create one at the bottom of the file before proceed. Fixes should applies below [SystemSettings].
Greatly improve FPS by reduce resolution with minimal quality reduction |
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Change r.ScreenPercentage=50; anywhere between 0-100
|
Disable Ambient Occlusion with any Post Production changes |
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Change r.AmbientOcclusionLevels=0
|
Force enable Vsync |
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Change bUseVSync=True |
Force enable Anisotropic filtering |
---|
Change r.MaxAnisotropy=X (where X is amount of filtering samples, e.g. 16) |
Disable TAA |
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[SystemSettings] r.PostProcessAAQuality=0 Save |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 12 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Audiokinetic Wwise | |
Anti-cheat | VMProtect |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 SP1 | 10 |
Processor (CPU) | Intel Core i5 or equivalent | Intel Core i7 or higher |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 25 GB | 30 GB |
Video card (GPU) | Nvidia GeForce GT 1030 DirectX 11 compatible | Nvidia GeForce GTX 1060 6 GB of VRAM DirectX 12 compatible |
- A 64-bit operating system is required.
Notes
- ↑ Unreal Engine 4 engine build: 4.26.2[1]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (2064650) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:max20091 on 2022-08-13
- ↑ How does the gacha system work in Tower of Fantasy? - last accessed on 13 August 2022
- ↑ Verified by User:Aemony on 2022-08-09