Difference between revisions of "Star Citizen"
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Revision as of 12:51, 16 May 2022
This product is unreleased but remains under active development - information may change frequently and could be outdated or irrelevant.
Developers | |
---|---|
Cloud Imperium Games | |
Behaviour Interactive | |
IllFonic[1] | |
Publishers | |
Cloud Imperium Games | |
Engines | |
Amazon Lumberyard | |
Release dates | |
Windows | Early access |
Taxonomy | |
Modes | Multiplayer |
Pacing | Real-time |
Perspectives | First-person, Third-person |
Controls | Direct control |
Genres | Action, Shooter, MMO, Vehicle combat |
Vehicles | Space flight |
Art styles | Realistic |
Themes | Sci-fi, Space |
Star Citizen is a multiplayer first-person and third-person action, shooter, MMO and vehicle combat game.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website | Uses a separate launcher. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\LIVE\USER[Note 1] |
- PTU Settings are stored in
<path-to-game>\PTU\USER
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Main menu HUD is stretched. There is also a bug with the FOV resulting in the minimum FOV being 140. See Field of view (FOV). | ||
4K Ultra HD | |||
Field of view (FOV) | See Field of view (FOV). | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Field of view (FOV)
Ultrawide FOV fix[2] |
---|
In Ultrawide resolutions the FOV slider in-game has a minimum value of 140. This causes a bad case of the 'fish eye' effect and causes several important HUD elements to not display properly, if at all.
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | UI key bindings can be changed | |
Controller remapping | ||
Controller sensitivity | Sensitivity level and curves can be customized | |
Controller Y-axis inversion | Axis actions can be inverted individually |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | See the glossary page for potential workarounds. |
---|
Generic/other controllers | Support for Joysticks/HOTAS | |
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M | Mouse, keyboard, gamepad and other controllers can be combined |
Default Bindings
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sound effects, Music, Speech, Ship Computer Speech, Simulation Announcer | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | ||||
Online play | 50 |
Connection types
Type | Native | Notes |
---|---|---|
Dedicated |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 8000 - 8020 |
UDP | 64090 - 64110 |
- Universal Plug and Play (UPnP) support status is unknown.
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | 2D Game is currently not on official list, but listed on vorpx local profile factory list. |
Devices | |||
---|---|---|---|
Tobii Eye Tracking | Added in patch 3.12[3] | ||
TrackIR | Supports: Yaw, Pitch, roll, X, Y, Z. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Audiokinetic Wwise | Some modifications made to format |
Cutscenes | Bink Video | 2.6c |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Windows 8.1 / Windows 10 (Latest Service Pack) | Windows 10 (Latest Service Pack) |
Processor (CPU) | Quad Core CPU - Intel: Sandy Bridge or later, AMD: Bulldozer or later | Quad Core Intel Core i7-4770K |
System memory (RAM) | 16 GB | 16+ GB DDR4 |
Hard disk drive (HDD) | 80 GB | 80 GB SSD |
Video card (GPU) | AMD Radeon HD7970 Nvidia GeForce GTX 680 3 GB of VRAM DirectX 11 compatible | AMD Radeon R9 390 Nvidia GeForce GTX 980 4 GB of VRAM |
- These are estimated system requirements and may change for the final release of the game.
- As of patch 3.11, Star Citizen requires a computer with the ability to run AVX instructions.
- As of patch 3.17, Star Citizen requires DirectX 11.1 compatible graphics cards to run.[4]
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Cloud Imperium bringing more Star Citizen development internal - last accessed on 2016-8-20
- ↑ The current minimum FOV for a 21:9 monitor. (140) :: r/starcitizen Subreddit - last accessed on 2020-08-02
- ↑ Star CItizen Comm-Link: Tobii Eye Tracker 5 - last accessed on 2021-05-31
- ↑ SC Knowledge Base: 3.17 Minimum Requirments - last accessed on 2022-05-12