Difference between revisions of "User:Suicide machine/Leaked Video Games Builds"
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+ | ==[[Daikatana]]== | ||
+ | * Multiple leaked version: Pre-Alpha, Alpha and Beta. | ||
+ | |||
+ | ==[[Dead Island 2]]== | ||
+ | * Apparent 2015's build of Dead Island 2 developed at the time by Yager was found and leaked to 4Chan in 2020. | ||
+ | |||
+ | ==[[Deus Ex: Human Revolution]]== | ||
+ | * Apparently features 10-12 hours of the main game with more or less gameplay identical to the official release. | ||
+ | |||
+ | ==[[Doom 3]]== | ||
+ | * An alpha build of Doom 3 that is often referred to as "E3 Demo Alpha". It features unique levels with geometry sometimes reminiscent of parts of various levels found in the final game. See [https://doomwiki.org/wiki/Doom_3_alpha_version Doom 3 wiki]. | ||
+ | |||
+ | ==[[Duke Nukem 3D]]== | ||
+ | * [https://dukenukem.fandom.com/wiki/Duke_Nukem_3D_v1.2 Duke Nukem Wiki] has all the necessary information about it. Apparently, it has not leaked online as identical to the final release, so not much interesting there. | ||
+ | |||
+ | ==[[Half-Life]]== | ||
+ | * Leaked years later by apparently a person, who obtained a disc given to one of the gaming journalists. | ||
+ | * Build is '''Alpha 0.52''', from '''September 4, 1997'''. | ||
+ | * [https://www.youtube.com/watch?v=2h7bTo5xLyQ Video] is available. | ||
+ | |||
+ | ==[[Halo: Combat Evolved]]== | ||
+ | * Leaked: Press Beta | ||
+ | |||
+ | ==[[Hitman 2: Silent Assassin]]== | ||
+ | * Leaked: Beta Build 122 | ||
+ | * Crashes like crazy | ||
+ | * Features most of the levels (although some are incomplete and not accessible from mission select) | ||
+ | |||
+ | ==[[Messiah]]== | ||
+ | * Beta version | ||
+ | |||
==[[S.T.A.L.K.E.R.: Shadow of Chernobyl]]== | ==[[S.T.A.L.K.E.R.: Shadow of Chernobyl]]== | ||
===Pre-Alpha Build 1096 (2002)=== | ===Pre-Alpha Build 1096 (2002)=== | ||
Line 7: | Line 38: | ||
<gallery>Suicide machine - Stalker SoC Build 1096 Escape1.jpg|It's possible these geometry was used in some late-game elements. | <gallery>Suicide machine - Stalker SoC Build 1096 Escape1.jpg|It's possible these geometry was used in some late-game elements. | ||
Suicide machine - Stalker SoC Build 1096 Escape2.jpg|While the hill was removed in final release, the overpass with a road surrounded by trees are very much Cordon. | Suicide machine - Stalker SoC Build 1096 Escape2.jpg|While the hill was removed in final release, the overpass with a road surrounded by trees are very much Cordon. | ||
− | Suicide machine - Stalker SoC Build 1096 Escape3.jpg|Another characteristic spot, which is bridge with a derailed train on it. | + | Suicide machine - Stalker SoC Build 1096 Escape3.jpg|Another characteristic spot, which is bridge with a derailed train on it.</gallery> |
− | </gallery> | + | '''Zakat''' (and its variant Lest for what seems to be testing AI) - which would appear in later Multiplayer Build. |
− | '''Zakat''' (and its variant Lest for what seems to be testing AI) - which would appear in later Multiplayer Build. | ||
<gallery>Suicide machine - Stalker SoC Build 1096 Zakat.jpg|Zakat</gallery> | <gallery>Suicide machine - Stalker SoC Build 1096 Zakat.jpg|Zakat</gallery> | ||
− | |||
===Multiplayer Beta Build 2215 (2004)=== | ===Multiplayer Beta Build 2215 (2004)=== | ||
* A multiplayer build for testing netcode. | * A multiplayer build for testing netcode. | ||
* Features '''DirectX 9 renderer'''. | * Features '''DirectX 9 renderer'''. | ||
− | * Contains | + | * Features GUI elements that ended up in final build, together with finished menu background (although it's static) |
− | + | <gallery>Suicide machine - Stalker SoC Build 2215 GUI.jpg|Pause menu options have disabled options.</gallery> | |
− | + | * Contains 4 levels: | |
− | + | '''mp_exp_bath''' | |
+ | <gallery>Suicide machine - Stalker SoC Build 2215 exp_bath.jpg|mp_factory</gallery> | ||
+ | '''testers_mp_factory''' | ||
+ | <gallery>Suicide machine - Stalker SoC Build 2215 Factory1.jpg|mp_factory | ||
+ | Suicide machine - Stalker SoC Build 2215 Factory2.jpg|mp_factory | ||
+ | Suicide machine - Stalker SoC Build 2215 Factory3.jpg|mp_factory</gallery> | ||
+ | '''testers_mp_pool''' | ||
+ | <gallery>Suicide machine - Stalker SoC Build 2215 Pool.jpg|A remake of popular Counter Strike map - '''fy_pool_day'''.</gallery> | ||
+ | '''testers_mp_railroad''' | ||
+ | <gallery>Suicide machine - Stalker SoC Build 2215 Railroad1.jpg|mp_factory | ||
+ | Suicide machine - Stalker SoC Build 2215 Railroad2.jpg|mp_factory</gallery> | ||
* Features 3 multiplayer modes | * Features 3 multiplayer modes | ||
** Deathmatch | ** Deathmatch | ||
** Team Deathmatch | ** Team Deathmatch | ||
** Artefact Hunt | ** Artefact Hunt | ||
+ | * Features some anomalies | ||
+ | * Features stamina system (identical with release build) along with sprint | ||
+ | * This version contains symbol files for most of its libraries and exe files. | ||
===Build 2218 (2005)=== | ===Build 2218 (2005)=== | ||
+ | * A build for testing various aspects possible with '''DirectX 9'''. | ||
+ | * Features one test map and 3 different rendering presets. | ||
+ | * Features a tractor with an ability to use it (scrapped later in the game). | ||
+ | <gallery>Suicide machine - Stalker SoC Build 2218 MotionBlur.jpg|Motion blur. | ||
+ | Suicide machine - Stalker SoC Build 2218 Dynamic Lighting.jpg|Build features a lot of lights casting dynamic shadows, although not as refined as in final game. | ||
+ | Suicide machine - Stalker SoC Build 2218 Cinematic Place.jpg|This place was very likely used in [https://www.youtube.com/watch?v=icsy2S95-5A DirectX 9 trailer released 4 months later].</gallery> | ||
==[[S.T.A.L.K.E.R.: Clear Sky]]== | ==[[S.T.A.L.K.E.R.: Clear Sky]]== | ||
===Build 3120 (E3 Build - 2007)=== | ===Build 3120 (E3 Build - 2007)=== | ||
+ | * A build presented at E3 at 2007. | ||
+ | * Utilised improved DirectX 9 renderer. | ||
+ | * Features early version of "'''marsh'''" level | ||
+ | :* Features Depth of Field (probably Gaussian) | ||
+ | :* Has a stub for Global Illumination (although doesn't seem to use it). | ||
+ | :* Features initial version of (quite fantastic) godrays system. | ||
+ | :* Features soft-particles. | ||
+ | :* Features improved water surface shader (which softens the edges of water surface, to avoid a clear line between water surface and the ground. | ||
+ | :* Has a stub for parallax mapping, but it doesn't seem to use it yet. | ||
+ | * Pause menu still uses assets from Shadow of Chernobyl (together with the same title inscribed on menu's wall). | ||
+ | <gallery>Suicide machine - Stalker CS Build 3120 DOF.jpg|Depth of Field during weapon reloading | ||
+ | Suicide machine - Stalker CS Build 3120 MarshChar.jpg|A characteristic landmark for Marsh map | ||
+ | Suicide machine - Stalker CS Build 3120 Godrays.jpg|Godrays | ||
+ | Suicide machine - Stalker CS Build 3120 Softwater.jpg|Softwater shader | ||
+ | Suicide machine - Stalker CS Build 3120 EmptySpace.jpg|Empty space that was populated with level geometry in later builds</gallery> | ||
+ | |||
+ | ==[[Unreal Tournament]]== | ||
+ | * Leaked: Build 222 | ||
+ | |||
+ | ==[[Unreal Tournament 2003]]== | ||
+ | * Leaked: Beta 906, Beta 927 | ||
+ | |||
+ | ==[[Watch Dogs: Legion]]== | ||
+ | * Technically it's not a clean build, but an entire source code that leaked (but dated earlier than release). Entire 500+ GB of it. |
Latest revision as of 19:56, 27 February 2022
Daikatana
- Multiple leaked version: Pre-Alpha, Alpha and Beta.
Dead Island 2
- Apparent 2015's build of Dead Island 2 developed at the time by Yager was found and leaked to 4Chan in 2020.
Deus Ex: Human Revolution
- Apparently features 10-12 hours of the main game with more or less gameplay identical to the official release.
Doom 3
- An alpha build of Doom 3 that is often referred to as "E3 Demo Alpha". It features unique levels with geometry sometimes reminiscent of parts of various levels found in the final game. See Doom 3 wiki.
Duke Nukem 3D
- Duke Nukem Wiki has all the necessary information about it. Apparently, it has not leaked online as identical to the final release, so not much interesting there.
Half-Life
- Leaked years later by apparently a person, who obtained a disc given to one of the gaming journalists.
- Build is Alpha 0.52, from September 4, 1997.
- Video is available.
Halo: Combat Evolved
- Leaked: Press Beta
Hitman 2: Silent Assassin
- Leaked: Beta Build 122
- Crashes like crazy
- Features most of the levels (although some are incomplete and not accessible from mission select)
Messiah
- Beta version
S.T.A.L.K.E.R.: Shadow of Chernobyl
Pre-Alpha Build 1096 (2002)
- Splash screen uses the name Oblivion Lost.
- Early game build featuring basic DirectX 8 renderer.
- Contains 2 levels:
Escape - which contains some elements of what would later become Cordon.
Zakat (and its variant Lest for what seems to be testing AI) - which would appear in later Multiplayer Build.
Multiplayer Beta Build 2215 (2004)
- A multiplayer build for testing netcode.
- Features DirectX 9 renderer.
- Features GUI elements that ended up in final build, together with finished menu background (although it's static)
- Contains 4 levels:
mp_exp_bath
testers_mp_factory
testers_mp_pool
testers_mp_railroad
- Features 3 multiplayer modes
- Deathmatch
- Team Deathmatch
- Artefact Hunt
- Features some anomalies
- Features stamina system (identical with release build) along with sprint
- This version contains symbol files for most of its libraries and exe files.
Build 2218 (2005)
- A build for testing various aspects possible with DirectX 9.
- Features one test map and 3 different rendering presets.
- Features a tractor with an ability to use it (scrapped later in the game).
This place was very likely used in DirectX 9 trailer released 4 months later.
S.T.A.L.K.E.R.: Clear Sky
Build 3120 (E3 Build - 2007)
- A build presented at E3 at 2007.
- Utilised improved DirectX 9 renderer.
- Features early version of "marsh" level
- Features Depth of Field (probably Gaussian)
- Has a stub for Global Illumination (although doesn't seem to use it).
- Features initial version of (quite fantastic) godrays system.
- Features soft-particles.
- Features improved water surface shader (which softens the edges of water surface, to avoid a clear line between water surface and the ground.
- Has a stub for parallax mapping, but it doesn't seem to use it yet.
- Pause menu still uses assets from Shadow of Chernobyl (together with the same title inscribed on menu's wall).
Unreal Tournament
- Leaked: Build 222
Unreal Tournament 2003
- Leaked: Beta 906, Beta 927
Watch Dogs: Legion
- Technically it's not a clean build, but an entire source code that leaked (but dated earlier than release). Entire 500+ GB of it.