Difference between revisions of "Controller:Nintendo 64 Controller"
m (→Support In Games: trimmed list to 20) |
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{{--}} Requires adapter to connect to PC. | {{--}} Requires adapter to connect to PC. | ||
{{--}} Lacks native XInput support, requiring the use of a XInput wrapper (see [[Glossary:Controller#XInput_wrappers|XInput wrappers]]) for games that do not support DirectInput or the controller natively. | {{--}} Lacks native XInput support, requiring the use of a XInput wrapper (see [[Glossary:Controller#XInput_wrappers|XInput wrappers]]) for games that do not support DirectInput or the controller natively. | ||
+ | {{ii}} [[Emulation:Switch|Nintendo Switch]] revision supports bluetooth connection and has built-in rumble pak. | ||
'''Inputs''' | '''Inputs''' | ||
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====[[Glossary:Controller#Windows|XInput wrapping]]==== | ====[[Glossary:Controller#Windows|XInput wrapping]]==== | ||
{{ii}} Acting as native DirectInput controller, it's possible to use any of the generic wrappers. See [[Glossary:Controller#Windows|the controller article]] for those. | {{ii}} Acting as native DirectInput controller, it's possible to use any of the generic wrappers. See [[Glossary:Controller#Windows|the controller article]] for those. | ||
+ | |||
+ | ===[https://www.raphnet.net/programmation/gcn64tools/index_en.php Management tools for raphnet USB adapters]=== | ||
+ | {{ii}} The management tool can perform a vibration/rumble test, can update an adapter's firmware and perform read/write operations on N64 mempaks. The built-in mempak editor supports common .N64 and .MPK mempak image file formats. Downloading cheats from gamefaqs and using them on the real N64 system is therefore possible! The editor also supports importing and exporting individual saves (notes) in separate files. All features: | ||
+ | * Adapter version display | ||
+ | * Adapter firmware update | ||
+ | * Displays the type of controller connected | ||
+ | * Vibration test (N64 Rumble Pak and Gamecube vibration) | ||
+ | * Read/Write N64 Controller Pak ("memory paks"), memory pak editor | ||
+ | * N64 Transfer Pak support: | ||
+ | ** Read ROM from ROM-Only, MBC1, MBC2, MBC3, MBC5 and POCKET CAMERA gameboy cartridges. | ||
+ | ** Read/Write save RAM for MBC1, MBC2, MBC3, MBC5 and POCKET CAMERA gameboy cartridges. | ||
+ | * Gamecube to N64 adapter management (firmware update, version display) | ||
==Hardware== | ==Hardware== | ||
− | ===[https://mayflash.com/product/showproduct.php?id=26 Mayflash N64 Controller Adapter]=== | + | ===Adapters=== |
+ | ====[https://mayflash.com/product/showproduct.php?id=26 Mayflash N64 Controller Adapter]==== | ||
{{++}} Directly compatible with PC. No driver needed, just plug and play. | {{++}} Directly compatible with PC. No driver needed, just plug and play. | ||
{{++}} Two players can play simultaneously. | {{++}} Two players can play simultaneously. | ||
Line 34: | Line 48: | ||
{{ii}} No extra power supply required. | {{ii}} No extra power supply required. | ||
− | ===[https://www.retrousb.com/product_info.php?cPath=21&products_id=82 USB N64 RetroPort]=== | + | ====[https://www.retrousb.com/product_info.php?cPath=21&products_id=82 USB N64 RetroPort]==== |
{{ii}} Works with authentic Nintendo controllers. Many common third party controllers have been tested working but are not officially supported. | {{ii}} Works with authentic Nintendo controllers. Many common third party controllers have been tested working but are not officially supported. | ||
{{ii}} Beta "N64 Tool" allows test Rumble Paks and upload/download save files on Controller Paks. | {{ii}} Beta "N64 Tool" allows test Rumble Paks and upload/download save files on Controller Paks. | ||
{{++}} No drivers to install or update. | {{++}} No drivers to install or update. | ||
− | ===[https://bliss-box.net/store/Gamer-Pro-Kit-Power-of-the-4-Play-in-a-smaller-space-p129163061 Bliss-Box Gamer-Pro]=== | + | ====[https://bliss-box.net/store/Gamer-Pro-Kit-Power-of-the-4-Play-in-a-smaller-space-p129163061 Bliss-Box Gamer-Pro]==== |
{{++}} Directly compatible with PC. No driver needed, just plug and play. | {{++}} Directly compatible with PC. No driver needed, just plug and play. | ||
+ | |||
+ | ===Expansions=== | ||
+ | ====Rumble Pak==== | ||
+ | {{ii}} Removable device which provides force feedback while playing video games. Games that support the Rumble Pak cause it to vibrate in select situations, such as when firing a weapon or receiving damage, to immerse the player in the game. | ||
+ | {{ii}} It requires two AAA batteries and is inserted into the controller's memory cartridge slot, which prevents simultaneous use of the Controller Pak. | ||
+ | {{++}} The Rumble Pak is estimated to provide 50-60 hours of continuous rumbling before the batteries must be replaced. | ||
==Steam== | ==Steam== | ||
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[[Category:Controllers_with_6_face_buttons]] | [[Category:Controllers_with_6_face_buttons]] | ||
+ | [[Category:Controllers with haptic feedback]] | ||
+ | [[Category:Controllers with bluetooth connection]] |
Revision as of 21:46, 4 January 2022
XInput support | |
---|---|
Predecessor | |
SNES Controller Virtual Boy Controller |
|
Successor | |
GameCube Controller | |
Key points
- Requires adapter to connect to PC.
- Lacks native XInput support, requiring the use of a XInput wrapper (see XInput wrappers) for games that do not support DirectInput or the controller natively.
- Nintendo Switch revision supports bluetooth connection and has built-in rumble pak.
Inputs
- 1 × analog stick
- 10 × digital buttons: 𝐀, 𝐁, 𝐂 ▲, 𝐂 ▼, 𝐂 ◄, 𝐂 ▶, 𝐋, 𝐑, 𝐙, sᴛᴀʀᴛ
- 4 × digital directional buttons (d-pad): ↑, ↓, ←, →
Controller variations
- In September 2021, when Nintendo 64 games and Sega Genesis titles were added to Nintendo Switch Online alongside the Expansion Pack, wireless Nintendo 64 Controllers and SEGA Genesis Control Pads were released for use with their respective services. The Switch N64 controller doesn't actually have an opening in the Rumble Pak area since rumble is built into the controller. The Rumble Pak slot is filled in with plastic and there are buttons on top of the controller that are necessary for interacting with the Switch interface like the screenshot button, home button, pairing button, and ZR button, which serves as the - button. There's also a USB-C port up there and the controller comes with a six-foot charging cable so you can easily charge it up using your Switch dock.[1]
Use with PC platforms
Windows
XInput wrapping
- Acting as native DirectInput controller, it's possible to use any of the generic wrappers. See the controller article for those.
Management tools for raphnet USB adapters
- The management tool can perform a vibration/rumble test, can update an adapter's firmware and perform read/write operations on N64 mempaks. The built-in mempak editor supports common .N64 and .MPK mempak image file formats. Downloading cheats from gamefaqs and using them on the real N64 system is therefore possible! The editor also supports importing and exporting individual saves (notes) in separate files. All features:
- Adapter version display
- Adapter firmware update
- Displays the type of controller connected
- Vibration test (N64 Rumble Pak and Gamecube vibration)
- Read/Write N64 Controller Pak ("memory paks"), memory pak editor
- N64 Transfer Pak support:
- Read ROM from ROM-Only, MBC1, MBC2, MBC3, MBC5 and POCKET CAMERA gameboy cartridges.
- Read/Write save RAM for MBC1, MBC2, MBC3, MBC5 and POCKET CAMERA gameboy cartridges.
- Gamecube to N64 adapter management (firmware update, version display)
Hardware
Adapters
Mayflash N64 Controller Adapter
- Directly compatible with PC. No driver needed, just plug and play.
- Two players can play simultaneously.
- Compatible with PS3 console.
- No extra power supply required.
USB N64 RetroPort
- Works with authentic Nintendo controllers. Many common third party controllers have been tested working but are not officially supported.
- Beta "N64 Tool" allows test Rumble Paks and upload/download save files on Controller Paks.
- No drivers to install or update.
Bliss-Box Gamer-Pro
- Directly compatible with PC. No driver needed, just plug and play.
Expansions
Rumble Pak
- Removable device which provides force feedback while playing video games. Games that support the Rumble Pak cause it to vibrate in select situations, such as when firing a weapon or receiving damage, to immerse the player in the game.
- It requires two AAA batteries and is inserted into the controller's memory cartridge slot, which prevents simultaneous use of the Controller Pak.
- The Rumble Pak is estimated to provide 50-60 hours of continuous rumbling before the batteries must be replaced.
Steam
- Can be recognized as Xbox 360 controller but after manual assignment. Controller cannot be found in Supported Controller Database, so Steam recognizes it as standard DirectInput device.
Steam Link compatibility
- Works partially over Mayflash N64 Controller Adapter.[2]
- Works without any drivers on any operating system that supports Steam.
- Can be used just to send input from a controller to a PC. Go into Streaming options, hit 𝗖 and disable video and audio streaming.
- Won't work great unless you connect it to LAN or a low latency Wi-Fi.
Support In Games
- Support for some controller features may be only available on certain systems. Refer to game-specific articles for details.
Games with Nintendo button prompts
- Total number of games: Error 1140: In aggregated query without GROUP BY, expression #1 of SELECT list contains nonaggregated column 'pcgamingwiki_cargo.cargo__Input._pageID'; this is incompatible with sql_mode=only_full_group_by (mysql01.mysql.pcgamingwiki-14662257-production.svc.cluster.local)
Function: CargoSQLQuery::run Query: SELECT `cargo__Input`.`_pageID` AS `cargo_backlink_page_id_Input`,`cargo__Infobox_game`.`_pageID` AS `cargo_backlink_page_id_Infobox_game`,COUNT(*) FROM `cargo__Infobox_game` LEFT OUTER JOIN `cargo__Input` ON ((`cargo__Infobox_game`.`_pageName`=`cargo__Input`.`_pageName`)) WHERE `cargo__Input`.`_ID` IN (SELECT `_rowID` FROM `cargo__Input__Other_button_prompts` WHERE `_value`LIKE 'Nintendo') ORDER BY `cargo__Input`.`_pageID`,`cargo__Infobox_game`.`_pageID`,COUNT(*) LIMIT 100
.
- The controller's button positions and colors, and the amount of buttons, differ considerably from those of other Nintendo controllers. As such, the list below should be treated with some caution.
- Please note, that this is only list for games that offer Nintendo button prompts.
- Some may require use of Switch Pro Controller emulation. Refer to game-specific articles for details.
Other information
Technical information
Mayflash N64 Controller Adapter:
Controller button | Button label and axis |
---|---|
A | Button 2 |
B | Button 3 |
L | Button 5 |
R | Button 6 |
Start | Button 10 |
Left stick | X-axis, Y-axis |
C | Z-rotation |
D-pad up | POV up |
D-pad down | POV down |
D-pad left | POV left |
D-pad right | POV right |