Carrion

From PCGamingWiki, the wiki about fixing PC games
Carrion
Carrion cover
Developers
Phobia Game Studio
Publishers
Devolver Digital
Engines
MonoGame
Release dates
Windows July 23, 2020
macOS (OS X) July 23, 2020
Linux July 23, 2020
Reception
Metacritic 77
OpenCritic 78
IGDB 79
Taxonomy
Modes Singleplayer
Perspectives Side view
Genres Puzzle
Art styles Pixel art
Themes Horror
Carrion on HowLongToBeat
Carrion on IGDB
Carrion on MobyGames
Carrion on Wikipedia

Carrion is a reverse horror singleplayer game with puzzle elements developed by Phobia Game Studio and published by Devolver Digital.

General information

Official Discord server
GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability[edit]

A Sneak Peek demo can be installed via Steam with this command steam://install/1181730.

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows %USERPROFILE%\AppData\LocalLow\Phobia\Carrion\settings.json
Microsoft Store %LOCALAPPDATA%\Packages\DevolverDigital.CarrionWin10_6kzv4j18v0c96\SystemAppData\wgs\
macOS (OS X)
Linux $XDG_DATA_HOME/Phobia/Carrion/settings.json

Save game data location[edit]

System Location
Windows %USERPROFILE%\AppData\LocalLow\Phobia\Carrion\saves\
Microsoft Store %LOCALAPPDATA%\Packages\DevolverDigital.CarrionWin10_6kzv4j18v0c96\SystemAppData\wgs\
macOS (OS X)
Linux $XDG_DATA_HOME/Phobia/Carrion/saves/
This game follows the XDG Base Directory Specification on Linux.

Save game cloud syncing[edit]

Video[edit]

Video settings.
Video settings.

Input[edit]

Input settings.
Input settings.

Audio[edit]

Audio settings.
Audio settings.
Gameplay settings.
Gameplay settings.

Audio feature State Notes
Separate volume controls
Surround sound
[2]
Subtitles
No spoken dialogue.
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
Traditional Chinese
French
German
Japanese
Korean
Polish
Brazilian Portuguese
Russian
Spanish

Other information[edit]

API[edit]

Technical specs Supported Notes
OpenGL 3.0
Executable 32-bit 64-bit Notes
Windows
[3]
macOS (OS X)
[3]
Linux

Middleware[edit]

Middleware Notes
Audio FMOD, OpenAL

System requirements[edit]

Windows
Minimum
Operating system (OS) 7 SP1
Processor (CPU) Dual Core
System memory (RAM) 1 GB
Hard disk drive (HDD) 500 MB
Video card (GPU) OpenGL 3.0 compatible
A 64-bit operating system is required.
macOS (OS X)
Minimum
Operating system (OS) 10.12
Processor (CPU) Dual Core
System memory (RAM) 1 GB
Hard disk drive (HDD) 500 MB
Video card (GPU) OpenGL 3.0 compatible
A 64-bit operating system is required.
Linux
Minimum
Operating system (OS) Ubuntu 16.04
Processor (CPU) Dual Core
System memory (RAM) 1 GB
Hard disk drive (HDD) 500 MB
Video card (GPU) OpenGL 3.0 compatible
A 64-bit operating system is required.

References

  1. Verified by User:Rose on 2020-07-24
    Screenshots taken at 2560x1080 (native), 1920x1080 and 3840x1080 (custom), then compared.
  2. Verified by User:Rose on 2020-07-25
    Tested on a 5.1 sound system and verified by using Orban Loudness Meter that showed only the front channels in use through multiple in-game levels.
  3. 3.0 3.1 Verified by User:Expack3 on 2020-07-30
    Tested using GNU Windows port of Linux file command.