Difference between revisions of "Twin Mirror"
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Revision as of 20:54, 1 December 2021
Developers | |
---|---|
Dontnod Entertainment | |
Engines | |
Unreal Engine 4 | |
Release dates | |
Windows | December 1, 2020 |
Reception | |
Metacritic | 65 |
OpenCritic | 62 |
IGDB | 57 |
Taxonomy | |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Adventure |
Art styles | Realistic, Stylized |
Themes | Detective/mystery, North America, Contemporary |
Twin Mirror is a single-player third-person adventure game developed by Dontnod Entertainment and serving as the first self-published product of the studio. As with Dontnod's previous works, it is built on Unreal Engine 4.
Announced in June 2018 and originally set to release as an episodic title in 2019, the game was delayed to 2020, to be launched as a complete package distributed exclusively through Epic Games Store for one year.[1][2][3]
Twin Mirror was released for Windows on December 1, 2020 to mixed critic reviews, receiving praise for its visuals and novel gameplay elements, and criticism for being too short to fully realize its potential.[4][5][6][7][8]
The game is the first Dontnod title to natively support ultra-widescreen resolutions at launch, however, one of its sections causes a softlock at these resolutions, requiring a workaround in order to progress through the story.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | ||||
GamersGate | ||||
Green Man Gaming | ||||
Steam |
Version differences
- Pre-orders included the digital soundtrack in FLAC and MP3 formats.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\LOA\Saved\Config\WindowsNoEditor\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1552810/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\LOA\Saved\SaveGames\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1552810/pfx/[Note 1] |
- Four separate save slots are available in the game.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | Some UI elements are anchored to the edges, appearing off the center screen. Cutscenes are pillarboxed to 16:9. Use the related community patcher. See also Softlock at Dennis's computer. |
||
Ultra-widescreen | Cutscenes are pillarboxed to 16:9. Use the related community patcher. See also Softlock at Dennis's computer. |
||
4K Ultra HD | [9] | ||
Field of view (FOV) | See Field of view (FOV). | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Scales with Textures Quality.[10] | ||
Anti-aliasing (AA) | TAA with multiple quality options.[11] See the related engine section to sharpen, disable, or switch to FXAA.[12] |
||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | [13] | ||
High dynamic range display (HDR) | [14] |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Field of view (FOV)
Use the Universal Unreal Engine 4 Console Unlocker[15] |
---|
|
Post-process effects
- The game makes use of various post-process effects tied to the Post-Process Quality setting, including depth of field, motion blur, and vignette.[Note 2]
See the Unreal Engine 4 article to disable or configure the effects individually.[12] |
---|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Mouse buttons cannot be mapped. | |
Mouse acceleration | ||
Mouse sensitivity | Shared with controller sensitivity. | |
Mouse input in menus | ||
Mouse Y-axis inversion | Vertical and horizontal axes inversion toggles. | |
Controller | ||
Controller support | ||
Full controller support | [16] | |
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | Shared with mouse sensitivity. | |
Controller Y-axis inversion | Vertical and horizontal axes inversion toggles. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | [17] | |
Impulse Trigger vibration |
PlayStation controllers | See the glossary page for potential workarounds. |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | [17] | |
Haptic feedback | [17] | |
Digital movement supported | ||
Simultaneous controller+KB/M | Object interactions require simultaneous mouse and keyboard input, otherwise accessible with one controller button.[17] |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | General, Music, Voice, FX. | |
Surround sound | [18] | |
Subtitles | Three size options and a dark background toggle. | |
Closed captions | ||
Mute on focus lost |
Localizations
- Interface and subtitles are dependent on the selected language.
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Latin American Spanish |
VR support
3D modes | State | Notes | |
---|---|---|---|
Nvidia 3D Vision | See Helix Mod: 3D-Vision-Ready-Fix. |
Issues unresolved
Softlock at Dennis's computer
Playing at an ultra-wide resolution will result in no button prompts to navigate Dennis's computer.[19][20]
Play the computer section at 16:9[19][20] |
---|
|
Cutscenes limited to 60 FPS
Some cutscenes are locked to 60 FPS. Toggling vsync on and off or vice versa during the cutscenes removes the limitation, suggesting that the behavior is not intended.[21]
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX | |
Audio | Wwise | |
Multiplayer | Epic Online Services | Global and friends' storyline choices statistics are displayed in the game. |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 10 |
Processor (CPU) | Intel Core i3-2100 AMD Phenom X4 945 |
Intel Core i3-6100 AMD Athlon X4 845 |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 30 GB | |
Video card (GPU) | AMD Radeon HD 7790 Nvidia GeForce GTX 750 DirectX 11 compatible | AMD Radeon RX 560 Nvidia GeForce GTX 1050 4 GB of VRAM |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1552810/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1552810) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
- ↑ r.DepthOfFieldQuality scales from 0 to 2, r.MotionBlurQuality scales from 0 to 4, r.Tonemapper.Quality scales from 0 to 5 depending on Post-Process Quality.
References
- ↑ Life is Strange studio reveals mystery thriller Twin Mirror - last accessed on 2020-09-15
- ↑ Gamescom 2018: Psychological Thriller Twin Mirror Is Episodic - last accessed on 2020-09-15
- ↑ Dontnod's Twin Mirror delayed, will launch next year as an Epic Store exclusive - last accessed on 2020-09-15
- ↑ Twin Mirror Review: An Imperfect Image - last accessed on 2020-12-04
- "Dontnod has introduced some great concepts and strong visuals, and there's certainly potential within its characters and mechanics. However, it's let down by its lack of depth, a problem exacerbated by its compacted run time and occasionally awkward dialogue."
- ↑ Twin Mirror Review - last accessed on 2020-12-04
- "Between the added gameplay elements introduced by The Double and Sam’s Mind Palace, not to mention the colourful cast of characters living in Basswood, Twin Mirror had my attention from the get-go, but its short length prevents it from delivering an emotional journey comparable with anything the studio has done before."
- ↑ Review: Twin Mirror - last accessed on 2020-12-04
- "Even though it's kneecapped by a short runtime (my playthrough was five or six hours, but felt set up to be much longer), Twin Mirror experiments with some slick evolutions of the Dontnod formula."
- ↑ Twin Mirror Review - last accessed on 2020-12-04
- "It looks fantastic too, thanks to employing a more realistic art style than Dontnod’s other games. The animation is wonderfully done, and the soundtrack perfectly sets the scene throughout. But all of that makes it more frustrating that there isn’t… more."
- ↑ Twin Mirror Review - last accessed on 2020-12-04
- "Twin Mirror has interesting new mechanics, well-realized characters, and a good understanding of what makes exploration rewarding. It's just a shame that the pacing undercuts so much of what makes it work."
- ↑ Verified by User:Rose on 2020-12-01
- Tested natively at 3840x2160, which resulted in a significant decrease in FPS compared to 1080p.
- ↑ Verified by User:Rose on 2020-12-01
- r.maxanisotropy gets set from 0 to 8 depending on the setting, as seen in the console.
- ↑ Verified by User:Rose on 2020-12-01
- r.DefaultFeature.AntiAliasing is set to 2 irrespective of the Anti-Alias Quality and Post-Process Quality settings, remaining visibly enabled even with sg.AntiAliasingQuality set to 0 on Low, as seen in the console.
- ↑ 12.0 12.1 Verified by User:Rose on 2020-12-02
- Followed the instructions and noticed the visual effects of the changes, then verified through the console.
- ↑ Verified by User:Rose on 2020-12-01
- The game reached 388 FPS at the lowest resolution.
- ↑ Verified by User:Rose on 2020-12-02
- A screenshot taken in the SDR mode of the display compared to one in the HDR mode enabled through Windows. The game was in fullscreen and lacked any HDR settings.
- ↑ Verified by User:Rose on 2020-12-02
- ↑ Verified by User:Rose on 2020-12-02
- Toggled and accessed every menu option with an Xbox controller, navigated the game world and interactions, successfully added the game executable to the Big Picture mode of Steam and ran it without using the keyboard and mouse.
- ↑ 17.0 17.1 17.2 17.3 Verified by User:Rose on 2020-12-01
- Tested with an Xbox 360 Razer Onza controller.
- ↑ Verified by User:Rose on 2020-12-01
- Tested on a 5.1 sound system. The rear speakers were occasionally used, as confirmed in Orban Loudness Meter.
- ↑ 19.0 19.1 is game softlocked for me? How can i progress? - last accessed on 2020-12-04
- ↑ 20.0 20.1 Verified by User:Rose on 2020-12-04
- Reproduced multiple times at 2560x1080 and 5760x1080.
- ↑ Random 60fps lock. - last accessed on 2020-12-03