Difference between revisions of "Command & Conquer: Tiberian Sun"
From PCGamingWiki, the wiki about fixing PC games
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{{Series|Command & Conquer}} | {{Series|Command & Conquer}} |
Revision as of 20:17, 18 July 2014
Cover image missing, please upload it | |
Developers | |
---|---|
Westwood Studios | |
Publishers | |
Electronic Arts | |
Release dates | |
Windows | August 27, 1999 |
⤏ Go to series page | |
Command & Conquer | 1995 |
Command & Conquer: Red Alert | 1996 |
Command & Conquer: Sole Survivor | 1997 |
Command & Conquer: Tiberian Sun | 1999 |
Command & Conquer: Red Alert 2 | 2000 |
Command & Conquer: Renegade | 2002 |
Command & Conquer: Generals | 2003 |
Command & Conquer 3: Tiberium Wars | 2007 |
Command & Conquer: Red Alert 3 | 2008 |
Command & Conquer: Red Alert 3 - Uprising | 2009 |
Command & Conquer 4: Tiberian Twilight | 2010 |
OpenRA (unofficial) | 2010 |
Command & Conquer (2013) | Cancelled |
Command & Conquer Remastered Collection | 2020 |
Renegade X (unofficial) | EA |
Key points
- It's advised to download the game from a fan mirror because it is specifically made for multiplayer so therefore it is patched with the latest patches underneath.
- Available for free
- Unstable and laggy on Windows 8
General information
- Project Perfect Mod - The most expansive TS mod site.
- Command & Conquer Wiki
- CNCNZ fansite
- CnCDen fansite
- CnCWorld fansite
- Official subforum
Availability
Essential improvements
Patch 2.03
- Latest official patch: Patch 2.03 (only for original retail versions)
HyperPatch
- This is a small fan patch made as an add-on which is meant for optimizing and fixing the game as well as expanding modding capabilities. It is in development and more features are to be added.
LAN patch
- This is a small patch that lets you play LAN on Command & Conquer: Tiberian Sun in Windows 2000 and above by changing IPX protocol to UDP.
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
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Save game data location
Template:Game data/row
System | Location |
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Save game cloud syncing
- No save game cloud syncing information; you can edit this page to add it.
Video settings
Widescreen resolution
Instructions |
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Instructions |
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- "Widescreen in multiplayer works as described above. However, many hosts enforce resolution limits. If you try to join a game with a resolution limit, you will be forced to play the game at a non-widescreen resolution (usually 640x480). If you host a game and are using a widescreen resolution, you will not have the option of enforcing a resolution limit."[1]
Windowed
Instructions |
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Fullscreen movies
Instructions |
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Input settings
Audio settings
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
LAN play | Use LAN patch to replace deprecated IPX with UDP. | ||
Online play |
Issues unresolved
When clicking on an option in the main menu, nothing shows up or the game locks up. A partial fix is available but clicking on some menu items still makes it crash
Instructions |
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Issues fixed
Build lag
Instructions |
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OS X/Linux emulation
Instructions |
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System requirements
Windows | ||
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Minimum | Recommended | |
Operating system (OS) | 95 | 98, NT 4.0 SP3 |
Processor (CPU) | Intel Pentium 166 MHz | Intel Pentium II 233 MHz |
System memory (RAM) | ||
Hard disk drive (HDD) | 200 MB | |
Video card (GPU) | 2 MB of VRAM DirectX 6 compatible | 4 MB of VRAM |
References
Categories:
- Pages needing cover images
- Windows
- Games
- Invalid template usage (Series)
- Pages with broken file links
- Invalid template usage (Fixbox)
- Invalid section order
- Missing section (Availability)
- Missing section (Video)
- Missing section (Input)
- Missing section (Audio)
- Missing section (Localizations)
- Missing section (API)