Difference between revisions of "Blair Witch Volume 1: Rustin Parr"
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{{Image|Blair Witch Volume 1 Rustin Parr - control settings.png|Control options menu.}} | {{Image|Blair Witch Volume 1 Rustin Parr - control settings.png|Control options menu.}} | ||
{{Image|Blair Witch Volume 1 Rustin Parr - control settings 2.png|Key configuration menu.}} | {{Image|Blair Witch Volume 1 Rustin Parr - control settings 2.png|Key configuration menu.}} | ||
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Revision as of 00:26, 25 September 2021
Developers | |
---|---|
Terminal Reality | |
Publishers | |
Gathering of Developers | |
Engines | |
Nocturne | |
Release dates | |
Windows | October 3, 2000 |
Blair Witch | |
---|---|
Blair Witch Volume 1: Rustin Parr | 2000 |
Blair Witch Volume 2: The Legend of Coffin Rock | 2000 |
Blair Witch Volume 3: The Elly Kedward Tale | 2000 |
Blair Witch | 2019 |
Key points
- Even though it is called Blair Witch this game is also a sequel to Nocturne, set a year before the events in Epilogue.
- Nocturne Editor is available for download here. This game uses a newer version of the engine, so not all features work.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Simple disc check. |
- This game is not available digitally.
Essential improvements
dgVoodoo 2
- Can be used to force higher resolutions, anti-aliasing and anisotropic filtering.
- Bilinear blit stretch makes the pre-rendered backgrounds less pixelated on higher resolutions.
Instructions[1] |
---|
|
Increasing HUD and subtitle size using dgVoodoo 2[1] |
---|
|
Level of detail
- Blair Witch Volume 1 Rustin Parr - LOD modification disables LOD switching and makes the game use the highest quality 3D models for all the characters and enemies all the time.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\SYSTEM\[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\save\[Note 1] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | In software mode resolutions up to 640x480 are available, in hardware mode up to 1280x960. Menus remain 640x480. See dgVoodoo 2 for higher resolutions. In widescreen resolutions the game is stretched. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | Use dgVoodoo 2. In DirectX tab under Behavior disable Application controlled windows/fullscreen state and Disable Alt-Enter to toggle screen state, then in game press Alt+↵ Enter. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | Force using dgVoodoo 2. | ||
Anti-aliasing (AA) | Use dgVoodoo 2 to force MSAA. | ||
Vertical sync (Vsync) | Enabled by default in hardware mode, but only during gameplay. Force using dgVoodoo 2 to enable it in the menus too. | ||
60 FPS and 120+ FPS | Framerate is uncapped only in software mode, but causes clothes physics to speed up. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | Only some secondary menus accept mouse input. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Button prompts | ||
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sound effects, dialogue and music. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
EAX support | EAX1 |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Issues fixed
System RAM and swap disk space warning
- When launching the game two warning messages are displayed about 0.0MB of system RAM and 0.0MB of free swap disk space. These can be ignored or the game can be run in Windows 98 compatibility mode to avoid these messages from appearing.
Turning on Windows 98 compatibility mode[1] |
---|
Notes
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 6, 7 | |
Software renderer |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows[2] | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98, NT 4.0, 2000 | |
Processor (CPU) | Intel Pentium 2, Celeron (233 MHz) | Intel Pentium 3 or AMD Athlon |
System memory (RAM) | 64 MB (96 MB for hardware acceleration) | |
Hard disk drive (HDD) | 850 MB | |
Video card (GPU) | Matrox G200/G400, ATI Rage 128, or TnT/TnT2 DirectX 6.1 compatible | DirectX 7 compatible |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ 1.0 1.1 1.2 Verified by User:Antrad on January 30, 2018
- ↑ Information taken from the game manual.