Difference between revisions of "Glossary:Custom resolution"
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'''Key points''' | '''Key points''' | ||
{{ii}} Custom resolutions allow running games at resolutions your monitor can't normally display. | {{ii}} Custom resolutions allow running games at resolutions your monitor can't normally display. | ||
− | {{ii}} This can be used for downsampling [[Anti-aliasing (AA)|anti-aliasing]]; it is also useful for making custom 4:3 resolutions for games that stretch from 4:3 with normal widescreen resolutions. | + | {{ii}} This can be used for downsampling [[Glossary:Anti-aliasing (AA)|anti-aliasing]]; it is also useful for making custom 4:3 resolutions for games that stretch from 4:3 with normal widescreen resolutions. |
{{ii}} [[Glossary:Graphics card#GPU scaling|GPU scaling]] must be enabled and set to "Maintain aspect ratio". | {{ii}} [[Glossary:Graphics card#GPU scaling|GPU scaling]] must be enabled and set to "Maintain aspect ratio". | ||
{{ii}} In some cases, a custom resolution with a lowered vertical value can be used as a last-ditch effort to trick a game into widening its FoV. This induces letterboxing and can negatively impact the UI. If applicable, a tool such as [https://www.widescreenfixer.org/ Widescreen Fixer] should be preferred. | {{ii}} In some cases, a custom resolution with a lowered vertical value can be used as a last-ditch effort to trick a game into widening its FoV. This induces letterboxing and can negatively impact the UI. If applicable, a tool such as [https://www.widescreenfixer.org/ Widescreen Fixer] should be preferred. |
Revision as of 22:50, 16 June 2014
Graphics and video
Resolutions
Video settings
- Field of view (FOV)
- Windowed / borderless fullscreen
- Anisotropic filtering (AF)
- Anti-aliasing (AA)
- High-fidelity upscaling
- Vertical sync (Vsync)
- Frame rate (FPS)
- High dynamic range (HDR)
- Ray tracing (RT)
- Color blind mode
Hardware
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Key points
- Custom resolutions allow running games at resolutions your monitor can't normally display.
- This can be used for downsampling anti-aliasing; it is also useful for making custom 4:3 resolutions for games that stretch from 4:3 with normal widescreen resolutions.
- GPU scaling must be enabled and set to "Maintain aspect ratio".
- In some cases, a custom resolution with a lowered vertical value can be used as a last-ditch effort to trick a game into widening its FoV. This induces letterboxing and can negatively impact the UI. If applicable, a tool such as Widescreen Fixer should be preferred.
- This doesn't work for Intel graphics.
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