Difference between revisions of "Witchaven II: Blood Vengeance"
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|current state = The game's source code has been made available as of 2006 by a former developer.<ref> [https://lesbird.github.io/capstone/index.html] </ref> | |current state = The game's source code has been made available as of 2006 by a former developer.<ref> [https://lesbird.github.io/capstone/index.html] </ref> | ||
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+ | {{ii}} For a high-fidelity, accurate, and accessible implementation of the game use BuildGDX. For a bugfixed version of the original DOS executable and game code use EGwhaven2 inside DOSBox or on a pentium DOS computer. | ||
'''General information''' | '''General information''' |
Revision as of 06:31, 17 February 2021
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Developers | |
---|---|
Capstone Software | |
Publishers | |
United States | IntraCorp |
Europe | U.S. Gold |
Spain | Proein S.L. |
Engines | |
Build | |
Release dates | |
DOS | May 6, 1996 |
Taxonomy | |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, FPS |
Art styles | Digitized, Realistic |
Themes | Fantasy |
Series | Witchaven |
Witchaven | |
---|---|
Witchaven | 1995 |
Witchaven II: Blood Vengeance | 1996 |
Witchaven II: Blood Vengeance is a fantasy FPS game with light RPG mechanics and a heavy focus on melee combat. It's story picks up directly after Witchaven.
The game's source code has been made available as of 2006 by a former developer.[1]
- For a high-fidelity, accurate, and accessible implementation of the game use BuildGDX. For a bugfixed version of the original DOS executable and game code use EGwhaven2 inside DOSBox or on a pentium DOS computer.
General information
- ETTiNGRiNDER's Witchaven Shrine Fanpage that catalogues much of Witchaven II's content & bugs.
- Witchaven II entry at RTCM Lots of information & patches relating to Witchaven II.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
Essential improvements
- EGwhaven2 A bugfix/enhancement patch to the original executable. Improves mod-ability.
- FGSFDS's Unofficial Witchaven II level fixes Fixes issues for two maps.
Source ports
Name | Description | |
---|---|---|
BuildGDX | Reverse-engineered gameplay-accurate port written in Java. Adds high resolutions support, OpenGL renderer, modern controller support and improved mouse control. Fixes most issues with the game. |
DOSBox
DOS32A
- DOS32A is a memory extender for DOS games. It is an open source replacement to DOS4GW which was often used in game development . It can improve both the performance and stability of Witchaven II.
Game data
Configuration file(s) location
System | Location |
---|---|
DOS |
Save game data location
System | Location |
---|---|
DOS |
Video
- Witchaven II inherits the first game's gamelogic issues. If unmodified it begins to malfunction at 30FPS and up.[2] [3]
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | See Source ports. | ||
Multi-monitor | See Source ports. | ||
Ultra-widescreen | See Source ports. | ||
4K Ultra HD | See Source ports. | ||
Field of view (FOV) | See Source ports. | ||
Windowed | See Source ports. | ||
Borderless fullscreen windowed | See Source ports. | ||
Anisotropic filtering (AF) | See Source ports. | ||
Anti-aliasing (AA) | See Source ports. | ||
Vertical sync (Vsync) | For DOSBox use an unofficial build (see the glossary page for other workarounds). | ||
60 FPS and 120+ FPS | See Source ports. See Source ports. |
Input
- Withaven II's controls can be remapped through the SETUP program and by editing CONTROLS.CFG. The game uses scancodes to represent different keys on the keyboard inside CONTROLS.CFG. An exhaustive list of keys and their codes can be found here.
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Using setup.exe or CONTROLS.CFG. |
|
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | Must be configured first. | |
Controller remapping | Using setup.exe or CONTROLS.CFG. |
|
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | See the glossary page for potential workarounds. |
---|
PlayStation controllers | See the glossary page for potential workarounds. |
---|
Tracked motion controllers | The V2.0f patch by Capstone adds VFX1 cyberpuck support. Configure in CONTROLS.CFG | |
---|---|---|
Button/gesture prompts |
Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | For DOSBox change the priority background value in the DOSBox configuration file. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | 16 | Versus, Co-op |
||
Online play | 16 | Versus, Co-op IPX |
Connection types
Type | Native | Notes |
---|---|---|
Self-hosting | IPX |
Multiplayer Clients
- Classic Gaming Arena is a service for IPX-based multiplayer games running within DOSBox.
VR Support
Headset | Native | Notes |
---|---|---|
Forte VFX1 | Supported in version 2.0f. Type WH2 VFX1 to use. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Software renderer | ||
DOS video modes | SVGA, SVGA (VESA), VGA, MCGA |
Middleware
Middleware | Notes | |
---|---|---|
Audio | HMI Sound Operating System | |
Cutscenes | Smacker Video Technology |
Modding
Map Editing
- The Build map editor was included on the CD. It is tailored to Witchaven II and does not work with Witchaven 1. Uses map version 7.
Texture packs
- Witchaven upscale texture pack by Phredeeke Original Witchaven II textures refined using a generalized adversarial network. Designed for BuildGDX.
System requirements
DOS | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 5.0 | |
Processor (CPU) | Intel 486DX2 66 MHz | Pentium 100 |
System memory (RAM) | 8 MB | |
Hard disk drive (HDD) | 62 MB | |
Video card (GPU) | SuperVGA, VESA, VGA |