Difference between revisions of "BPM: Bullets per Minute"
From PCGamingWiki, the wiki about fixing PC games
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Revision as of 02:33, 7 October 2020
Developers | |
---|---|
Awe Interactive | |
Engines | |
Unreal Engine 4 | |
Release dates | |
Windows | September 15, 2020 |
Reception | |
Metacritic | 74 |
OpenCritic | 75 |
IGDB | 79 |
Taxonomy | |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Music/rhythm, Roguelike, Shooter |
Art styles | Stylized |
Themes | Fantasy |
BPM: Bullets per Minute is a singleplayer first-person music/rhythm, roguelike and shooter game.
General information
Availability
DLC and expansion packs
Name | Notes | |
---|---|---|
Soundtrack |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\BPM\Saved\Config\WindowsNoEditor |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1286350/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\BPM\Saved\SaveGames |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1286350/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Vert- FOV and viewmodel scaling. See Ultra-widescreen for the available workarounds.[1] | ||
4K Ultra HD | [2] | ||
Field of view (FOV) | 40 to 145 in increments of 1. See Field of view (FOV) for higher values. | ||
Windowed | |||
Borderless fullscreen windowed | Exclusive fullscreen also supported. | ||
Anisotropic filtering (AF) | Always at 8.[3] See Anisotropic filtering (AF) for more. | ||
Anti-aliasing (AA) | TAA is used by default. FXAA can be forced instead.[4] See Anti-aliasing (AA). | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Toggleable between 30, 60, 90, 120, 144, 200 and unlimited. | ||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Ultra-widescreen
Use the community patcher |
---|
|
Increase in-game field of view |
---|
|
Field of view (FOV)
Use the Universal Unreal Engine 4 Console Unlocker[5] |
---|
|
Change FOV scaling to vertical FOV[6] |
---|
[/Script/Engine.LocalPlayer] AspectRatioAxisConstraint=AspectRatio_MaintainYFOV |
Anisotropic filtering (AF)
Custom anisotropic samples[5] |
---|
[SystemSettings] r.MaxAnisotropy=16 |
Anti-aliasing (AA)
Disable TAA through a configuration file[5] |
---|
[SystemSettings] r.PostProcessAAQuality=0 Notes
|
Enable FXAA through a configuration file |
---|
[SystemSettings] r.DefaultFeature.AntiAliasing=1 Notes
|
Chromatic aberration
Disable chromatic aberration[5] |
---|
[SystemSettings] r.SceneColorFringeQuality=0 |
Depth of field
Disable depth of field[5] |
---|
[SystemSettings] r.DepthOfFieldQuality=0 |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | Labeled Look Sensitivity, 0.5 to 5 in increments of 0.1. Additionally, Y-axis and X-axis sensitivity can be adjusted individually. | |
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Ability to choose from 6 presets. | |
Controller sensitivity | From 0-100%. | |
Controller Y-axis inversion | Labeled Invert Look. |
Controller types |
---|
XInput-compatible controllers | [7] | |
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | See the glossary page for potential workarounds. |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Master, Music, SFX, Menu music. | |
Surround sound | [8] | |
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX | |
Audio | Vorbis |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core i5-4590 | Intel Core i7 |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 25 GB | |
Video card (GPU) | Nvidia GeForce GTX 960 2 GB of VRAM DirectX 11 compatible | Nvidia GeForce RTX 2060 3 GB of VRAM DirectX 12 compatible |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1286350/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1286350) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Fayaine on 2020-10-06
- Tested using a custom resolution of 2560x1080.
- ↑ Verified by User:Fayaine on 2020-10-06
- Tested at 3840x2160 custom resolution.
- ↑ Verified by User:Fayaine on 2020-10-06
- Checked with the Unreal Engine 4 Console Unlocker while changing graphic settings. Tied to texture quality setting which does not exist here. The AF value stays at 8x at all times.
- ↑ Verified by User:Fayaine on 2020-10-06
- Tested with the Unreal Engine 4 console unlocker.
- ↑ 5.0 5.1 5.2 5.3 5.4 Verified by User:Fayaine on 2020-08-16
- ↑ Verified by User:Fayaine on 2020-10-06
- ↑ Verified by User:AlRayes BRN on 2020-09-16
- Tested the game with Microsoft's Xbox One controller connected through a USB cable
- ↑ Verified by User:Fayaine on 2020-10-07
- Tested in 7.1 using SpecialK in conjunction with Razer Surround.