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Voices of the void

From PCGamingWiki, the wiki about fixing PC games
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This product is unreleased but remains under active development - information may change frequently and could be outdated or irrelevant.
Voices of the void
Voices of the void cover
Developers
EternityDev
Engines
Unreal Engine 4[Note 1]
Release dates
Windows Early access
Reception
IGDB N/A
Taxonomy
Modes Singleplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Themes Europe, Horror, Sci-fi
Voices of the void on HowLongToBeat
Voices of the void on IGDB

Voices of the Void (or VotV for short) is an indie game created by MrDrNose, otherwise known as EternityDev. It is a spiritual successor to Signal Simulator, and bears an extremely similar premise: the player takes control of Dr. Kel, a researcher manning an array of SETI scanners, with the objective of locating, downloading, decoding, and interpreting various radio signals from space.

Availability

Source DRM Notes Keys OS
itch.io
DRM-free
Windows

Monetization

No monetization information; you can edit this page to add it.

Microtransactions

Type Notes
No microtransactions None


Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\VotV\Saved\Config\WindowsNoEditor

Save game data location

System Location
Windows %LOCALAPPDATA%\VotV

Video

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Up to 180°.
Windowed
See the glossary page for potential workarounds.
Borderless fullscreen windowed
No option to disable.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
Method unknown.
High-fidelity upscaling
Slider 0 to 4.
Vertical sync (Vsync)
60 FPS and 120+ FPS
High dynamic range display (HDR)
See the engine page to force native HDR output, or the glossary page for other alternatives.
Ray tracing (RT)
The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.

Supersampling

Enable SSAA
  1. Go to the configuration file(s) location.
  2. Open Engine.ini.
  3. Add the following and save the file.
[SystemSettings]
r.ScreenPercentage=150

Notes

Values between 100 and 200 are recommended. Requires high-end GPU.

Input

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
X-axis can also be inverted.
Controller
Controller support

Audio

Audio feature State Notes
Separate volume controls
Master, Effects, Ambience, UI, Music
Surround sound
Up to 7.1[2]
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Polish
Czech
Dutch

Other information

API

Technical specs Supported Notes
Direct3D 11
Shader Model support 5

Middleware

Middleware Notes
Physics PhysX, APEX PhysX v3.4.0.0, APEX v1.4.0.0
Audio XAudio XAudio v2.9

System requirements

Windows
Minimum
Operating system (OS)
Processor (CPU)
System memory (RAM)
Hard disk drive (HDD)


Notes

  1. Unreal Engine 4 engine build: 4.27.2[1]

References

  1. Verified by User:Kamyk141 on 07-01-2024
  2. Verified by User:Kamyk141 on 07-01-2024
    Tested using Special K.