The Making of Karateka
From PCGamingWiki, the wiki about fixing PC games
Developers | |
---|---|
Digital Eclipse Software | |
Release dates | |
Windows | August 29, 2023 |
Reception | |
Metacritic | 90 |
OpenCritic | 84 |
IGDB | n/a |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Scrolling, Side view |
Controls | Direct control |
Genres | Action, Arcade, Shooter |
Art styles | Abstract, Pixel art |
Themes | Contemporary, North America |
Series | Karateka, Gold Master |
Karateka | |
---|---|
Karateka | 1986 |
Karateka (2012) | 2012 |
The Making of Karateka | 2023 |
The Making of Karateka is a singleplayer scrolling and side view action, arcade and shooter game in the Karateka and Gold Master series.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | ||||
GOG.com | ||||
Humble Store | ||||
Steam |
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %APPDATA%\The Making of Karateka |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1163060/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %APPDATA%\The Making of Karateka |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1163060/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | Used in place of exclusive fullscreen. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | Emulated games run at their native framerate. Framerate in Karateka for Apple II and Commodore 64 can be boosted. | ||
120+ FPS | |||
High dynamic range display (HDR) | |||
Ray tracing (RT) |
Resolution and scaling
- The game has three scaling modes: Original, Full and Wide.
All modes will stretch the game resolution using bilinear scaling as following:
- Original scales the image up to the greatest integer scale below the screen resolution.
- Full stretches the game vertically to fill the space, then horizontally to stretch into the screen aspect ratio.
- Wide simply stretch the game to fit the whole 16:9 area.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Rewind and Option buttons and non emulated games can not be remaped. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Rewind and Option buttons and non emulated games can not be remaped. Deathbounce: Rebounded has 2 layouts. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | No Haptic Feedback. Only Karateka Remastered and Deathbounce: Rebounded (Control Type B) works. Media players do not fully work. | |
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | , Wired |
Generic/other controllers | No Haptic Feedback. Media players does not fully work. The button detected as RT may need to be pressed in order to start emulated games. | |
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Single slider. | |
Surround sound | ||
Subtitles | Recordings and Videos. Games have no speech. | |
Closed captions | Recordings and Videos. Games have no speech. | |
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Spanish |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core i3 3.0 GHz or AMD equivalent | |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | ||
Video card (GPU) | ATI Radeon HD 4800 Nvidia GeForce 8800GT |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1163060/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1163060) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.