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The Making of Karateka

From PCGamingWiki, the wiki about fixing PC games
The Making of Karateka
The Making of Karateka cover
Developers
Digital Eclipse Software
Release dates
Windows August 29, 2023
Reception
Metacritic 90
OpenCritic 84
IGDB n/a
Taxonomy
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer
Pacing Real-time
Perspectives Scrolling, Side view
Controls Direct control
Genres Action, Arcade, Shooter
Art styles Abstract, Pixel art
Themes Contemporary, North America
Series Karateka, Gold Master
The Making of Karateka on HowLongToBeat
The Making of Karateka on IGDB
The Making of Karateka on MobyGames
Karateka
Karateka 1986
Karateka (2012) 2012
The Making of Karateka 2023

The Making of Karateka is a singleplayer scrolling and side view action, arcade and shooter game in the Karateka and Gold Master series.

Availability

Source DRM Notes Keys OS
Epic Games Store
DRM details are not known
Windows
GOG.com
DRM-free
Windows
Humble Store
Icon overlay.png
Windows
Steam
Icon overlay.png
Windows

Monetization

Type Notes
One-time game purchase The game requires an upfront purchase to access.

Game data

Configuration file(s) location

System Location
Windows %APPDATA%\The Making of Karateka
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1163060/pfx/[Note 1]

Save game data location

System Location
Windows %APPDATA%\The Making of Karateka
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1163060/pfx/[Note 1]

Save game cloud syncing

Video

General Settings
General Settings

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Used in place of exclusive fullscreen.
Anisotropic filtering (AF)
Anti-aliasing (AA)
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS
Emulated games run at their native framerate. Framerate in Karateka for Apple II and Commodore 64 can be boosted.
120+ FPS
High dynamic range display (HDR)
Ray tracing (RT)

Resolution and scaling

The game has three scaling modes: Original, Full and Wide.
All modes will stretch the game resolution using bilinear scaling as following:
  • Original scales the image up to the greatest integer scale below the screen resolution.
  • Full stretches the game vertically to fill the space, then horizontally to stretch into the screen aspect ratio.
  • Wide simply stretch the game to fit the whole 16:9 area.

Input

Deathbounce: Rebounded Controls
Deathbounce: Rebounded Controls

Keyboard and mouse State Notes
Remapping
Rewind and Option buttons and non emulated games can not be remaped.
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Full controller support
Controller remapping
Rewind and Option buttons and non emulated games can not be remaped. Deathbounce: Rebounded has 2 layouts.
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
No Haptic Feedback. Only Karateka Remastered and Deathbounce: Rebounded (Control Type B) works. Media players do not fully work.
PlayStation button prompts
Light bar support
Adaptive trigger support
DualSense haptic feedback support
Connection modes
, Wired
Generic/other controllers
No Haptic Feedback. Media players does not fully work. The button detected as RT may need to be pressed in order to start emulated games.
Button prompts
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Audio

Audio feature State Notes
Separate volume controls
Single slider.
Surround sound
Subtitles
Recordings and Videos. Games have no speech.
Closed captions
Recordings and Videos. Games have no speech.
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
French
German
Italian
Japanese
Spanish

Other information

API

Executable 32-bit 64-bit Notes
Windows

Middleware

No middleware information; you can edit this page to add it.

System requirements

Windows
Minimum
Operating system (OS) 10
Processor (CPU) Intel Core i3 3.0 GHz or AMD equivalent
System memory (RAM) 8 GB
Hard disk drive (HDD)
Video card (GPU) ATI Radeon HD 4800
Nvidia GeForce 8800GT
A 64-bit operating system is required.


Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:

References