If you're having trouble uncapping the frame rate, edit change the values of
MinSmoothedFrameRate and MaxSmoothedFrameRate
in your DefaultEngine.ini file located in:
\Batman Arkham City GOTY\BmGame\Config
Anonymous edits have been disabled on the wiki. If you want to contribute please login or create an account.
Warning for game developers: PCGamingWiki staff members will only ever reach out to you using the official press@pcgamingwiki.com mail address.
Be aware of scammers claiming to be representatives or affiliates of PCGamingWiki who promise a PCGW page for a game key.
Not editable
Content is available under Creative Commons Attribution Non-Commercial Share Alike unless otherwise noted.
Can we add the Advanced Launcher and HD Texture Pack to essential improvements? The Advanced Launcher covers almost everything in a single application, excluding save file conversion. It unlocks the frame rate cap, skips intro videos, disables mouse smoothing etc. https://www.nexusmods.com/batmanarkhamcity/mods/407 https://www.nexusmods.com/batmanarkhamcity/mods/406
Yeah agree, saw the PCGamer article about it; a user here with experience with the game should indeed add this (after proper testing of course) to the Other Information section of the article. And reference it in other parts as a solution to indeed disable frame rate cap, skip intros etc.
The "Mouse cursor reappears when using controller" section recommends running the "Auto Hide Mouse Cursor" program while the game is running to prevent the cursor from appearing in menus when using a controller. Is there a way, possibly using Steam launch parameters, to tell this program to open when Arkham City does, and then close when Arkham City does?
Unlike in Batman: Arkham Asylum, setting Depth of Field to off in the .ini files is not recommended as it is tied to multiple different post-processing effects in this game and forcefully disables all of them - not only color grading and depth of field, but Bloom and Light Shafts as well. In addition to that, there's areas in the game where black textures become way too apparent with post-processing disabled and the game ends up looking broken, whereas in Arkham Asylum all you'd get is a few small buildings in the distant Gotham City background being black.
I don't own the game, but really? An UE3 game that has problems with quad-core computers?
It really doesn't make sense (and besides, we would have better to link the 4 thingies I wrote in microsoft windows page)
Also, as pointed out by mr. 104.14.69.43, this is merely either a placebo or a workaround.
Proper cause is still yet to be addressed with current solution
I truly do not understand why certain fixes such as these are even added, it's not like changing the affinity magicaly fixes the game.
Although it's not always truly posibile to known if it's simply a hardware related issue or something on the user's part.
Well, sometimes rarely every now and then, changing affinity may help.
In particular with old games, in the case there still were problems with hyperthreading (but I don't think this is the case with all the microcode updates intel released during "early experiments")
But definitively not with Unreal Engine
Sorry I didn't mean generally, although the only game which I know that truly shits itself on more modern CPUs is Scarface.
Thank you, you wonderful people. No one else on the Internet had any advice on how to restore sound to this game. I love you like brothers.