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Sword of Moonlight: King’s Field Making Tool

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Sword of Moonlight: King’s Field Making Tool
Sword of Moonlight: King’s Field Making Tool cover
Developers
FromSoftware
Publishers
Japan FromSoftware
Release dates
Windows March 16, 2000
Taxonomy
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Action, RPG
Themes Fantasy
Sword of Moonlight: King’s Field Making Tool on MobyGames
Sword of Moonlight: King’s Field Making Tool on Wikipedia

Sword of Moonlight: King's Field Making Tool is a collection of various utilities that allow users to create their own custom games based on the King's Field game engine and mechanics. It also contains a full remake of the first King’s Field game originally released on the PlayStation.

General information

Official Website
Sword of Moonlight Fansite

Availability

Source DRM Notes Keys OS
Retail
DRM details are not known
Windows

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\GAME.INI[Note 1]

Save game data location

System Location
Windows

Video

Graphics feature State Notes
Widescreen resolution
via <path-to-game>\GAME.INI
Multi-monitor
Ultra-widescreen
4K Ultra HD
via <path-to-game>\GAME.INI
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
60 FPS
Enemy and attack animations are in 30FPS
120+ FPS
Capped at 60fps
High dynamic range display (HDR)
Ray tracing (RT)

Input

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Fan translation by John David Osborne, v1.2.
Japanese

Other information

API

Technical specs Supported Notes
Direct3D 7
Executable 32-bit 64-bit Notes
Windows

Middleware

No middleware information; you can edit this page to add it.

System requirements

Windows
Minimum
Operating system (OS) 95/98
Processor (CPU) Intel Pentium II 300MHz
System memory (RAM) 64 MB
Hard disk drive (HDD)
Video card (GPU) 3D Accelerator card
8 MB of VRAM
DirectX 7.0 compatible


Notes

  1. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References