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  • ...original version to avoid frame rate and audio issues.<ref>{{Refcheck|user=Radmaxx|date=2022-05-03|comment=Audio crackling issue is still present on framerate ...oken effects see [[#High frame rate|High frame rate]].<ref>{{Refcheck|user=Radmaxx|date=2022-05-03|comment=Frontend automatically behaves as if the custom FPS
    27 KB (3,583 words) - 14:21, 15 April 2024
  • ...m refresh rate|Run the game at maximum refresh rate]].<ref>{{Refcheck|user=Radmaxx|date=2024-03-01|comment=}}</ref> ...op-in]] and [[#Poor image quality|Poor image quality]]<ref>{{Refcheck|user=Radmaxx|date=2024-03-01|comment=}}</ref>
    32 KB (4,217 words) - 01:57, 1 March 2024
  • ...rrect refresh rate|Game uses incorrect refresh rate]].<ref>{{Refcheck|user=Radmaxx|date=2024-03-01|comment=}}</ref> ...op-in]] and [[#Poor image quality|Poor image quality]]<ref>{{Refcheck|user=Radmaxx|date=2024-03-01|comment=}}</ref>
    25 KB (3,089 words) - 02:01, 1 March 2024
  • ...rrect refresh rate|Game uses incorrect refresh rate]].<ref>{{Refcheck|user=Radmaxx|date=2024-03-01|comment=}}</ref> ...op-in]] and [[#Poor image quality|Poor image quality]]<ref>{{Refcheck|user=Radmaxx|date=2024-03-01|comment=}}</ref>
    16 KB (1,896 words) - 02:19, 1 March 2024
  • ...esolution in game is the one currently set on desktop.<ref>{{Refcheck|user=Radmaxx|date=2021-10-22|comment= 2560x1440 was not available when the game was laun ...= Option will not be visible on unsupported hardware.<ref>{{Refcheck|user=Radmaxx|date=2021-10-22|comment=Resolution-scaling became disabled when TAA was dis
    20 KB (2,482 words) - 15:22, 18 June 2024
  • ...le(s) location]] after applying other graphic options.<ref>{{Refcheck|user=Radmaxx|date=2022-02-22|comment=Tested by setting it to 5120x2880.}}</ref> Setting ...r+}} gameplay and {{term|pillarboxed}} FMVs and menus.<ref>{{Refcheck|user=Radmaxx|date=2022-02-22|comment=Tested by setting it to 2560x1080 in windowed mode.
    10 KB (1,119 words) - 19:24, 1 July 2023
  • ...= [[FXAA]] or [[TAA]] (Mislabeled as [[TXAA]]).<ref>{{Refcheck|user=Radmaxx|date=2023-03-24|comment=AA options are standard Unreal Engine 4 functions. ...and reuse it every time game forces the 30 FPS limit.<ref>{{Refcheck|user=Radmaxx|date=2023-03-24|comment=}}</ref>
    13 KB (1,464 words) - 09:38, 18 March 2024
  • ...s slightly toned down compared to the console version.<ref>{{Refcheck|user=Radmaxx|date=2024-01-16|comment=Checked with the PS3 version.}}</ref> ...tch game to remove or change the frame rate limit|ref=<ref>{{Refcheck|user=Radmaxx|date=2024-01-16|comment=}}</ref>|fix=
    32 KB (4,323 words) - 18:15, 27 May 2024
  • ...on first and then re-apply desired resolution in-game.<ref>{{Refcheck|user=Radmaxx|date=2023-09-08|comment=}}</ref> ...{{code|60.00}} FPS using Special K|ref=<ref name="Radmaxx">{{Refcheck|user=Radmaxx|date=2023-09-08|comment=}}</ref>|fix=
    17 KB (1,991 words) - 15:32, 26 December 2023
  • {{Fixbox|description=Modify with Cheat Engine|ref=<ref>{{Refcheck|user=Radmaxx|date=2023-03-24|comment=Only tested on the GOG version}}</ref>|fix= {{Fixbox|description=Modify with hex editor|ref=<ref>{{Refcheck|user=Radmaxx|date=2023-05-03|comment=Only tested on the GOG version}}</ref>|fix=
    39 KB (5,125 words) - 05:46, 18 May 2024
  • ...h GPU control panel will not be applied.<ref name="HighFPS>{{Refcheck|user=Radmaxx|date=2022-02-20}}</ref>
    34 KB (4,351 words) - 07:27, 29 May 2024
  • ...cription=Wrap d3d9 API calls to vulkan using DXVK|ref=<ref>{{Refcheck|user=Radmaxx|date=2024-02-04}}</ref>|fix=
    19 KB (2,289 words) - 11:51, 27 May 2024
  • ...code implementation method.<ref name="Radmaxx-2021-10-31">{{Refcheck|user=Radmaxx|date=2021-10-31|comment=}}</ref> ...fps). See depth of field section for code implementation method.<ref name="Radmaxx-2021-10-31"/>
    24 KB (3,032 words) - 01:22, 18 June 2024
  • ...movement as the framerate in those sections increases.<ref>{{Refcheck|user=Radmaxx|date=2022-05-09|comment=Issue becomes very noticeable at 800+ FPS. Right an
    13 KB (1,410 words) - 12:32, 30 April 2024
  • ...visible by 60 e.g. 120 Hz) seemingly solves the issue.<ref>{{Refcheck|user=Radmaxx|date=2021-09-29|comment=Smoothness of these cutscenes remained the same at
    17 KB (2,089 words) - 19:51, 17 April 2024
  • ...= [[FXAA]] or [[TAA]] (Mislabeled as [[TXAA]]).<ref>{{Refcheck|user=Radmaxx|date=2021-11-04|comment=AA options are standard Unreal Engine 4 functions.
    20 KB (2,282 words) - 16:00, 16 March 2024
  • ...shadows to look pixelated even at the highest preset.<ref>{{Refcheck|user=Radmaxx|date=2024-03-01|comment=Checked with both the Xbox 360 and PS3 versions.}}<
    14 KB (1,650 words) - 02:40, 1 March 2024
  • ...{{code|60.00}} FPS using Special K|ref=<ref name="Radmaxx">{{Refcheck|user=Radmaxx|date=2023-09-08|comment=}}</ref>|fix=
    15 KB (1,630 words) - 02:59, 25 February 2024
  • ...ng options for higher rates such as 300 FPS at 300 Hz.<ref>{{Refcheck|user=Radmaxx|date=2022-09-17|comment=}}</ref>
    38 KB (4,761 words) - 11:27, 13 February 2024
  • ...e=A thing about the stutter...|date=2016-05-21}}</ref><ref>{{Refcheck|user=Radmaxx|date=2023-02-28|comment=Tested using 50, 60, 70 & 144 FPS caps without v-sy
    17 KB (1,908 words) - 23:05, 5 February 2024

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