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Sentinel: Descendants in Time

From PCGamingWiki, the wiki about fixing PC games
Sentinel: Descendants in Time
Sentinel: Descendants in Time cover
Developers
Detalion
Publishers
DreamCatcher Interactive
The Adventure Company
Engines
Lithtech Jupiter
Release dates
Windows December 14, 2004
Reception
Metacritic 71
Taxonomy
Monetization One-time game purchase
Modes Singleplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Adventure, Puzzle
Art styles Realistic
Themes Sci-fi
Sentinel: Descendants in Time on IGDB
Sentinel: Descendants in Time on MobyGames
Sentinel: Descendants in Time on Wikipedia

Sentinel: Descendants in Time is a singleplayer first-person adventure and puzzle game.

It was re-released in 2005 as Realms of Illusion.

Availability

Source DRM Notes Keys OS
Retail
DRM-free
Windows
This game is not available digitally.

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\autoexec.cfg[Note 1]
<path-to-game>\display.cfg[Note 1]
<path-to-game>\Profiles\[Note 1]

Save game data location

System Location
Windows <path-to-game>\Save\[Note 1]

Video

Video Settings.
Video Settings.

Graphics feature State Notes
Widescreen resolution
See Widescreen resolution.
Multi-monitor
Menus become too cropped and unusable.
Ultra-widescreen
Menus become too cropped and unusable.
4K Ultra HD
See Widescreen resolution.
Field of view (FOV)
See Field of view (FOV).
Windowed
See Windowed.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
Can only be turned on and off, no option for setting amount of anisotropic filtering.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
Turned on by default. To disable it, change the line "VSyncOnFlip" "1" to "VSyncOnFlip" "0" in <path-to-game>/display.cfg. For Windows 7 and newer, a DirectX wrapper is needed to make Vsync work, like d3d8to9 or dgVoodoo 2.
60 FPS
120+ FPS
Uncapped frame rate causes minor issues.
High dynamic range display (HDR)

Widescreen resolution

Set video mode via configuration file
  1. Go to <path-to-game>.
  2. Open display.cfg.
  3. Change screenwidth and screenheight to the desired resolution.
  4. Open autoexec.cfg and add the line pvmodelaspect (refers to the player viewmodel's aspect ratio) and change it to:
    • 1.6 for 16:10
    • 1.6666 for 15:9
    • 1.7777 for 16:9
    • 3.5555 for 32:9
    • 5.3333 for 48:9

Notes

Widescreen resolutions cannot be set in-game. It must be done through the configuration file.
Non-4:3 resolutions are stretched. To fix it, see Field of view (FOV).
Many menu elements will be out of place or hidden in very high or wide resolutions.

Field of view (FOV)

Change Field of View[1]
  1. Go to <path-to-game>.
  2. Open autoexec.cfg.
  3. Add the following three lines: FovX for horizontal FOV, FovY for vertical FOV, FovXInterface for the menu's horizontal FOV, and change the line pvmodelfov for the player's viewmodel FOV, and change the values to:

  4. Aspect ratioFovXFovYFovXInterfacepvmodelfov
    4:3705590.065
    16:108055100.065
    15:98255101.565
    16:98655106.2665
    32:912455138.8965
    48:914155151.9365

  5. Here is an example for 16:9:
  6. "FovX" "86"
    "FovY" "55"
    "FovXInterface" "106.26"
    "pvmodelfov" "65"
    

Notes

Cutscenes FOV isn't fixed.

Windowed

Set in autoexec.cfg
  1. Go to <path-to-game>.
  2. Open autoexec.cfg.
  3. Add the line "Windowed" "1".

Input

Controls Settings.
Controls Settings.

Audio

Audio Settings.
Audio Settings.

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost
No option to disable it.
Royalty free audio

Localizations

Language UI Audio Sub Notes
English

Issues fixed

Uncontrollable mouse movement

Mouse moves in wavelike pattern when attempting y-axis movement.
Decrease mouse polling rate to 125 Hz

Vsync broken on Windows 10

Use dgVoodoo 2
Use crosire's d3d8to9 wrapper
  1. Download d3d8.dll from here.
  2. Place it in <path-to-game>.

Other information

API

Technical specs Supported Notes
Direct3D 8.1 [2]
Executable 32-bit 64-bit Notes
Windows

Middleware

No middleware information; you can edit this page to add it.

System requirements

Windows
Minimum Recommended
Operating system (OS) 98SE, ME, 2000, XP
Processor (CPU) Intel Pentium III 1.0 GHz
System memory (RAM) 128 MB
Hard disk drive (HDD) 1.6 GB
Video card (GPU) 64 MB of VRAM
DirectX 8.1 compatible
Sound (audio device) DirectX compatible
Other 16x CD-ROM drive


Notes

  1. 1.0 1.1 1.2 1.3 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. Verified by User:AlphaYellow on 2023-12-22
  2. Verified by User:AlphaYellow on 2024-04-08
    According to System Informer, the game loads d3d8.dll. dgVoodoo2's traces point to Direct3D 8 (e.g: "Direct3DDevice8").