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Redline Racer

From PCGamingWiki, the wiki about fixing PC games
Redline Racer
Redline Racer cover
Developers
Criterion Games
Publishers
Ubisoft
Release dates
Windows July 31, 1998
Taxonomy
Monetization One-time game purchase
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Racing
Art styles Realistic
Redline Racer on MobyGames
Redline Racer on Wikipedia

Warnings

SafeDisc retail DRM does not work on Windows Vista and later (see Availability for affected versions).

Redline Racer is a singleplayer and multiplayer third-person racing game.

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
SafeDisc DRM[Note 1].
Windows
Retail
DRM-free
1998 FIGS retail version by UbiSoft.
Windows
SafeDisc retail DRM does not work on Windows Vista and later (see above for affected versions).

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\menudata.ini[Note 2]

Save game data location

System Location
Windows <path-to-game>\misc\datebase.ddb[Note 2]

Video

Graphics feature State Notes
Widescreen resolution
640x480 only.
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
FOV slider in game's settings.
Windowed
See the glossary page for potential workarounds.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS and 120+ FPS
Acceleration, braking, turning rates and physics are tied to frame rate.
High dynamic range display (HDR)

Input

Audio

Audio feature State Notes
Separate volume controls
CD Music, Effects, and Speech.
Surround sound
Up to 7.0 output with DirectSound3D restoration software.
Subtitles
Closed captions
Mute on focus lost
EAX support
A3D 1.0[3], EAX 1.0.
Royalty free audio
Red Book CD audio
On Windows, CD music might not play correctly; see the troubleshooting guide for solutions.

Localizations

Language UI Audio Sub Notes
English
French
German
Italian
Spanish

Network

Multiplayer types

Type Native Players Notes
Local play
LAN play
8 Versus
Online play
8 Versus

Ports

Protocol Port(s) and/or port range(s)
TCP 2300-2400, 47624
UDP 2300-2400
Universal Plug and Play (UPnP) support status is unknown.

Issues Fixed

Crash at startup

Use nGlide in 3DFX mode[4]
  1. Download and install nGlide.
  2. Start the game using rlr_3dfx.exe.
Alternatively, use dgVoodoo 2 for either (3DFX or D3D) renderers[5]

Music does not play or loop

Fix CD audio not looping on Windows Vista and newer operating systems[6]
  1. Rip your game CD-ROM's music to MP3 format and place it in a folder on your computer.
  2. Download the patched _inmm.dll, and install it.
  3. Inside <path-to-game>, patch rlr_3dfx.exe, rlr_D3d.exe, and rlr_i740.exe by dragging them onto _inmmconf.exe.
  4. Open _inmmconf.exe and set DirectShow player for default file type in the method tab, as well as the MP3 type.
  5. In the _inmm.ini tab, add the audio files you have ripped. Make sure the order is correct, and then save it in <path-to-game>.

Unable to move bikes on certain tracks

Enable Vsync or set an FPS limit[citation needed]

Other information

API

Technical specs Supported Notes
Direct3D 6
Glide 2
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Audio DirectSound3D

System requirements

Windows
Minimum
Operating system (OS)
Processor (CPU)
System memory (RAM)
Hard disk drive (HDD)


Notes

  1. SafeDisc retail DRM does not work on Windows 10[1] or Windows 11 and is disabled by default on Windows Vista, Windows 7, Windows 8, and Windows 8.1 when the KB3086255 update is installed.[2]
  2. 2.0 2.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References