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Prince of Persia 2: The Shadow and the Flame

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Prince of Persia 2: The Shadow and the Flame
Prince of Persia 2: The Shadow and the Flame cover
Release dates
DOS 1993
Mac OS (Classic) 1994
Monetization One-time game purchase
Modes Singleplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Action, Adventure, Platform
Themes Fantasy, Middle East
Series Prince of Persia
Prince of Persia 2: The Shadow and the Flame on HowLongToBeat
Prince of Persia 2: The Shadow and the Flame guide on StrategyWiki
Prince of Persia 2: The Shadow and the Flame on MobyGames
Prince of Persia 2: The Shadow and the Flame on Wikipedia
Prince of Persia 1989
Prince of Persia 2: The Shadow and the Flame 1993
Prince of Persia 3D 1999
Prince of Persia: The Sands of Time 2003
Prince of Persia: Warrior Within 2004
Prince of Persia: The Two Thrones 2005
Prince of Persia (2008) 2008
Prince of Persia: The Forgotten Sands 2010
Prince of Persia: The Lost Crown 2024
The Rogue Prince of Persia EA
Prince of Persia: The Sands of Time Remake 2026

Prince of Persia 2: The Shadow and the Flame is a singleplayer third-person action, adventure and platform game in the Prince of Persia series.

The Mac OS version has higher-fidelity graphics, resolution and frame rate than the DOS version.

General information

Official franchise Discord server


Source DRM Notes Keys OS
Prompts for answers from manual, code wheel, etc.
Requires the manual to solve copy protection questions.
Mac OS

Version differences

The following versions are known to exist. You can check the version number by pressing Alt+V in-game.
Known differences between versions are listed below.

The pre-release version does not show a version number. When Alt+V is pressed, it will instead show "PRINCE OF PERSIA 2". This version has many bugs compared to the release build. For instance: missing footstep sounds, the inability to "lock onto" loose tiles for running jumps, a level that can be exited immediately after entering it, and more.
The floppy version 1.0 (files dated April 30, 1993) adds an option to the installer to "Make Program Accessible under Windows". This option seems to be missing in the other versions.
The CD-ROM version 1.0 (files dated May 27, 1995) can be found on the Prince of Persia CD Collection released in 1995. Identifies in SETUP as "v1.01".
The CD-ROM version 1.1 (1998) can be found on the Prince of Persia Collection - Limited Edition. This release is recognisable as it contains a video about the making of "Prince of Persia 3D".
Only sound and music options are available in SETUP. When Alt+V is pressed, it will just show "V1.1". However, it lacks in-game sound and music data for General MIDI (MT-32 is not affected).
  • This version has some unique bugs. There's a visual glitch when the player runs up exit doors, and enemy AI is broken: they will haphazardly walk into traps and off cliffs to their doom, and they can bunch up on a single tile tile when fighting the player.

Shareware version

A shareware demo is available.

Essential improvements

General MIDI

The music was originally composed for the Roland MT-32[1] and then arranged for other sound cards.
In regards to playing the General MIDI music on a Roland SC-55: It uses the Roland GS extensions for percussion.
Unfortunately, it sends drum changes that are incompatible with the Roland SC-55mkII or other later Roland models like the SC-88.
Because the game uses the Roland GS extensions, it will not sound the same when played on a non-GS compatible General MIDI compatible device.
A patch[2] by Vogons user Tikalat is available to fix some of these issues, ensuring that the game will sound correct on other Roland GS compatible devices.

Game data

Configuration file(s) location

System Location
DOS <path-to-game>\CONFIG.DAT
Mac OS (Classic)

Save game data location

System Location
DOS <path-to-game>\PRINCE.SAV
Mac OS (Classic)


Graphics feature State Notes
Widescreen resolution
4K Ultra HD
Field of view (FOV)
For DOSBox toggle with Alt+ Enter (see the glossary page for other workarounds).
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
Anti-aliasing (AA)
Vertical sync (Vsync)
For DOSBox use an unofficial build (see the glossary page for other workarounds).
60 FPS and 120+ FPS



Audio feature State Notes
Separate volume controls
On/off only.
Surround sound
No speech, the storyline is explained only through text.
Closed captions
Mute on focus lost
For DOSBox change the priority background value in the DOSBox configuration file.
Royalty free audio


Language UI Audio Sub Notes

Issues fixed

Random delays to running jumps

The game has a different code for the execution of jumps than POP1, so sometimes a random delay is applied (lasting up to 333ms).
Unlike the first game, it does not delay jumps if the player is close to an edge but not close enough to complete the jump.
Apply the modifications to the EXE as described here

Audio issues (DOSBox)

Read this guide

Random freezes and slowdowns (DOSBox)

In the game's setup, use the following configuration:
  • Set Memory Mode to Use Higher memory if available
  • Set Sound Device to Standard PC Internal Speaker

Other information


Technical specs Supported Notes
DOS video modes VGA

System requirements

Operating system (OS) 3.3
Processor (CPU) 10 MHz 286
System memory (RAM) 2 MB
Hard disk drive (HDD) 7 MB
Video card (GPU) VGA
Mac OS
Operating system (OS) 6.0.7
Processor (CPU) Motorola 68K
System memory (RAM) 4 MB
Hard disk drive (HDD) 15 MB
Video card (GPU) 256 Color


  1. Quote from composer - last accessed on 2024-01-30
  2. GM fix - last accessed on 2020-08-23