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Marine Heavy Gunner: Vietnam

From PCGamingWiki, the wiki about fixing PC games
Marine Heavy Gunner: Vietnam
Marine Heavy Gunner: Vietnam cover
Developers
Brainbox Games
Publishers
North America Groove Games
Europe City Interactive
Russia Russobit-M
Engines
Unreal Engine 2
Release dates
Windows June 2004
Reception
Metacritic 50
Taxonomy
Monetization One-time game purchase
Modes Singleplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Action, FPS, Shooter
Art styles Realistic
Themes Cold War
Marine Heavy Gunner: Vietnam on HowLongToBeat
Marine Heavy Gunner: Vietnam on IGDB
Marine Heavy Gunner: Vietnam on MobyGames

Marine Heavy Gunner: Vietnam is a singleplayer first-person action, FPS and shooter game.

General information

Official site - retrieved with Wayback machine from December 5, 2004.

Availability

Source DRM Notes Keys OS
Retail
DRM-free
Windows

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\System\*ini[Note 1]
HG.ini contains general settings.
User.ini contains camera FOV, mouse, keyboard/controller bindings and other settings.

Save game data location

System Location
Windows <path-to-game>\Save\[Note 1]

Video

Widescreen resolution

Custom resolutions can be set manually. Note that for the first two options, the image is Vert-, and FOV should be increased to compensate; HUD and menus remain stretched, however.
Set custom resolution in-game[1]
  1. While in game, open the console with ç.
  2. Enter setres XXXXxYYYY (for example setres 1920x1080).
Edit ini file[2]
  1. Launch the game at least once then close it.
  2. Open <path-to-game>\System\HG.ini.
  3. Go to the [WinDrv.WindowsClient] section.
  4. Set FullscreenViewportX and FullscreenViewportY to the desired resolution.
Use the Widescreen Fix[3]

Notes

Camera and weapon FOV are fixed both during gameplay and in-engine cutscenes.
HUD and menus are stretched.

Field of view (FOV)

Game could start to randomly reset those values. If so, edit those values in <path-to-game>\System\DefUser.ini too.
Weapon FOV stays the same.
Set custom FOV in-game[4]
  1. While in game, open the console with ç.
  2. Enter fov x (for example fov 100).
Edit ini file[5]
  1. Launch the game at least once then close it.
  2. Open <path-to-game>\System\User.ini.
  3. Change the following lines to the desired value:
DesiredFOV=65.000000
DefaultFOV=65.000000

Windowed

Edit ini file[6]
  1. Launch the game at least once then close it.
  2. Open <path-to-game>\System\HG.ini.
  3. Find the section [WinDrv.WindowsClient].
  4. In that section, find an entry WindowedViewportX= and set its value to your desired window width.
  5. In that section, find an entry WindowedViewportY= and set its value to your desired window height.
  6. Set StartupFullscreen= to False to start the game in windowed mode.

Anisotropic filtering (AF)

Edit ini file[7]
  1. Launch the game at least once then close it.
  2. Open <path-to-game>\System\HG.ini.
  3. Change the line LevelOfAnisotropy=1 to any value desired (between 1 and 16).

Vertical sync (Vsync)

Edit ini file[8]
  1. Launch the game at least once then close it.
  2. Open <path-to-game>\System\HG.ini.
  3. Change the line UseVSync=False to UseVSync=True.

Input

Mouse acceleration

Edit ini file[9]
  1. Launch the game at least once then close it.
  2. Open <path-to-game>\System\User.ini.
  3. Change the line MouseAccelThreshold=0 to the desired value.

Notes

[Engine.PlayerInput] entries are created upon inverting mouse y-axis or adjusting sensitivity.

Mouse sensitivity

Edit ini file[10]
  1. Open <path-to-game>\System\User.ini.
  2. Change the line MouseSensitivity= to the desired value.

Notes

[Engine.PlayerInput] entries are created upon inverting mouse y-axis or adjusting sensitivity.

Jerky/Uneven mouse movement

Edit ini file[11]
  1. Launch the game at least once then close it.
  2. Open <path-to-game>\System\User.ini.
  3. Go to the following lines and change 6.0 to 0.1:
  4. MouseX=Count bXAxis | Axis aMouseX Speed=6.0
    MouseY=Count bYAxis | Axis aMouseY Speed=6.0
    
  5. Change the line MouseSmoothingMode= to 1 and MouseSamplingTime= to:
    • 0.008 for 125 Hz polling rate
    • 0.004 for 250 Hz polling rate
    • 0.002 for 500 Hz polling rate
    • 0.001 for 1000 Hz polling rate
  6. Change the line MouseSensitivity= to 50 in User.ini (more or less, if needed to adjust).
  7. Open HG.ini.
  8. Go to the [D3DDrv.D3DRenderDevice] section and change ReduceMouseLag= to False.

Notes

Opening the control settings in-game to adjust mouse sensitivity will reset the value to 10 or below, making aiming way too slow.

Audio

Audio feature State Notes
Separate volume controls
Music and Sound Effects.
Surround sound
Up to 7.0 output with DirectSound3D restoration software or OpenAL. See Surround sound.
Subtitles
Closed captions
Mute on focus lost
EAX support
EAX 3.0.
Royalty free audio

Surround sound

By default the game ouput to stereo on modern versions of Windows. This will force the game to use the system OpenAL device as ouput and restore surround sound.
Forcing the game to use system OpenAL device may lead to audio dropouts, missing and substituted audio samples.
Restore surround sound[12]
  1. Launch the game at least once then close it.
  2. Open <path-to-game>\System\HG.ini.
  3. Set Use3DSound=True and UseDefaultDriver=False, and save.

Localizations

Language UI Audio Sub Notes
English
Polish
Brazilian Portuguese
CD Expert release.

Issues fixed

Game doesn't start on any Windows newer than XP

Use this fix

Poor performance on Windows 8/8.1/10/11

Use dgVoodoo 2
Use crosire's d3d8to9 wrapper
  1. Download d3d8.dll from here.
  2. Place it in <path-to-game>\System\.

Run the game at screen refresh rate

Maximum selectable refresh rate is 60 Hz. This does not limit FPS, but may set your monitor's refresh rate to 100 Hz, which may result in screen tearing on a 120 or 144 Hz monitor.
Set fullscreen refresh rate[13]
  1. Launch the game at least once then close it.
  2. Open <path-to-game>\System\HG.ini.
  3. Find the line DesiredRefreshRate=60.
  4. Change the value and set it to your monitor's refresh rate. For example, 120 or 144.

Notes

Modifying any video options will undo the custom refresh rate.

Other information

API

Technical specs Supported Notes
Direct3D 8
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Audio OpenAL

System requirements

Windows
Minimum Recommended
Operating system (OS) 98, ME, 2000, XP
Processor (CPU) Intel Pentium III 750 MHz
System memory (RAM) 128 MB
Hard disk drive (HDD) 600 MB
Video card (GPU) 32 MB of VRAM
DirectX 8 compatible
Sound (audio device) 16-bit DirectX 8 compatible
Other Windows 2000/XP require a minimum of 256 MB of RAM.


Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. Verified by User:AlphaYellow on 2023-12-10
  2. Verified by User:AlphaYellow on 2023-07-15
  3. Verified by User:AlphaYellow on 2023-12-10
  4. Verified by User:AlphaYellow on 2023-12-10
  5. Verified by User:AlphaYellow on 2023-12-10
  6. Verified by User:AlphaYellow on 2023-07-15
  7. Verified by User:AlphaYellow on 2023-07-15
  8. Verified by User:AlphaYellow on 2023-07-15
  9. Verified by User:AlphaYellow on 2023-07-15
  10. Verified by User:AlphaYellow on 2023-07-15
  11. Verified by User:AlphaYellow on 2023-07-15
  12. Verified by User:AlphaYellow on 2023-05-17
  13. Verified by User:AlphaYellow on 2023-07-15