Boiling Point: Road to Hell
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Developers | |
---|---|
Deep Shadows | |
Publishers | |
Russobit-M | |
Atari | |
Engines | |
Vital Engine | |
Release dates | |
Windows | May 20, 2005 |
Warnings
- StarForce DRM for this game does not work on some versions of Windows (see Availability for affected versions).
Xenus | |
---|---|
Boiling Point: Road to Hell | 2005 |
Xenus II: White Gold | 2008 |
Precursors | 2009 |
Key points
- Released as Xenus: Точка кипения (Xenus: Boiling Point) in Ukraine and Russia.
Availability[edit]
- StarForce DRM for this game does not work on some versions of Windows (see above for affected versions).
- This game is not available digitally.
Version differences[edit]
- The "boiling point version magazine computer bild spiele" released in 3/2007 is drm free and 2.0):
- No-CD patches are already applied; the DVD is only necessary for installation - which ensures compatibility with modern operating systems; and are fully patched. The game version computer bild spiel is multilanguage (german,french and english)
Essential improvements[edit]
Patches[edit]
- Patch 2.0 fixes many crucial issues with the game.
- Last patch for game - 2.2. But that patch included to "Xenus Gold Edition" with Russian language and unavailable for other languages.
Skip intro videos[edit]
Delete/rename video files[citation needed] |
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|
Game data[edit]
Configuration file(s) location[edit]
System | Location |
---|---|
Windows | <path-to-game>\GAME.INI[Note 2] |
Save game data location[edit]
System | Location |
---|---|
Windows | <path-to-game>\save[Note 2] |
Video[edit]
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | See Widescreen resolution. | ||
Multi-monitor | |||
Ultra-widescreen | See Widescreen resolution. | ||
4K Ultra HD | See Widescreen resolution. | ||
Field of view (FOV) | See Field of view (FOV). | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | up to 7x | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS |
Widescreen resolution[edit]
Use modified DLLs[5] |
---|
Notes
|
Setting up custom resolution[citation needed] |
---|
Notes
|
Field of view (FOV)[edit]
Use game's console[citation needed] |
---|
Notes |
Input[edit]
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Audio[edit]
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music and sound effects volume slider. | |
Surround sound | Up to 7.0 output. Requires DirectSound3D restoration software. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | Retail version | |||
Czech | ||||
French | ||||
German | ||||
Italian | ||||
Polish | ||||
Russian | Retail version\Xenus Gold Edition 2007 | |||
Spanish |
Issues fixed[edit]
Glow setting is lost each time when starting game[edit]
Glow setting is lost each time when starting game[citation needed] |
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|
Other information[edit]
API[edit]
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements[edit]
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 2000 | XP |
Processor (CPU) | Intel Pentium 4 1.3 GHz AMD Athlon XP 1600 |
Intel Pentium 4 3.0 GHz AMD Athlon XP 3000 |
System memory (RAM) | 512 MB | 1 GB |
Hard disk drive (HDD) | 4 GB | |
Video card (GPU) | Nvidia GeForce 7500 LE AMD Radeon X300 Series | Nvidia GeForce 6600 GT |
- Operating systems released after XP are not officially supported.
Notes
- ↑ This version of StarForce DRM does not work on Windows Vista or later.[1][2][3][4] For supported versions of Windows the StarForce driver may need to be updated manually using SFUPDATE.
- ↑ 2.0 2.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).