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Boiling Point: Road to Hell

From PCGamingWiki, the wiki about fixing PC games
Boiling Point: Road to Hell
Boiling Point: Road to Hell cover
Developers
Deep Shadows
Publishers
Russia, Ukraine Russobit-M
International Atari
Engines
Vital Engine 2
Release dates
Windows May 19, 2005
Taxonomy
Monetization One-time game purchase
Modes Singleplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres RPG, Shooter, Open world
Series Xenus
Boiling Point: Road to Hell on HowLongToBeat
Boiling Point: Road to Hell on MobyGames
Boiling Point: Road to Hell on Wikipedia
Xenus
Boiling Point: Road to Hell 2005
Xenus II: White Gold 2008
Precursors 2009

Warnings

StarForce DRM for this game does not work on modern versions of Windows (see Availability for affected versions).

Key points

Released as Xenus: Точка кипения (Xenus: Boiling Point) in Ukraine and Russia and as Boiling Point: Cesta do pekel (Boiling Point: The Road To Hell) in Czech.

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
SecuROM 7 DRM. Czech copies use StarForce 3 DRM[Note 1].
Windows
Retail
DRM-free
German magazine covermounts. Pre-patched to version 2.0.
Windows
Retail
DRM-free
Czech magazine covermounts.
Windows
Retail
DRM-free
Gold Edition. Pre-patched to version 2.2, Contains StarForce protection components in a deactivated state.
Windows
StarForce DRM for this game does not work on modern versions of Windows (see above for affected versions).
This game is not available digitally.

Essential improvements

Patches

  • Patch 2.0 fixes many crucial issues with the game.
  • The last build for game was version 2.2, included only in the Xenus Gold Edition exclusive to the Russian-speaking market.
  • Deleting d3dx9_24.dll, d3dx9d.pdb, d3dx9d_24.dll from game folder speeds up initial loading. You would need to however install the latest MS DX 9.0c REDIST, as the game substitutes these with system files, but that's anyhow mandatory for the game to work.

Skip intro videos

Disable Engine AVI Player[citation needed]
  1. Open <path-to-game>\Game.ini
  2. Find the line DISABLEAVIPLAYER=0. Change the 0 value to 1.

or

Delete/rename video files[citation needed]
  1. Open <path-to-game>\Game.ini
  2. Find [Game] section and delete all four 'AVI%= ...' lines.
  3. Go to <path-to-game>\Avi
  4. Delete or rename all four files.

Modern Myers widescreen patch

2.2 patch (Gold Edition) is required. See Patches.
This mod aims at making the game look right on widescreen aspect ratios. It also increases the FOV and jump height, fixes an issue with hanging on exit, changes the headbob motion, and includes an Nvidia profile with better anti-aliasing.
There is another aspect ratio fix available but it breaks the HUD, inventory, menu scale, etc, and doesn't include an option to increase the FOV.
Installing Modern Myers wide screen patch
  1. Download Modern Myers widescreen patch here.
  2. Extract the Modern_Myers_wide_screen_patch_v0.5.zip zip archive, then copy all the the files into <path-to-game>.

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\GAME.INI[Note 2]

Save game data location

System Location
Windows <path-to-game>\save[Note 2]

Video

In-game video settings.
In-game video settings.
In-game custom gfx settings.
In-game custom gfx settings.
In-game custom effects settings.
In-game custom effects settings.

Widescreen resolution

Use Modern Myers wide screen patch for proper widescreen support.

Notes

2.2 Patch is required. See Patches.

or

Use modified DLLs[5]
  1. Download the modified DLL files provided by WSGF and extract them.
  2. Copy appropriate DX8RENDER.DLL to the installation folder replacing the original one.

Notes

2.0 Patch is required. See Patches.
Setting up custom resolution[citation needed]
  1. Edit <path-to-game>\GAME.ini.
  2. Find lines ModeWidth= and ModeHeight=.
  3. Replace their values with a desired game resolution and save the changes.

Notes

Changing in-game video settings will revert the changes.

Field of view (FOV)

Use game's console[citation needed]
  1. Edit <path-to-game>\GAME.ini.
  2. Find a section [Console].
  3. Below it, add a line enabled=1.
  4. Save the changes.
  5. While in game press ~ to open the console.
  6. Type in FOV X where X is your horizontal FOV value, for example FOV 105.

Notes

The screen change is Vert-. Use this FOV calculator to calculate the proper horizontal FOV value (described as New hFOV in calculator).

Input

In-game control settings.
In-game control settings.

Audio

In-game audio settings.
In-game audio settings.

Audio feature State Notes
Separate volume controls
Music and sound effects volume slider.
Surround sound
Up to 7.0 output. Requires DirectSound3D restoration software.
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Audio only available in European and American retail versions
Czech
French
German
Hungarian
Italian
Polish
Russian
Audio and subtitles only available in Russian retail/Gold Edition versions
Spanish

Issues fixed

Glow setting is lost each time when starting game

Glow setting is lost each time when starting game[citation needed]
  1. Go to the installation folder.
  2. Open Game.ini
  3. Find this line Bloom=0. Change the 0 value to 1.

Other information

API

Executable 32-bit 64-bit Notes
Windows
Can work on 64-bit with some limitations

System requirements

Windows
Minimum Recommended
Operating system (OS) 2000
Processor (CPU) Intel Pentium 4 1.3 GHz
AMD Athlon XP 1600
System memory (RAM) 512 MB
Hard disk drive (HDD) 4 GB
Video card (GPU) Nvidia GeForce 7500 LE
AMD Radeon X300 Series
Operating systems released after XP are not officially supported.

Notes

  1. This version of StarForce DRM does not work on Windows Vista or later.[1][2][3][4] For supported versions of Windows the StarForce driver may need to be updated manually using SFUPDATE.
  2. 2.0 2.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References