Asterix & Obelix XXL: Romastered
This page is for the remaster of Asterix & Obelix XXL. For the original game, see Asterix & Obelix XXL.
|Original Game||Étranges Libellules|
|Windows||October 22, 2020|
|Series||Asterix & Obelix XXL|
|Asterix & Obelix XXL|
|Subseries of Asterix|
|Asterix & Obelix XXL||2004|
|Asterix & Obelix XXL 2: Mission: Las Vegum||2005|
|Asterix & Obelix XXL 2||2018|
|Asterix & Obelix XXL 3: The Crystal Menhir||2019|
|Asterix & Obelix XXL: Romastered||2020|
- Remastered version of Asterix & Obelix XXL with additional challenges and options for updated graphics and soundtrack.
- Missing particle effects & graphical issues on AMD graphics cards.
- Various graphical and audio issues not present in the original game.
Skip intro videos
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Configuration file(s) location
Save game data location
|Steam Play (Linux)||<Steam-folder>/steamapps/compatdata/1261520/pfx/[Note 1]|
|4K Ultra HD|
|Field of view (FOV)|
|Borderless fullscreen windowed||Enabled by default|
|Anisotropic filtering (AF)|
|Vertical sync (Vsync)|
|60 FPS and 120+ FPS||Uncapped|
|High dynamic range display (HDR)||See the glossary page for potential alternatives.|
|Keyboard and mouse||State||Notes|
|Mouse input in menus|
|Mouse Y-axis inversion|
|Separate volume controls|
|Mute on focus lost||The game pauses if it loses focus|
|Slovak||Fan translation, download.|
|Russian||Fan translation, download.|
Missing particle effects & graphical issues on AMD GPUs
- This was officially fixed in patch 1.0.34 on September 13, 2021 on Steam, GOG still has this problem.
Poor Performance (from XXL Part 1 fix)
Retro Music Doesn't Loop
The music that plays while in retro mode doesn't loop, it plays until the end and after that it just stops, meanwhile the ones that play in remaster mode do and keep playing even as you alternate between it and the silent retro mode. The patch 1.0.34 fixed this with the boss music specifically but not the others.
Accidentally Unobtainable Laurel
A golden laurel in Normandy requires you to jump on top a stack of metal crates to reach it, however metal crates don't respawn if you destroy them so if you do it becomes unobtainable and thus impossible to complete the game 100%. This was actually fixed in patch 1.0.33 by adding a stack of wooden crates that respawn if you reload the level, but patch 1.0.34 removed it for unknown reasons bringing back the issue.
Obelix's pathfinding AI is exactly the same as the original game, which can cause issues in certain areas as new crates were added in the environments that he gets stuck trying to go pass by. This is a big problem at the start of certain boss fights where you can't go back and it's possible he's unable of following you, and because both characters needs to be present the fight never triggers, forcing you to reset from the last checkpoint and destroy the new crates beforehand.
Graphical and Audio Issues
Various inconsequential but noticeable graphical and audio issues are present throughout the game in both remaster and retro modes that aren't in the original, like texture glitches in many environments and the caves in remaster mode having very loud reverb and clicking noises.
|OpenGL||3||Steam/GOG, legacy profile|
|Windows||32-bit for Steam/GOG|
|Operating system (OS)||7, 8, 10|
|Processor (CPU)||Intel Core i3-2125 3.3 GHz
AMD FX-4100 3.6 GHz
|Intel Core i7-3820 3.6 GHz
AMD FX-8350 4.0 GHz
|System memory (RAM)||4 GB||8 GB|
|Hard disk drive (HDD)||3 GB|
|Video card (GPU)|| Nvidia GeForce GTX 760 |
AMD Radeon R7 370
2 GB of VRAM
|Nvidia GeForce GTX 970
AMD Radeon R9 390
4 GB of VRAM
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in
~/.steam/steam/userdata/<user-id>/1261520/in addition to or instead of this directory. The app ID (1261520) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.