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Difference between revisions of "William Shatner's TekWar"

From PCGamingWiki, the wiki about fixing PC games
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m (Video)
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|ultrawidescreen wsgf award =  
 
|ultrawidescreen wsgf award =  
 
|4k ultra hd wsgf award    =  
 
|4k ultra hd wsgf award    =  
|widescreen resolution      = false
+
|widescreen resolution      = hackable
|widescreen resolution notes=  
+
|widescreen resolution notes= See [[#Source ports|Source ports]].
|multimonitor              = false
+
|multimonitor              = unknown
 
|multimonitor notes        =  
 
|multimonitor notes        =  
|ultrawidescreen            = false
+
|ultrawidescreen            = hackable
|ultrawidescreen notes      =  
+
|ultrawidescreen notes      = See [[#Source ports|Source ports]].
|4k ultra hd                = false
+
|4k ultra hd                = hackable
|4k ultra hd notes          =  
+
|4k ultra hd notes          = See [[#Source ports|Source ports]].
|fov                        = false
+
|fov                        = hackable
|fov notes                  =  
+
|fov notes                  = See [[#Source ports|Source ports]]. FOV slider from 60 to 140 degrees with BuildGDX.
|windowed                  = false
+
|windowed                  = hackable
|windowed notes            =  
+
|windowed notes            = See [[#Source ports|Source ports]].
|borderless windowed        = false
+
|borderless windowed        = hackable
|borderless windowed notes  =  
+
|borderless windowed notes  = See [[#Source ports|Source ports]].
|anisotropic                = false
+
|anisotropic                = hackable
|anisotropic notes          =  
+
|anisotropic notes          = See [[#Source ports|Source ports]].
 
|antialiasing              = false
 
|antialiasing              = false
 
|antialiasing notes        =  
 
|antialiasing notes        =  
|vsync                      = false
+
|vsync                      = hackable
|vsync notes                =  
+
|vsync notes                = See [[#Source ports|Source ports]].
|60 fps                    = unknown
+
|60 fps                    = true
 
|60 fps notes              =  
 
|60 fps notes              =  
|120 fps                    = false
+
|120 fps                    = hackable
|120 fps notes              =  
+
|120 fps notes              = See [[#Source ports|Source ports]].
 
|hdr                        = unknown
 
|hdr                        = unknown
 
|hdr notes                  =  
 
|hdr notes                  =  

Revision as of 02:09, 20 August 2022

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William Shatner's TekWar
William Shatner's TekWar cover
Developers
Capstone Software
Publishers
IntraCorp
U.S. Gold
Engines
Build
Release dates
DOS September 30, 1995
Taxonomy
Monetization One-time game purchase
Modes Singleplayer, Multiplayer
Pacing Real-time
Controls Direct control
Genres Action, FPS
Art styles Digitized, Realistic
Themes Cyberpunk
William Shatner's TekWar on HowLongToBeat
William Shatner's TekWar on IGDB
William Shatner's TekWar on MobyGames
William Shatner's TekWar on Wikipedia

William Shatner's Tekwar is a 1995 cyberpunk FPS set in the TekWar universe. It is notable for featuring footage of Shatner reviewing the player's mission performance via a selection of FMVs.

This game is one of the first licensed to use the Build engine, and as such uses an earlier version than Duke Nukem 3D.

The game's source code was made available in 2006 by a former developer.[1]

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
DOS

Demos

A demo containing one level was released.

Source ports

Name Description
BuildGDX Reverse-engineered gameplay-accurate port written in Java. Adds high resolutions support, OpenGL renderer, improved mouse controls.
Windows
macOS (OS X)
Linux

Game data

Configuration file(s) location

System Location
DOS

Save game data location

System Location
DOS

Video

Input

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost
For DOSBox change the priority background value in the DOSBox configuration file.

Localizations

Language UI Audio Sub Notes
English

Network

Multiplayer types

Type Native Players Notes
Local play
LAN play
16 Versus, Co-op
Online play
16 Versus, Co-op
IPX

Other information

API

Technical specs Supported Notes
DOS video modes VGA, SVGA, SVGA (VESA)

Middleware

Middleware Notes
Cutscenes Smacker Video Technology

System requirements

DOS
Minimum Recommended
Operating system (OS) 5.0
Processor (CPU) Intel 486DX 50MHz
System memory (RAM) 8 MB
Hard disk drive (HDD) 50 MB
Video card (GPU) SuperVGA, VESA, VGA


References