Difference between revisions of "Warpath"
From PCGamingWiki, the wiki about fixing PC games
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|gogcom id side = | |gogcom id side = | ||
|strategywiki = | |strategywiki = | ||
− | |mobygames = | + | |mobygames = 65285 |
|wikipedia = Warpath_(video_game) | |wikipedia = Warpath_(video_game) | ||
|winehq = | |winehq = | ||
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===[[Glossary:Widescreen resolution|Widescreen resolution]]=== | ===[[Glossary:Widescreen resolution|Widescreen resolution]]=== | ||
{{Fixbox|description=Edit Warpath.ini|ref={{cn|date=October 2016}}|fix= | {{Fixbox|description=Edit Warpath.ini|ref={{cn|date=October 2016}}|fix= | ||
− | :1. Go to | + | :1. Go to {{folder|{{p|game}}\System}}. |
:2. Open {{file|Warpath.ini}}. | :2. Open {{file|Warpath.ini}}. | ||
:3. Go to the <code>[WinDrv.WindowsClient]</code> section. | :3. Go to the <code>[WinDrv.WindowsClient]</code> section. | ||
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MenuViewportX=640 | MenuViewportX=640 | ||
MenuViewportY=480</pre> | MenuViewportY=480</pre> | ||
− | :5. Edit these lines, entering values | + | :5. Edit these lines, entering values to the desired resolution. |
:6. Save the changes. | :6. Save the changes. | ||
'''Notes''' | '''Notes''' | ||
− | {{--}} Changing options in game | + | {{--}} Changing options in game will revert the changes. |
{{--}} Some elements of HUD may be stretched. | {{--}} Some elements of HUD may be stretched. | ||
}} | }} | ||
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===[[Glossary:High frame rate|High frame rate]]=== | ===[[Glossary:High frame rate|High frame rate]]=== | ||
{{Fixbox|description=Edit Warpath.ini|ref={{cn|date=July 2016}}|fix= | {{Fixbox|description=Edit Warpath.ini|ref={{cn|date=July 2016}}|fix= | ||
− | # Go to | + | # Go to {{folder|{{p|game}}\System}}. |
# Open {{file|Warpath.ini}}. | # Open {{file|Warpath.ini}}. | ||
# Go to the <code>[D3DDrv.D3DRenderDevice]</code> section. | # Go to the <code>[D3DDrv.D3DRenderDevice]</code> section. | ||
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}} | }} | ||
− | === | + | ===HUD scaling=== |
{{Fixbox|description=Edit Warpath.ini|ref={{cn|date=July 2016}}|fix= | {{Fixbox|description=Edit Warpath.ini|ref={{cn|date=July 2016}}|fix= | ||
− | # Go to | + | # Go to {{folder|{{p|game}}\System}}. |
# Open {{file|Warpath.ini}}. | # Open {{file|Warpath.ini}}. | ||
# Go to the <code>[Engine.HUD]</code> section. | # Go to the <code>[Engine.HUD]</code> section. | ||
− | # In it find a line <code>HudScale=1</code> lower numbers | + | # In it, find a line <code>HudScale=1</code>; lower numbers shrink the HUD but the ammo counter moves to the left slightly. |
'''Notes''' | '''Notes''' | ||
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# Start a game and load a map. | # Start a game and load a map. | ||
# Open a console by pressing {{key|~}}. | # Open a console by pressing {{key|~}}. | ||
− | # Type in <code>FOV X</code>, where X is | + | # Type in <code>FOV X</code>, where X is the desired horizontal FOV value (e.g. <code>FOV 110</code>). |
}} | }} | ||
===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]=== | ===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]=== | ||
{{Fixbox|description=Edit Warpath.ini|ref={{cn|date=July 2016}}|fix= | {{Fixbox|description=Edit Warpath.ini|ref={{cn|date=July 2016}}|fix= | ||
− | # Go to | + | # Go to {{folder|{{p|game}}\System}}. |
# Open {{file|Warpath.ini}}. | # Open {{file|Warpath.ini}}. | ||
# Go to the <code>[D3DDrv.D3DRenderDevice]</code> section. | # Go to the <code>[D3DDrv.D3DRenderDevice]</code> section. | ||
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===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]=== | ===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]=== | ||
{{Fixbox|description=Force MSAA|ref=<ref>{{Refcheck|user=Fudgesiclesxd|date=2023-04-05|comment=}}</ref>|fix= | {{Fixbox|description=Force MSAA|ref=<ref>{{Refcheck|user=Fudgesiclesxd|date=2023-04-05|comment=}}</ref>|fix= | ||
− | # Open the {{file|Warpath.ini}} located | + | # Open the {{file|Warpath.ini}} located in {{folder|{{P|game}}\System}}. |
− | # Change these values located at {{code|[D3DDrv.D3DRenderDevice]}} as | + | # Change these values located at {{code|[D3DDrv.D3DRenderDevice]}} as following, add them if not present there. |
<pre> | <pre> | ||
TextureToViewportShift=1.000000 | TextureToViewportShift=1.000000 | ||
bUseTextureToViewportShift=True | bUseTextureToViewportShift=True | ||
</pre> | </pre> | ||
− | # Use third-party software or wrappers (such as graphic card's control panel) to enable anti-aliasing. | + | # Use third-party software or wrappers (such as the graphic card's control panel) to enable anti-aliasing. |
}} | }} | ||
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{{Fixbox|description=Instructions|ref=<ref>https://forums.guru3d.com/showthread.php?t=147571</ref>|fix= | {{Fixbox|description=Instructions|ref=<ref>https://forums.guru3d.com/showthread.php?t=147571</ref>|fix= | ||
− | # Go to | + | # Go to {{folder|{{P|game}}\System}}. |
− | # Open | + | # Open {{file|Warpath.ini}}. |
− | # Add <code>HasNVidiaTexM32Tex=1</code> line to the | + | # Add <code>HasNVidiaTexM32Tex=1</code> line to the section <code>[D3DDrv.D3DRenderDevice]</code>, or if it is already present, set it to 1. |
}} | }} | ||
==Network== | ==Network== |
Revision as of 20:06, 1 July 2023
Developers | |
---|---|
Digital Extremes | |
Publishers | |
Groove Games | |
Engines | |
Unreal Engine 2.5 | |
Release dates | |
Windows | July 18, 2006 |
Key points
- The master server has been shut down. Single player with bots, LAN and practice mode still works.
- Warpath is based on Pariah's engine and some tweaks for Pariah will work on Warpath too.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | DVD-ROM | |||
GamersGate (unavailable) |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\System\Warpath.ini[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Saves[Note 1] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | See Widescreen resolution. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | See Field of view (FOV). | ||
Windowed | Toggle with Alt+↵ Enter. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See Anisotropic filtering (AF). | ||
Anti-aliasing (AA) | See Anti-aliasing (AA). | ||
Vertical sync (Vsync) | |||
60 FPS | |||
120+ FPS | See High frame rate. |
Widescreen resolution
Edit Warpath.ini[citation needed] |
---|
WindowedViewportX=800 WindowedViewportY=600 FullscreenViewportX=1024 FullscreenViewportY=768 MenuViewportX=640 MenuViewportY=480
Notes
|
High frame rate
Edit Warpath.ini[citation needed] |
---|
|
HUD scaling
Edit Warpath.ini[citation needed] |
---|
Notes
|
Field of view (FOV)
Use a command console[citation needed] |
---|
|
Anisotropic filtering (AF)
Edit Warpath.ini[citation needed] |
---|
|
Anti-aliasing (AA)
Force MSAA[1] |
---|
TextureToViewportShift=1.000000 bUseTextureToViewportShift=True
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | Up to 7.0 output with DirectSound3D restoration software. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
EAX support | EAX 4.0. | |
Royalty free audio |
- DefOpenAL32.dll works as DirectSound3D driver which can be used with DSOAL to restore EAX. Warpath EAX 4.0 support is buggy as of DSOAL v1.31a.
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Issues fixed
Flashing screen glitch when running on modern hardware
- This is caused by setting Visual Effects to maximum value and whenever something explodes in-game.
Instructions[2] |
---|
|
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 16 | |||
LAN play | 16 | |||
Online play | 16 | Master server is not available anymore. Can direct IP connect to servers using the open <ip address:port> command in the console. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP | Type in open <ip address:port> in the console. |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 7897, 12188, 13188 |
UDP | 7897, 12188, 13188 |
- Universal Plug and Play (UPnP) support status is unknown.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | OpenAL |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 2000 | |
Processor (CPU) | Intel Pentium III or an AMD Athlon equivalent | |
System memory (RAM) | 256 MB | |
Hard disk drive (HDD) | 1.5 GB | |
Video card (GPU) | 100% DirectX 9.0 compatible 64MB hardware accelerated video card and the latest drivers (note that the game uses Direct3D 8 API though) |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Verified by User:Fudgesiclesxd on 2023-04-05
- ↑ https://forums.guru3d.com/showthread.php?t=147571