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Difference between revisions of "Warpath"

From PCGamingWiki, the wiki about fixing PC games
 
(16 intermediate revisions by 8 users not shown)
Line 9: Line 9:
 
|release dates=  
 
|release dates=  
 
{{Infobox game/row/date|Windows|July 18, 2006}}
 
{{Infobox game/row/date|Windows|July 18, 2006}}
 +
|reception    =
 +
{{Infobox game/row/reception|Metacritic|warpath-2006|57}}
 
|taxonomy    =  
 
|taxonomy    =  
{{Infobox game/row/taxonomy/monetization      | }}
+
{{Infobox game/row/taxonomy/monetization      | One-Time Game Purchase }}
{{Infobox game/row/taxonomy/microtransactions | }}
+
{{Infobox game/row/taxonomy/microtransactions | None }}
{{Infobox game/row/taxonomy/modes            | }}
+
{{Infobox game/row/taxonomy/modes            | Singleplayer, Multiplayer }}
{{Infobox game/row/taxonomy/pacing            | }}
+
{{Infobox game/row/taxonomy/pacing            | Real-Time }}
{{Infobox game/row/taxonomy/perspectives      | }}
+
{{Infobox game/row/taxonomy/perspectives      | First-Person}}
{{Infobox game/row/taxonomy/controls          | }}
+
{{Infobox game/row/taxonomy/controls          | Direct Control}}
{{Infobox game/row/taxonomy/genres            | }}
+
{{Infobox game/row/taxonomy/genres            | Action, Shooter, FPS,}}
 
{{Infobox game/row/taxonomy/sports            | }}
 
{{Infobox game/row/taxonomy/sports            | }}
 
{{Infobox game/row/taxonomy/vehicles          | }}
 
{{Infobox game/row/taxonomy/vehicles          | }}
{{Infobox game/row/taxonomy/art styles        | }}
+
{{Infobox game/row/taxonomy/art styles        | Realistic }}
{{Infobox game/row/taxonomy/themes            | }}
+
{{Infobox game/row/taxonomy/themes            | Sci-Fi }}
 
{{Infobox game/row/taxonomy/series            | }}
 
{{Infobox game/row/taxonomy/series            | }}
 
|steam appid  =  
 
|steam appid  =  
Line 26: Line 28:
 
|gogcom id    =  
 
|gogcom id    =  
 
|gogcom id side =  
 
|gogcom id side =  
 +
|official site= https://web.archive.org/web/20060715113944/http://www.groovegames.com/Games/Warpath/index.php
 
|strategywiki =  
 
|strategywiki =  
|mobygames    = warpath_
+
|igdb        = warpath
 +
|hltb        = 22003
 +
|mobygames    = 65285
 
|wikipedia    = Warpath_(video_game)
 
|wikipedia    = Warpath_(video_game)
 
|winehq      =  
 
|winehq      =  
Line 33: Line 38:
 
}}
 
}}
  
'''Key points'''
+
{{Introduction
{{--}} The master server has been shut down. Single player with bots, LAN and practice mode still works.
+
|introduction      =
{{ii}} Warpath is based on [[Pariah]]'s engine and some tweaks for Pariah will work on Warpath too.
+
 
 +
|release history  =
 +
 
 +
|current state    = The master server has been shut down. Single player with bots, LAN and practice mode still works. Warpath is based on [[Pariah]]'s engine and some tweaks for Pariah will work on Warpath too.
 +
}}
 +
 
 +
'''General information'''
 +
{{mm}} [https://web.archive.org/web/20060715113944/http://www.groovegames.com/Games/Warpath/index.php Official site] - retrieved with Wayback machine from July 15, 2006.
  
 
==Availability==
 
==Availability==
Line 63: Line 75:
 
|4k ultra hd wsgf award    =  
 
|4k ultra hd wsgf award    =  
 
|widescreen resolution      = hackable
 
|widescreen resolution      = hackable
|widescreen resolution notes= FullscreenViewportX and FullscreenViewportX in Warpath.ini
+
|widescreen resolution notes= See [[Warpath#Widescreen resolution|Widescreen resolution]].
|multimonitor              = unknown
+
|multimonitor              = false
 
|multimonitor notes        =  
 
|multimonitor notes        =  
 
|ultrawidescreen            = unknown
 
|ultrawidescreen            = unknown
Line 71: Line 83:
 
|4k ultra hd notes          =  
 
|4k ultra hd notes          =  
 
|fov                        = hackable
 
|fov                        = hackable
|fov notes                  = fov command via the console (does not affect hud weapons)
+
|fov notes                  = See [[Warpath#Field of view .28FOV.29|Field of view (FOV)]].
 
|windowed                  = true
 
|windowed                  = true
|windowed notes            =  
+
|windowed notes            = Toggle with {{key|Alt|Enter}}.
|borderless windowed        = unknown
+
|borderless windowed        = false
 
|borderless windowed notes  =  
 
|borderless windowed notes  =  
|anisotropic                = unknown
+
|anisotropic                = hackable
|anisotropic notes          =  
+
|anisotropic notes          = See [[Warpath#Anisotropic filtering .28AF.29|Anisotropic filtering (AF)]].
|antialiasing              = unknown
+
|antialiasing              = hackable
|antialiasing notes        =  
+
|antialiasing notes        = See [[Warpath#Anti-aliasing .28AA.29|Anti-aliasing (AA)]].
 +
|upscaling                  = false
 +
|upscaling tech            =
 +
|upscaling notes            =  
 
|vsync                      = true
 
|vsync                      = true
 
|vsync notes                =  
 
|vsync notes                =  
 
|60 fps                    = true
 
|60 fps                    = true
 
|60 fps notes              =  
 
|60 fps notes              =  
|120 fps                    = unknown
+
|120 fps                    = hackable
|120 fps notes              =  
+
|120 fps notes              = See [[Warpath#High frame rate|High frame rate]].
|hdr                        = unknown
+
|hdr                        = false
 
|hdr notes                  =  
 
|hdr notes                  =  
|color blind                = unknown
+
|color blind                = false
 
|color blind notes          =  
 
|color blind notes          =  
 
}}
 
}}
Line 94: Line 109:
 
===[[Glossary:Widescreen resolution|Widescreen resolution]]===
 
===[[Glossary:Widescreen resolution|Widescreen resolution]]===
 
{{Fixbox|description=Edit Warpath.ini|ref={{cn|date=October 2016}}|fix=
 
{{Fixbox|description=Edit Warpath.ini|ref={{cn|date=October 2016}}|fix=
:1. Go to <code>{{p|game}}\System\</code>
+
:1. Go to {{folder|{{p|game}}\System}}.
 
:2. Open {{file|Warpath.ini}}.
 
:2. Open {{file|Warpath.ini}}.
 
:3. Go to the <code>[WinDrv.WindowsClient]</code> section.
 
:3. Go to the <code>[WinDrv.WindowsClient]</code> section.
Line 104: Line 119:
 
MenuViewportX=640
 
MenuViewportX=640
 
MenuViewportY=480</pre>
 
MenuViewportY=480</pre>
:5. Edit these lines, entering values for desired resolution.
+
:5. Edit these lines, entering values to the desired resolution.
 
:6. Save the changes.
 
:6. Save the changes.
  
 
'''Notes'''
 
'''Notes'''
{{--}} Changing options in game, will revert the changes.
+
{{--}} Changing options in game will revert the changes.
 
{{--}} Some elements of HUD may be stretched.
 
{{--}} Some elements of HUD may be stretched.
 
}}
 
}}
  
===[[Glossary:HUD Scale|HUD Scale]]===
+
===[[Glossary:High frame rate|High frame rate]]===
 +
{{Fixbox|description=Edit Warpath.ini|ref={{cn|date=July 2016}}|fix=
 +
# Go to {{folder|{{p|game}}\System}}.
 +
# Open {{file|Warpath.ini}}.
 +
# Go to the <code>[D3DDrv.D3DRenderDevice]</code> section.
 +
# In it find a line <code>DesiredRefreshRate=</code> and change it to desired value.
 +
}}
 +
 
 +
===HUD scaling===
 
{{Fixbox|description=Edit Warpath.ini|ref={{cn|date=July 2016}}|fix=
 
{{Fixbox|description=Edit Warpath.ini|ref={{cn|date=July 2016}}|fix=
# Go to <code>{{p|game}}\System\</code>
+
# Go to {{folder|{{p|game}}\System}}.
 
# Open {{file|Warpath.ini}}.
 
# Open {{file|Warpath.ini}}.
 
# Go to the <code>[Engine.HUD]</code> section.
 
# Go to the <code>[Engine.HUD]</code> section.
# In it find a line <code>HudScale=1</code> lower numbers make the hud smaller but the ammo counter does move left slightly.
+
# In it, find a line <code>HudScale=1</code>; lower numbers shrink the HUD but the ammo counter moves to the left slightly.
  
 
'''Notes'''
 
'''Notes'''
Line 127: Line 150:
 
# Start a game and load a map.
 
# Start a game and load a map.
 
# Open a console by pressing {{key|~}}.
 
# Open a console by pressing {{key|~}}.
# Type in <code>FOV X</code>, where X is your horizontal FOV value (e.g. <code>FOV 110</code>).
+
# Type in <code>FOV X</code>, where X is the desired horizontal FOV value (e.g. <code>FOV 110</code>).
 
}}
 
}}
  
 
===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]===
 
===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]===
 
{{Fixbox|description=Edit Warpath.ini|ref={{cn|date=July 2016}}|fix=
 
{{Fixbox|description=Edit Warpath.ini|ref={{cn|date=July 2016}}|fix=
# Go to <code>{{p|game}}\System\</code>
+
# Go to {{folder|{{p|game}}\System}}.
 
# Open {{file|Warpath.ini}}.
 
# Open {{file|Warpath.ini}}.
 
# Go to the <code>[D3DDrv.D3DRenderDevice]</code> section.
 
# Go to the <code>[D3DDrv.D3DRenderDevice]</code> section.
Line 139: Line 162:
  
 
===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]===
 
===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]===
{{Fixbox|description=Third-party software|ref={{cn|date=July 2016}}|fix=
+
{{Fixbox|description=Force MSAA|ref=<ref>{{Refcheck|user=Fudgesiclesxd|date=2023-04-05|comment=}}</ref>|fix=
# Launch the game and go to the "Performance" menu.
+
# Open the {{file|Warpath.ini}} located in {{folder|{{P|game}}\System}}.
# Set "Disable Post Render FX" to Yes.  
+
# Change these values located at {{code|[D3DDrv.D3DRenderDevice]}} as following, add them if not present there.
# Use third-party software (such as your GPU's control panel) to enable anti-aliasing.
+
<pre>
 
+
TextureToViewportShift=1.000000
'''Notes'''
+
bUseTextureToViewportShift=True
{{--}} By setting "Disable Post Render FX" to "Yes", the bloom and motion blur effects in the game will be disabled.
+
</pre>
 +
# Use third-party software or wrappers (such as the graphic card's control panel) to enable anti-aliasing.
 
}}
 
}}
  
Line 225: Line 249:
 
|mute on focus lost notes =  
 
|mute on focus lost notes =  
 
|eax support              = true
 
|eax support              = true
|eax support notes       = EAX 4.0.
+
|eax support notes         = EAX 4.0.
 +
|royalty free audio        = unknown
 +
|royalty free audio notes  =
 
}}
 
}}
 
{{ii}}''DefOpenAL32.dll'' works as DirectSound3D driver which can be used with [[DSOAL]] to restore EAX. Warpath EAX 4.0 support is buggy as of ''DSOAL v1.31a''.
 
{{ii}}''DefOpenAL32.dll'' works as DirectSound3D driver which can be used with [[DSOAL]] to restore EAX. Warpath EAX 4.0 support is buggy as of ''DSOAL v1.31a''.
Line 243: Line 269:
  
 
{{Fixbox|description=Instructions|ref=<ref>https://forums.guru3d.com/showthread.php?t=147571</ref>|fix=
 
{{Fixbox|description=Instructions|ref=<ref>https://forums.guru3d.com/showthread.php?t=147571</ref>|fix=
# Go to <code>{{P|game}}\System\</code>
+
# Go to {{folder|{{P|game}}\System}}.
# Open <code>Warpath.ini</code>
+
# Open {{file|Warpath.ini}}.
# Add <code>HasNVidiaTexM32Tex=1</code> line to the secton <code>[D3DDrv.D3DRenderDevice]</code> or if it's already present set it to 1
+
# Add <code>HasNVidiaTexM32Tex=1</code> line to the section <code>[D3DDrv.D3DRenderDevice]</code>, or if it is already present, set it to 1.
}}
 
===Low FOV===
 
{{Fixbox|description=Instructions|ref=<ref>https://forums.guru3d.com/showthread.php?t=147571</ref>|fix=
 
# Press the "~" key
 
# Type in <code>FOV XX</code>. Where "XX" is, type your desired value
 
# Change should take effect immediately unless user is in a menu
 
 
}}
 
}}
 
==Network==
 
==Network==
Line 263: Line 283:
 
|lan play modes      =  
 
|lan play modes      =  
 
|lan play notes      =  
 
|lan play notes      =  
|online play          = false
+
|online play          = true
|online play players  =  
+
|online play players  = 16
 
|online play modes    =  
 
|online play modes    =  
|online play notes    = Master server is not available anymore
+
|online play notes    = Master server is not available anymore. Can direct IP connect to servers using the <code>open <ip address:port></code> command in the console.
 
|asynchronous        =  
 
|asynchronous        =  
 
|asynchronous notes  =  
 
|asynchronous notes  =  
Line 274: Line 294:
 
|p2p                = unknown
 
|p2p                = unknown
 
|p2p notes          =  
 
|p2p notes          =  
|dedicated          = unknown
+
|dedicated          = true
 
|dedicated notes    =  
 
|dedicated notes    =  
|self-hosting      = unknown
+
|self-hosting      = true
 
|self-hosting notes =  
 
|self-hosting notes =  
|direct ip          = unknown
+
|direct ip          = true
|direct ip notes    =  
+
|direct ip notes    = Type in <code>open <ip address:port></code> in the console.
 
}}{{Network/Ports
 
}}{{Network/Ports
|tcp  =  
+
|tcp  = 7897, 12188, 13188
|udp  =  
+
|udp  = 7897, 12188, 13188
 
|upnp =  
 
|upnp =  
 
}}
 
}}
Line 311: Line 331:
 
|windows 32-bit exe    = true
 
|windows 32-bit exe    = true
 
|windows 64-bit exe    = false
 
|windows 64-bit exe    = false
 +
|windows arm app        =
 
|windows exe notes      =  
 
|windows exe notes      =  
 
|macos intel 32-bit app =  
 
|macos intel 32-bit app =  
 
|macos intel 64-bit app =  
 
|macos intel 64-bit app =  
 +
|macos arm app          =
 
|macos app notes        =  
 
|macos app notes        =  
 
|linux 32-bit executable=  
 
|linux 32-bit executable=  
 
|linux 64-bit executable=  
 
|linux 64-bit executable=  
 +
|linux arm app          =
 
|linux executable notes =  
 
|linux executable notes =  
 
}}
 
}}
Line 322: Line 345:
 
===Middleware===
 
===Middleware===
 
{{Middleware
 
{{Middleware
|physics          =  
+
|physics          = Havok
 
|physics notes    =  
 
|physics notes    =  
 
|audio            = OpenAL
 
|audio            = OpenAL

Latest revision as of 15:25, 22 March 2024

Warpath
Warpath cover
Developers
Digital Extremes
Publishers
Groove Games
Engines
Unreal Engine 2.5
Release dates
Windows July 18, 2006
Reception
Metacritic 57
Taxonomy
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Action, Shooter, FPS
Art styles Realistic
Themes Sci-fi
Warpath on HowLongToBeat
Warpath on IGDB
Warpath on MobyGames
Warpath on Wikipedia

Warpath is a singleplayer and multiplayer first-person action, shooter and FPS game.

The master server has been shut down. Single player with bots, LAN and practice mode still works. Warpath is based on Pariah's engine and some tweaks for Pariah will work on Warpath too.

General information

Official site - retrieved with Wayback machine from July 15, 2006.

Availability

Source DRM Notes Keys OS
Retail
DRM-free
DVD-ROM
Windows
GamersGate (unavailable)
DRM-free after installation (requires an internet connection during installation)
Windows

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\System\Warpath.ini[Note 1]

Save game data location

System Location
Windows <path-to-game>\Saves[Note 1]

Video

Widescreen resolution

Edit Warpath.ini[citation needed]
1. Go to <path-to-game>\System.
2. Open Warpath.ini.
3. Go to the [WinDrv.WindowsClient] section.
4. There are 6 lines in there:
WindowedViewportX=800
WindowedViewportY=600
FullscreenViewportX=1024
FullscreenViewportY=768
MenuViewportX=640
MenuViewportY=480
5. Edit these lines, entering values to the desired resolution.
6. Save the changes.

Notes

Changing options in game will revert the changes.
Some elements of HUD may be stretched.

High frame rate

Edit Warpath.ini[citation needed]
  1. Go to <path-to-game>\System.
  2. Open Warpath.ini.
  3. Go to the [D3DDrv.D3DRenderDevice] section.
  4. In it find a line DesiredRefreshRate= and change it to desired value.

HUD scaling

Edit Warpath.ini[citation needed]
  1. Go to <path-to-game>\System.
  2. Open Warpath.ini.
  3. Go to the [Engine.HUD] section.
  4. In it, find a line HudScale=1; lower numbers shrink the HUD but the ammo counter moves to the left slightly.

Notes

Does not affect the popup sections of the HUD - e.g. current mission and weapon wheel.

Field of view (FOV)

Use a command console[citation needed]
  1. Start a game and load a map.
  2. Open a console by pressing ~.
  3. Type in FOV X, where X is the desired horizontal FOV value (e.g. FOV 110).

Anisotropic filtering (AF)

Edit Warpath.ini[citation needed]
  1. Go to <path-to-game>\System.
  2. Open Warpath.ini.
  3. Go to the [D3DDrv.D3DRenderDevice] section.
  4. In it find a line LevelOfAnisotropy=1 and change the number of anisotropic samples.

Anti-aliasing (AA)

Force MSAA[1]
  1. Open the Warpath.ini located in <path-to-game>\System.
  2. Change these values located at [D3DDrv.D3DRenderDevice] as following, add them if not present there.
TextureToViewportShift=1.000000
bUseTextureToViewportShift=True
  1. Use third-party software or wrappers (such as the graphic card's control panel) to enable anti-aliasing.

Input

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Up to 7.0 output with DirectSound3D restoration software.
Subtitles
Closed captions
Mute on focus lost
EAX support
EAX 4.0.
Royalty free audio
DefOpenAL32.dll works as DirectSound3D driver which can be used with DSOAL to restore EAX. Warpath EAX 4.0 support is buggy as of DSOAL v1.31a.

Localizations

Language UI Audio Sub Notes
English

Issues fixed

Flashing screen glitch when running on modern hardware

This is caused by setting Visual Effects to maximum value and whenever something explodes in-game.
Instructions[2]
  1. Go to <path-to-game>\System.
  2. Open Warpath.ini.
  3. Add HasNVidiaTexM32Tex=1 line to the section [D3DDrv.D3DRenderDevice], or if it is already present, set it to 1.

Network

Multiplayer types

Type Native Players Notes
Local play
16
LAN play
16
Online play
16 Master server is not available anymore. Can direct IP connect to servers using the open <ip address:port> command in the console.

Connection types

Type Native Notes
Matchmaking
Peer-to-peer
Dedicated
Self-hosting
Direct IP
Type in open <ip address:port> in the console.

Ports

Protocol Port(s) and/or port range(s)
TCP 7897, 12188, 13188
UDP 7897, 12188, 13188
Universal Plug and Play (UPnP) support status is unknown.

Other information

API

Technical specs Supported Notes
Direct3D 8
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics Havok
Audio OpenAL

System requirements

Windows
Minimum
Operating system (OS) 2000
Processor (CPU) Intel Pentium III or an AMD Athlon equivalent
System memory (RAM) 256 MB
Hard disk drive (HDD) 1.5 GB
Video card (GPU) 100% DirectX 9.0 compatible 64MB hardware accelerated video card and the latest drivers (note that the game uses Direct3D 8 API though)


Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References