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Difference between revisions of "Warpath"

From PCGamingWiki, the wiki about fixing PC games
Line 63: Line 63:
 
|4k ultra hd wsgf award    =  
 
|4k ultra hd wsgf award    =  
 
|widescreen resolution      = hackable
 
|widescreen resolution      = hackable
|widescreen resolution notes= FullscreenViewportX and FullscreenViewportX in Warpath.ini
+
|widescreen resolution notes= See [https://www.pcgamingwiki.com/wiki/Warpath#Widescreen_resolution Widescreen resolution].
|multimonitor              = unknown
+
|multimonitor              = false
 
|multimonitor notes        =  
 
|multimonitor notes        =  
 
|ultrawidescreen            = unknown
 
|ultrawidescreen            = unknown
Line 71: Line 71:
 
|4k ultra hd notes          =  
 
|4k ultra hd notes          =  
 
|fov                        = hackable
 
|fov                        = hackable
|fov notes                  = fov command via the console (does not affect hud weapons)
+
|fov notes                  = See [https://www.pcgamingwiki.com/wiki/Warpath#Field_of_view_.28FOV.29 Field of view (FOV)].
 
|windowed                  = true
 
|windowed                  = true
|windowed notes            =  
+
|windowed notes            = Toggle with {{key|Alt|Enter}}.
|borderless windowed        = unknown
+
|borderless windowed        = false
 
|borderless windowed notes  =  
 
|borderless windowed notes  =  
|anisotropic                = unknown
+
|anisotropic                = hackable
|anisotropic notes          =  
+
|anisotropic notes          = See [https://www.pcgamingwiki.com/wiki/Warpath#Anisotropic_filtering_.28AF.29 Anisotropic filtering (AF)].
|antialiasing              = unknown
+
|antialiasing              = hackable
|antialiasing notes        =  
+
|antialiasing notes        = See [https://www.pcgamingwiki.com/wiki/Warpath#Anti-aliasing_.28AA.29 Anti-aliasing (AA)].
 
|vsync                      = true
 
|vsync                      = true
 
|vsync notes                =  
 
|vsync notes                =  
 
|60 fps                    = true
 
|60 fps                    = true
 
|60 fps notes              =  
 
|60 fps notes              =  
|120 fps                    = unknown
+
|120 fps                    = hackable
 
|120 fps notes              =  
 
|120 fps notes              =  
 
|hdr                        = unknown
 
|hdr                        = unknown
Line 110: Line 110:
 
{{--}} Changing options in game, will revert the changes.
 
{{--}} Changing options in game, will revert the changes.
 
{{--}} Some elements of HUD may be stretched.
 
{{--}} Some elements of HUD may be stretched.
 +
}}
 +
 +
===[[Glossary:High frame rate|High frame rate]]===
 +
{{Fixbox|description=Edit Warpath.ini|ref={{cn|date=July 2016}}|fix=
 +
# Go to <code>{{p|game}}\System\</code>
 +
# Open {{file|Warpath.ini}}.
 +
# Go to the <code>[D3DDrv.D3DRenderDevice]</code> section.
 +
# In it find a line <code>DesiredRefreshRate=</code> and change it to 144.
 
}}
 
}}
  

Revision as of 21:33, 26 November 2021

Warpath
Warpath cover
Developers
Digital Extremes
Publishers
Groove Games
Engines
Unreal Engine 2.5
Release dates
Windows July 18, 2006
Warpath on MobyGames
Warpath on Wikipedia

Key points

The master server has been shut down. Single player with bots, LAN and practice mode still works.
Warpath is based on Pariah's engine and some tweaks for Pariah will work on Warpath too.

Availability

Source DRM Notes Keys OS
Retail
DRM-free
DVD-ROM
Windows
GamersGate (unavailable)
DRM-free after installation (requires an internet connection during installation)
Windows

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\System\Warpath.ini[Note 1]

Save game data location

System Location
Windows <path-to-game>\Saves[Note 1]

Video

Widescreen resolution

Edit Warpath.ini[citation needed]
1. Go to <path-to-game>\System\
2. Open Warpath.ini.
3. Go to the [WinDrv.WindowsClient] section.
4. There are 6 lines in there:
WindowedViewportX=800
WindowedViewportY=600
FullscreenViewportX=1024
FullscreenViewportY=768
MenuViewportX=640
MenuViewportY=480
5. Edit these lines, entering values for desired resolution.
6. Save the changes.

Notes

Changing options in game, will revert the changes.
Some elements of HUD may be stretched.

High frame rate

Edit Warpath.ini[citation needed]
  1. Go to <path-to-game>\System\
  2. Open Warpath.ini.
  3. Go to the [D3DDrv.D3DRenderDevice] section.
  4. In it find a line DesiredRefreshRate= and change it to 144.

HUD Scale

Edit Warpath.ini[citation needed]
  1. Go to <path-to-game>\System\
  2. Open Warpath.ini.
  3. Go to the [Engine.HUD] section.
  4. In it find a line HudScale=1 lower numbers make the hud smaller but the ammo counter does move left slightly.

Notes

Does not affect the popup sections of the HUD - e.g. current mission and weapon wheel.

Field of view (FOV)

Use a command console[citation needed]
  1. Start a game and load a map.
  2. Open a console by pressing ~.
  3. Type in FOV X, where X is your horizontal FOV value (e.g. FOV 110).

Anisotropic filtering (AF)

Edit Warpath.ini[citation needed]
  1. Go to <path-to-game>\System\
  2. Open Warpath.ini.
  3. Go to the [D3DDrv.D3DRenderDevice] section.
  4. In it find a line LevelOfAnisotropy=1 and change the number of anisotropic samples.

Anti-aliasing (AA)

Third-party software[citation needed]
  1. Launch the game and go to the "Performance" menu.
  2. Set "Disable Post Render FX" to Yes.
  3. Use third-party software (such as your GPU's control panel) to enable anti-aliasing.

Notes

By setting "Disable Post Render FX" to "Yes", the bloom and motion blur effects in the game will be disabled.

Input

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Up to 7.0 output with DirectSound3D restoration software.
Subtitles
Closed captions
Mute on focus lost
EAX support
EAX 4.0.
DefOpenAL32.dll works as DirectSound3D driver which can be used with DSOAL to restore EAX. Warpath EAX 4.0 support is buggy as of DSOAL v1.31a.

Localizations

Language UI Audio Sub Notes
English

Issues fixed

Flashing screen glitch when running on modern hardware

This is caused by setting Visual Effects to maximum value and whenever something explodes in-game.
Instructions[1]
  1. Go to <path-to-game>\System\
  2. Open Warpath.ini
  3. Add HasNVidiaTexM32Tex=1 line to the secton [D3DDrv.D3DRenderDevice] or if it's already present set it to 1

Network

Multiplayer types

Type Native Players Notes
Local play
16
LAN play
16
Online play
Master server is not available anymore

Connection types

Other information

API

Technical specs Supported Notes
Direct3D 8
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Audio OpenAL

System requirements

Windows
Minimum
Operating system (OS) 2000
Processor (CPU) Intel Pentium III or an AMD Athlon equivalent
System memory (RAM) 256 MB
Hard disk drive (HDD) 1.5 GB
Video card (GPU) 100% DirectX 9.0 compatible 64MB hardware accelerated video card and the latest drivers (note that the game uses Direct3D 8 API though)


Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References