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Difference between revisions of "Virtua Fighter PC"

From PCGamingWiki, the wiki about fixing PC games
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{{Infobox game
 
{{Infobox game
|title        = Virtua Fighter PC
 
 
|cover        = Virtua Fighter PC - cover.jpg
 
|cover        = Virtua Fighter PC - cover.jpg
 
|developers  =  
 
|developers  =  
{{Infobox game/row/developer|Sega AM1}}{{Infobox game/row/developer|Sega AM2}}
+
{{Infobox game/row/developer|Sega AM1}}
 +
{{Infobox game/row/developer|Sega AM2}}
 +
{{Infobox game/row/porter|Sega PC|Windows}}
 
|publishers  =  
 
|publishers  =  
{{Infobox game/row/publisher|Sega}}
+
{{Infobox game/row/publisher|Sega Entertainment}}
 +
{{Infobox game/row/publisher|Expert Software|Re-release}}
 
|engines      =  
 
|engines      =  
 
|release dates=  
 
|release dates=  
{{Infobox game/row/date|Windows|June 26, 1996}}
+
{{Infobox game/row/date|Windows|June 26, 1996|ref=<ref>{{Refurl|url=https://web.archive.org/web/20150719023559/http://sega.jp/cgi-bin/csgame.cgi?rpp=20&sr=220&tt=&sy=&gr=&hw=11&fw=&sort=2|title=バーチャファイターPC (retrieved)|date=2023-12-27}}</ref>}}
 +
|taxonomy    =
 +
{{Infobox game/row/taxonomy/monetization      | One-time game purchase }}
 +
{{Infobox game/row/taxonomy/microtransactions | }}
 +
{{Infobox game/row/taxonomy/modes            | Singleplayer, Multiplayer }}
 +
{{Infobox game/row/taxonomy/pacing            | Real-time }}
 +
{{Infobox game/row/taxonomy/perspectives      | Side view }}
 +
{{Infobox game/row/taxonomy/controls          | Direct control }}
 +
{{Infobox game/row/taxonomy/genres            | Arcade, Fighting }}
 +
{{Infobox game/row/taxonomy/sports            | }}
 +
{{Infobox game/row/taxonomy/vehicles          | }}
 +
{{Infobox game/row/taxonomy/art styles        | }}
 +
{{Infobox game/row/taxonomy/themes            | }}
 +
{{Infobox game/row/taxonomy/series            | Virtua Fighter }}
 
|steam appid  =  
 
|steam appid  =  
|gogcom page  =  
+
|steam appid side  =
|strategywiki = Virtua Fighter PC
+
|gogcom id    =
 +
|gogcom id side =
 +
|hltb        = 10958
 +
|igdb        = virtua-fighter-pc
 +
|mobygames    = virtua-fighter-remix
 +
|strategywiki = Virtua Fighter Remix
 
|wikipedia    = Virtua Fighter (video game)
 
|wikipedia    = Virtua Fighter (video game)
 
|winehq      = 8130
 
|winehq      = 8130
 
|license      = commercial
 
|license      = commercial
 
}}
 
}}
{{Series|Virtua Fighter}}
 
  
 
'''Key points'''
 
'''Key points'''
{{ii}} Port of the SEGA Saturn game "Virtua Fighter Remix".
+
{{++}} Enhanced port of ''Virtua Fighter Remix''.
{{ii}} Installing the game on 64-bit systems may require the [https://onedrive.live.com/?cid=f2586f89c2515a42&id=F2586F89C2515A42%21109 unofficial installer].<ref>[https://www.youtube.com/watch?v=YCw1Q1M9H44 How To Play Virtua Fighter 1 On Win 8.1 / 8 / 7 / Vista / XP (x64 / x86) - YouTube]</ref>
+
{{ii}} Installing the game on 64-bit systems may require the [https://onedrive.live.com/?cid=f2586f89c2515a42&id=F2586F89C2515A42%21109 unofficial installer].<ref>{{Refurl|url=https://www.youtube.com/watch?v=YCw1Q1M9H44|title=How To Play Virtua Fighter 1 On Win 8.1 / 8 / 7 / Vista / XP (x64 / x86) - YouTube|date=May 2023}}</ref>
{{--}} Music will not play on any computer past Windows 2000; see [[#Restore music playback|Restore music playback]].
+
{{--}} Since it uses CDDA, trying to play the in-game music may not be simple. See [[#Restoring in-game music|Restoring in-game music]].
 +
{{--}} On the modern versions of Windows, the frame rate limiter does not work properly. Use [[MSI Afterburner]].
 +
{{--}} Additional features of the 32X version are missing.
  
 
==Availability==
 
==Availability==
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}}
 
}}
  
==Video settings==
+
==Video==
 
{{Image|VFPC Settings.png|Screen settings.}}
 
{{Image|VFPC Settings.png|Screen settings.}}
{{Video settings
+
{{Video
 
|wsgf link                  =  
 
|wsgf link                  =  
 
|widescreen wsgf award      =  
 
|widescreen wsgf award      =  
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|4k ultra hd wsgf award    =  
 
|4k ultra hd wsgf award    =  
 
|widescreen resolution      = false
 
|widescreen resolution      = false
|widescreen resolution notes= Only runs at 640x480 and 320x240 resolutions (listed in the "Screen Setting" menu, opened by pressing {{key|F6}} during gameplay, as Hi and Low respectively).
+
|widescreen resolution notes= 640x480 and 320x240 only.<br> Accessible in the ''Screen Setting'' menu by pressing {{key|F6}} during gameplay;<br> as {{code|Hi}} and {{code|Low}} respectively.
 
|multimonitor              = false
 
|multimonitor              = false
 
|multimonitor notes        =  
 
|multimonitor notes        =  
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|4k ultra hd notes          =  
 
|4k ultra hd notes          =  
 
|fov                        = false
 
|fov                        = false
|fov notes                  = Only the camera distance can be adjusted through the "Screen brightness, camera, and volume settings" menu (opened by pressing F7 during gameplay).
+
|fov notes                  = Only the camera distance can be adjusted through the ''screen brightness'', ''camera'', and ''volume'' settings menus. Accessible by pressing {{key|F7}} during gameplay.
 
|windowed                  = false
 
|windowed                  = false
 
|windowed notes            =  
 
|windowed notes            =  
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|antialiasing              = false
 
|antialiasing              = false
 
|antialiasing notes        =  
 
|antialiasing notes        =  
 +
|upscaling                  = false
 +
|upscaling tech            =
 +
|upscaling notes            =
 
|vsync                      = false
 
|vsync                      = false
 
|vsync notes                =  
 
|vsync notes                =  
 
|60 fps                    = false
 
|60 fps                    = false
|60 fps notes              = 30 fps cap
+
|60 fps notes              = Limited to 30 FPS
 
|120 fps                    = false
 
|120 fps                    = false
 
|120 fps notes              =  
 
|120 fps notes              =  
|hdr                        = unknown
+
|hdr                        = false
 
|hdr notes                  =  
 
|hdr notes                  =  
 
|color blind                = false
 
|color blind                = false
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}}
 
}}
  
==Input settings==
+
==Input==
{{Input settings
+
{{Input
 
|key remap                = true
 
|key remap                = true
|key remap notes          = Access the "Key remap" menu by pressing F5 during gameplay.
+
|key remap notes          = Press {{key|F5}} during gameplay to enter the ''Key remap'' menu
 
|acceleration option      = false
 
|acceleration option      = false
 
|acceleration option notes =  
 
|acceleration option notes =  
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|invert mouse y-axis      = false
 
|invert mouse y-axis      = false
 
|invert mouse y-axis notes =  
 
|invert mouse y-axis notes =  
|touchscreen              = unknown
+
|touchscreen              = false
 
|touchscreen notes        =  
 
|touchscreen notes        =  
 
|controller support        = true
 
|controller support        = true
|controller support notes  = Only pre-USB controllers that use the "Game Port" plug work. [[Joy2Key]] can be used to work around this.
+
|controller support notes  = Only pre-USB controllers that use the ''Game Port'' connector will work.<br> [[Joy2Key]] can be used to work around this.
 
|full controller          = false
 
|full controller          = false
 
|full controller notes    =  
 
|full controller notes    =  
 
|controller remap          = true
 
|controller remap          = true
|controller remap notes    = Access the "Key remap" menu by pressing F5 during gameplay.
+
|controller remap notes    = Press {{key|F5}} during gameplay to enter the ''Key remap'' menu
 
|controller sensitivity    = false
 
|controller sensitivity    = false
 
|controller sensitivity notes=  
 
|controller sensitivity notes=  
|invert controller y-axis  = False
+
|invert controller y-axis  = false
 
|invert controller y-axis notes=  
 
|invert controller y-axis notes=  
|xinput controllers        = unknown
+
|xinput controllers        = false
 
|xinput controllers notes  =  
 
|xinput controllers notes  =  
|xbox prompts              = unknown
+
|xbox prompts              = false
 
|xbox prompts notes        =  
 
|xbox prompts notes        =  
|impulse triggers          = unknown
+
|impulse triggers          = false
 
|impulse triggers notes    =  
 
|impulse triggers notes    =  
 
|dualshock 4              = unknown
 
|dualshock 4              = unknown
 
|dualshock 4 notes        =  
 
|dualshock 4 notes        =  
|dualshock prompts        = unknown
+
|dualshock prompts        = false
 
|dualshock prompts notes  =  
 
|dualshock prompts notes  =  
 
|light bar support        = unknown
 
|light bar support        = unknown
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===Quitting the game===
 
===Quitting the game===
{{--}} There is no option to exit the game through any of the menus, due to this. You need to manually exit the game by pressing ALT+F4.
+
{{--}} There is no option to exit the game through any of the menus. You need to manually exit the game by pressing {{key|ALT|F4}}.
  
==Audio settings==
+
==Audio==
{{Audio settings
+
{{Audio
 
|separate volume          = false
 
|separate volume          = false
 
|separate volume notes    =  
 
|separate volume notes    =  
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|mute on focus lost notes =  
 
|mute on focus lost notes =  
 
|eax support              =  
 
|eax support              =  
|eax support notes        =  
+
|eax support notes         =
 +
|royalty free audio        = unknown
 +
|royalty free audio notes  =
 +
|red book cd audio       = true
 +
|red book cd audio notes  =
 +
}}
 +
 
 +
{{L10n|content=
 +
{{L10n/switch
 +
|language  = English
 +
|interface = true
 +
|audio    = unknown
 +
|subtitles = unknown
 +
|notes    =
 +
|ref      =
 +
|fan      =
 +
}}
 
}}
 
}}
  
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==Issues fixed==
 
==Issues fixed==
===Restore music playback===
+
===Restoring in-game music===
{{++}} _Inmm.dll can be used to fix the lack of game music by patching the EXE to run a special .dll file that emulates Redbook audio.
+
{{++}} ''_Inmm.dll'' can be used to fix the lack of in-game music by emulating the Red Book CD audio.
 
 
 
{{Fixbox|description=How to use _inmm.dll|ref={{cn|date=July 2016}}|fix=
 
{{Fixbox|description=How to use _inmm.dll|ref={{cn|date=July 2016}}|fix=
# Download [https://community.pcgamingwiki.com/files/file/107-patched-inmmdll/ the _inmm.dll installer] and extract it, then run the installer.
+
# Download and install [https://community.pcgamingwiki.com/files/file/107-patched-inmmdll/ _inmm.dll].
# Open your VFPC cd in any application that rips audio CDs, and rip the audio into an easy to find place.
+
# Extract all audio tracks from the original CD with ''extract audio copy'' or ''windows media player''.
# Open _inmm.dll Setup
+
# Run {{file|_inmm.dll Setup}}, then click on the '''Method''' tab, and set {{key|default}} to {{code|DirectShow}}.
# On the "Method" tab, change the "default" option to DirectShow.
+
# Click on the '''_inmm.ini''' tab, then click {{key|Add}}, and select all extracted audio tracks.
# Select the "_inmm.dll" tab, then click "add".
+
# Click {{key|Save}}, then go to the game directory, and save the INI file.
# Go to the folder you ripped the VFPC audio into. Then select all of the "track" files (2 through 21).
+
# Close ''_inmm.dll Setup'', then drag {{file|VFPC.exe}} onto {{file|_inmmcnf.exe}}.
# Select "Save" then go to the folder you installed VFPC in. Then save the ini file.
+
# Click {{key|OK}} when a message pops up that asks if you want to patch {{file|VFPC.exe}}.  
# Close _inmm.dll Setup, then drag your VFPC.EXE file onto _inmm.dll Setup. This will pop up a message asking if you want to patch VFPC.exe. Select "Ok".
 
 
}}
 
}}
  
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|direct3d versions      =  
 
|direct3d versions      =  
 
|direct3d notes        =  
 
|direct3d notes        =  
|directdraw versions    =  
+
|directdraw versions    = 2
|directdraw notes      =  
+
|directdraw notes      = Also supports NV1 3D API if using a Nvidia card
 
|opengl versions        =  
 
|opengl versions        =  
 
|opengl notes          =  
 
|opengl notes          =  
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|shader model versions  =  
 
|shader model versions  =  
 
|shader model notes    =  
 
|shader model notes    =  
|64-bit executable     = false
+
|windows 32-bit exe    = true
|64-bit executable notes=  
+
|windows 64-bit exe    = false
 +
|windows arm app        = unknown
 +
|windows exe notes      =
 +
|macos intel 32-bit app =
 +
|macos intel 64-bit app =
 +
|macos arm app          = unknown
 +
|macos app notes        =
 +
|linux 32-bit executable=  
 +
|linux 64-bit executable=
 +
|linux arm app          = unknown
 +
|linux executable notes =  
 
}}
 
}}
  

Latest revision as of 05:17, 28 December 2023

Virtua Fighter PC
Virtua Fighter PC cover
Developers
Sega AM1
Sega AM2
Windows Sega PC
Publishers
Sega Entertainment
Re-release Expert Software
Release dates
Windows June 26, 1996[1]
Taxonomy
Monetization One-time game purchase
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives Side view
Controls Direct control
Genres Arcade, Fighting
Series Virtua Fighter
Virtua Fighter PC on HowLongToBeat
Virtua Fighter PC on IGDB
Virtua Fighter PC guide on StrategyWiki
Virtua Fighter PC on MobyGames
Virtua Fighter PC on Wikipedia
Virtua Fighter
Virtua Fighter PC 1996
Virtua Fighter 2 1997
Virtua Fighter 2 (2010) 2010

Key points

Enhanced port of Virtua Fighter Remix.
Installing the game on 64-bit systems may require the unofficial installer.[2]
Since it uses CDDA, trying to play the in-game music may not be simple. See Restoring in-game music.
On the modern versions of Windows, the frame rate limiter does not work properly. Use MSI Afterburner.
Additional features of the 32X version are missing.

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
Disc Check
Windows

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\vfpc.ini[Note 1]

Video

Screen settings.
Screen settings.

Graphics feature State Notes
Widescreen resolution
640x480 and 320x240 only.
Accessible in the Screen Setting menu by pressing F6 during gameplay;
as Hi and Low respectively.
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Only the camera distance can be adjusted through the screen brightness, camera, and volume settings menus. Accessible by pressing F7 during gameplay.
Windowed
See the glossary page for potential workarounds.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS and 120+ FPS
Limited to 30 FPS
High dynamic range display (HDR)

Input

Keyboard and mouse State Notes
Remapping
Press F5 during gameplay to enter the Key remap menu
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Only pre-USB controllers that use the Game Port connector will work.
Joy2Key can be used to work around this.
Full controller support
Controller remapping
Press F5 during gameplay to enter the Key remap menu
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
See the glossary page for potential workarounds.
PlayStation controllers
Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Quitting the game

There is no option to exit the game through any of the menus. You need to manually exit the game by pressing Alt+F4.

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio
Red Book CD audio
On Windows, CD music might not play correctly; see the troubleshooting guide for solutions.

Localizations

Language UI Audio Sub Notes
English

Network

Multiplayer types

Type Native Players Notes
Local play
2 Versus
LAN play
Online play

Issues fixed

Restoring in-game music

_Inmm.dll can be used to fix the lack of in-game music by emulating the Red Book CD audio.
How to use _inmm.dll[citation needed]
  1. Download and install _inmm.dll.
  2. Extract all audio tracks from the original CD with extract audio copy or windows media player.
  3. Run _inmm.dll Setup, then click on the Method tab, and set default to DirectShow.
  4. Click on the _inmm.ini tab, then click Add, and select all extracted audio tracks.
  5. Click Save, then go to the game directory, and save the INI file.
  6. Close _inmm.dll Setup, then drag VFPC.exe onto _inmmcnf.exe.
  7. Click OK when a message pops up that asks if you want to patch VFPC.exe.

Other information

API

Technical specs Supported Notes
DirectDraw 2 Also supports NV1 3D API if using a Nvidia card
Executable 32-bit 64-bit Notes
Windows

System requirements

Windows
Minimum Recommended
Operating system (OS) 95
Processor (CPU) Intel Pentium 90 MHz or superior CPU
System memory (RAM) 8 MB
Hard disk drive (HDD) 60 MB


Notes

  1. When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References