Difference between revisions of "Vietnam: Black Ops"
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|steam appid = | |steam appid = | ||
|gogcom id = | |gogcom id = | ||
+ | |official site= https://web.archive.org/web/20020607092530/http://valusoft.com/products/vietnam.html | ||
|hltb = 22731 | |hltb = 22731 | ||
|igdb = vietnam-black-ops | |igdb = vietnam-black-ops | ||
|strategywiki = | |strategywiki = | ||
− | |mobygames = | + | |mobygames = 3212 |
− | |wikipedia = | + | |wikipedia = Vietnam:_Black_Ops |
|winehq = | |winehq = | ||
|license = commercial | |license = commercial | ||
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|current state = | |current state = | ||
}} | }} | ||
+ | |||
+ | '''General information''' | ||
+ | {{mm}} [https://web.archive.org/web/20020607092530/http://valusoft.com/products/vietnam.html Official site] - retrieved with Wayback machine from June 7, 2002. | ||
==Availability== | ==Availability== |
Revision as of 01:24, 13 April 2024
Developers | |
---|---|
Fused Software | |
Publishers | |
ValuSoft | |
Engines | |
LithTech Talon | |
Release dates | |
Windows | September 27, 2000 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, FPS, Shooter |
Art styles | Realistic |
Themes | Asia, Cold War |
Series | Vietnam |
Vietnam | |
---|---|
Vietnam: Black Ops | 2000 |
Vietnam 2: Special Assignment | 2001 |
Vietnam: Black Ops is a singleplayer first-person action, FPS and shooter game in the Vietnam series.
General information
- Official site - retrieved with Wayback machine from June 7, 2002.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Simple disc check. |
Essential improvements
Patches
- Latest patch is version 1.0a available here.
dgVoodoo 2
- This game is rendered in 16 bit color depth, dgVoodoo 2 forces 32 bit color depth which significantly improves the rendering quality.
Instructions[1] |
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|
Increasing HUD and text size[1] |
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|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\autoexec.cfg[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Save\[Note 1] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Set a custom resolution in <path-to-game>\autoexec.cfg and use the FOV fix. Menus and mission briefing screens remain at 640x480. |
||
Multi-monitor | Set a custom resolution in <path-to-game>\autoexec.cfg and use the FOV fix. |
||
Ultra-widescreen | Set a custom resolution in <path-to-game>\autoexec.cfg and use the FOV fix. |
||
4K Ultra HD | Set 4K resolution in <path-to-game>\autoexec.cfg and use the FOV fix. |
||
Field of view (FOV) | |||
Windowed | See the glossary page for potential workarounds. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | Highest quality AF is enabled by default, no option to disable. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | Enabled by default, no option to disable. | ||
60 FPS | |||
120+ FPS | |||
High dynamic range display (HDR) |
Setting the screen resolution manually
- Resolution selection in the options menu is glitched and some resolutions are displayed incorrectly.
Instructions[1] |
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|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music and sound effects. | |
Surround sound | ||
Subtitles | All speech is text based. | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 6 | [2] |
DirectDraw | 6 | Software renderer mode.[3] |
Software renderer |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows[4] | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95, 98 | |
Processor (CPU) | Intel Pentium II (266 MHz) | Intel Pentium III |
System memory (RAM) | 32 MB | 64 MB |
Hard disk drive (HDD) | 100 MB | |
Video card (GPU) | DirectX 7 compatible | 16 MB of VRAM |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ 1.0 1.1 1.2 Verified by User:Antrad on December 22, 2017
- ↑ Verified by User:AlphaYellow on 2024-04-05
- According to System Informer, the game loads d3dim.dll. dgVoodoo2's traces point to Direct3D 6 (e.g: "Direct3DDevice3").
- ↑ Verified by User:AlphaYellow on 2024-04-05
- According to System Informer, the game loads ddraw.dll. dgVoodoo2's traces point to DirectDraw 6 (e.g: "DirectDrawSurface4::SetColorKey" and "DirectDraw4::SetDisplayMode").
- ↑ Information taken from game Readme file.