Difference between revisions of "Unreal"
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|fov notes = The [[#OldUnreal 227 Patch|OldUnreal 227 Patch]] is required for simple selection. Otherwise type in "fov 100" if 16:10, or "fov 106.4" if in 16:9 aspect ratios. | |fov notes = The [[#OldUnreal 227 Patch|OldUnreal 227 Patch]] is required for simple selection. Otherwise type in "fov 100" if 16:10, or "fov 106.4" if in 16:9 aspect ratios. | ||
|windowed = true | |windowed = true | ||
− | |windowed notes = Click the resize icon in the top right corner of the in-game taskbar. | + | |windowed notes = Click the resize icon in the top right corner of the in-game taskbar. Automatically switches to software renderer. |
− | |borderless windowed = | + | |borderless windowed = false |
|borderless windowed notes = | |borderless windowed notes = | ||
− | |anisotropic = | + | |anisotropic = hackable |
− | |anisotropic notes = forced via GPU control panel/tools, or use the Direct3D9, OpenGL, or Direct3D10 renderers | + | |anisotropic notes = forced via GPU control panel/tools, or use the Direct3D8, Direct3D9, OpenGL, or Direct3D10 renderers and set <code>MaxAnisotropy</code> in configuration file. |
− | |antialiasing = | + | |antialiasing = hackable |
− | |antialiasing notes = | + | |antialiasing notes = '''Glide''': Use nGlide and force via GPU control panel.<br/>'''Direct3D8, Direct3D9, and OpenGL''': enable [[MSAA]] in configuration file or force [[SGSSAA]] with [[Nvidia Profile Inspector]]. |
|vsync = true | |vsync = true | ||
|vsync notes = forced via GPU control panel/tools | |vsync notes = forced via GPU control panel/tools | ||
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|60 fps notes = For Windows 8 and later use nGlide or the [http://kentie.net/article/d3d10drv/index.htm Unreal engine Direct3D 10 renderer].<ref>[https://steamcommunity.com/app/13250/discussions/0/828938532633089530/#c828938532635476406 30 fps limit in fullscreen??? :: Unreal Gold General Discussions]</ref> | |60 fps notes = For Windows 8 and later use nGlide or the [http://kentie.net/article/d3d10drv/index.htm Unreal engine Direct3D 10 renderer].<ref>[https://steamcommunity.com/app/13250/discussions/0/828938532633089530/#c828938532635476406 30 fps limit in fullscreen??? :: Unreal Gold General Discussions]</ref> | ||
|120 fps = true | |120 fps = true | ||
− | |120 fps notes = A well known feature of UE1 is that it does not tolerate high framerates well. At around 100fps certain visual effects will begin to malfunction, and at a 200+ | + | |120 fps notes = A well known feature of UE1 is that it does not tolerate high framerates well. At around 100fps certain visual effects will begin to malfunction, and at a 200+ frame rate the speed of the game will be increased. See [[Glossary:Frame rate (FPS)#Frame rate capping|frame rate capping]] if issues arise. |
|hdr = false | |hdr = false | ||
|hdr notes = | |hdr notes = | ||
|color blind = false | |color blind = false | ||
− | |color blind notes = | + | |color blind notes = Option available for double-sized font in main menu. In the 226 patch, this also anti-aliases the font.<br/>Use [[#OldUnreal 227 Patch|OldUnreal 227 Patch]] to increase the size of the translator to up to four times the original. |
}} | }} | ||
Revision as of 21:39, 11 October 2018
Developers | |
---|---|
Epic MegaGames | |
Digital Extremes | |
Return to Na Pali | Legend Entertainment |
Mac OS (Classic) | Westlake Interactive |
Linux | Ryan C. Gordon |
Publishers | |
GT Interactive | |
Mac OS | MacSoft |
Engines | |
Unreal Engine 1 | |
Release dates | |
Windows | May 22, 1998 |
Mac OS (Classic) | 1999 |
Linux | 2002 |
Warnings
- The Mac OS X version of this game does not work on Mac OS X Lion (version 10.7) or later due to the removal of support for PowerPC apps.
Unreal | |
---|---|
Unreal | 1998 |
Unreal Tournament | 1999 |
Unreal Tournament 2003 | 2002 |
Unreal II: The Awakening | 2003 |
Unreal Tournament 2004 | 2004 |
Unreal Tournament 3 | 2007 |
Unreal Tournament 4 | Cancelled |
General information
- Official game site (Archived)
- OldUnreal.com - A site for all classic Unreal games
- Liandri Archives - A dedicated Unreal wiki site that collects information about all the games in the series.
- Unreal SP - A forum dedicated to the Single Player element of Unreal, featuring discussions of maps, cut content, and general trivia.
- Unreal Wiki - A wiki on how to use Unreal Editor, UnrealScript and other technical aspects of Unreal Engine.
- Unreal Admin Wiki - A wiki on how to manage Unreal multiplayer servers.
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Some early versions of the retail game used disc checks. | |||
GOG.com | Unreal Gold. Prepackaged with nGlide v1.02. | |||
Steam | Unreal Gold. |
- Unreal Gold includes the Return to Na Pali expansion.
- The Linux installer is available for Unreal Gold, Unreal, Return To Na Pali, they are based on Loki Software's linux port Unreal Tournament, although it treats Unreal as a mod. Requires the CD for installation.
- The complete soundtrack is found in <path-to-game>\Music in UMX format. These can be converted into standard lossless audio files using a tracker player such as XMPlay or a tracker editor such as OpenMPT.
DLC and expansion packs
Name | Notes | |
---|---|---|
Unreal Mission Pack 1: Return to Na Pali | Included with Unreal Gold. | |
Unreal Fusion Map Pack | Available for free. |
Essential improvements
Patches
Official
A list of all official patches can be found here.
Unofficial
OldUnreal 227 Patch
A huge patch, it adds support for modern Windows, extra renders, multiple bug fixes, and many other additions. It also includes a patch to allow Unreal to run natively on Linux, however it requires Wine to get the files.
- Removes DRM from Steam version and disables GOG Galaxy integration.
- If on Mac, try Unreal Gold OS X instead.
Bonus Content
Fusion Map Pack - Adds 6 multiplayer maps to the game and is the only official bonus content for Unreal.
Graphical Tweaks
Instructions[citation needed] |
---|
The vast majority of graphical tweaks are accomplished by editing the game's .ini configuration files. With 'Unreal gold' Steam version edit [WinDrv.WindowsClient] FullscreenViewportX=x FullscreenViewportY=x |
D3D10/High Res/Widescreen Fix
Installing the Direct3D 10 renderer allows you to play the game in high-resolution, widescreen, and Direct3D 10. There's also a Direct3D 11 renderer, but currently no significant changes from D3D10 renderer. It is also worth noting that the DX10/11 renderer will not work with the 227 Old Unreal Patches.
High Resolution Textures
Replace the original textures with S3TC Textures and get amazing detail. Do not use these server-side.
High Resolution Skins
Replace the original skins with lore faithful High Resolution Skins
Mods
Various modifications, custom content such as characters, maps, plugins, and total-conversion mods can be downloaded and installed for Unreal. Like every game in the Unreal franchise, there's a ton of mods floating around the web on fansites like Oldunreal.
Maps
Maps are custom levels that are created using mod tools or editors.
- Unreal User Maps is a website hosted by Oldunreal. They host not only maps but the tools you'll need to make them.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\System[Note 1] |
Mac OS (Classic) | |
Linux | <path-to-game>\System |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/13250/pfx/[Note 2] |
- This game does not follow the XDG Base Directory Specification on Linux.
- Linux version uses a separate INI file called UnrealLinux.ini
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Save[Note 1] |
Mac OS (Classic) | |
Linux | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/13250/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video settings
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 16 | Versus |
||
Online play | 16 | Versus GameSpy services have been shut down;[1] see GameSpy for workarounds. |
- All official maps are designed for at most 16 players. However, dedicated servers can be set externally to have the max player limit at 32
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 7777 |
UDP | 7777 |
- Universal Plug and Play (UPnP) support status is unknown.
- This is the default port used. It can be changed externally by the user
Issues fixed
Game crashes with a General Protection Fault upon start-up
Add Unreal.exe to your DEP exceptions list[citation needed] |
---|
GUI scaling issues
Use Peixoto's patch[citation needed] |
---|
Restore 3D sound
Use OpenAL Soft[2] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 6, 7, 8, 9, 10, 11 | Not included with original release. 6 was added in via Patch v216. 7 was added via Patch v226 and replaced Direct3D 6 support. To add in Direct3D 8 and 9 support, the OldUnreal 227 Patch is required. For Direct3D 10 and 11 support, see D3D10/High Res/Widescreen Fix. |
OpenGL | 1.2 | Since patch v216. OldUnreal 227 Patch adds OpenGL 2.0 support. |
Glide | 2.4 | |
Software renderer |
Executable | PPC | 16-bit | 32-bit | 64-bit | Notes |
---|---|---|---|---|---|
Windows | |||||
Linux | |||||
Mac OS (Classic) |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Galaxy Audio, FMOD, OpenAL | The OldUnreal 227 Patch is required for FMOD and OpenAL. FMOD is used for music, while OpenAL for sound effects. |
Interface | SDL | SDL is for Linux only. It uses the V1 series. |
Multiplayer | GameSpy |
Running native Linux version
The fastest way possible to run the game on Linux natively is to use one of the Lutris scripts along with Arch Fix one, which fixes the audio issue and for open source GPU drivers it sets the Mesa compatibility to 1999. The script uses OldUnreal's Linux build which can be acquired only by installing the patch through Wine, but in Lutris case it is not necessary as it's included in their repository.
However, as the description notes, you must change the FMODDevices
to 27 in [ALAudio.ALAudioSubsystem]
section in UnrealLinux.ini (Located in System folder) when you change the settings in-game. If the music does not work, get the 32-bit esound package (Sometimes it can be called esd) from the package manager or download one, run esd in Terminal once, then change FMODOutput
to ESD in the same section.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 | 98, ME, 2000, XP |
Processor (CPU) | Intel Pentium/MMX 200 MHz | Intel Pentium II 400 MHz |
System memory (RAM) | 16 MB | 128 MB |
Hard disk drive (HDD) | 100 MB | 630 MB |
Video card (GPU) | 2 MB of VRAM DirectX 5 compatible | 12 MB of VRAM DirectX 7 compatible |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (13250) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.