Difference between revisions of "Turbo Overkill"
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(→API: Adjust API: tested with RTSS: game uses D3D11 by default, no in-game option to set it to D3D12 and no public official advice from the developers to do so through a command line argument. so according to PCGW guidelines only D3D11 should be mentioned here) |
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{{Infobox game/row/publisher|Apogee Entertainment}} | {{Infobox game/row/publisher|Apogee Entertainment}} | ||
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− | {{Infobox game/row/engine|Unity|build=2021.3.11}} | + | {{Infobox game/row/engine|Unity 2021|build=2021.3.11}} |
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|EA}} | {{Infobox game/row/date|Windows|EA}} |
Revision as of 16:34, 2 February 2023
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
This product is unreleased but remains under active development - information may change frequently and could be outdated or irrelevant.
Developers | |
---|---|
Trigger Happy Interactive | |
Publishers | |
Apogee Entertainment | |
Engines | |
Unity 2021[Note 1] | |
Release dates | |
Windows | Early access |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Perspectives | First-person |
Genres | FPS |
Themes | Cyberpunk |
Turbo Overkill is a singleplayer first-person FPS game.
General information
- Publisher Discord server
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
Availability
- A free demo version is available on Steam and GOG.com.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\SOFTWARE\Trigger Happy Interactive\Turbo Overkill |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1328350/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\AppData\LocalLow\Trigger Happy Interactive\Turbo Overkill\Saves |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1328350/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Up to 32:9 aspect ratio. | ||
4K Ultra HD | |||
Field of view (FOV) | Can be set separately for vehicles (0-150), weapon (0-120) and general FOV (0-150). | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | No option to adjust it in-game | ||
Anti-aliasing (AA) | TAA (with adjustable blending, jitter spread and sharpness sliders), SMAA, FXAA or Off. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | On/Off toggle. | ||
60 FPS and 120+ FPS | 30, 60, 144 or 165 FPS caps are possible. Can choose None for uncapped framerate. | ||
High dynamic range display (HDR) | On/Off toggle. | ||
Ray tracing (RT) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Separately for movement, action, weapon select and weapon groups. | |
Mouse acceleration | Regular and Raw options available. | |
Mouse sensitivity | Aim sensitivity for X- and Y-axis can be separately adjusted (sliders: 0-40). | |
Mouse input in menus | ||
Mouse Y-axis inversion | Named under Invert Y aim. | |
Controller | ||
Controller support | Uses same settings as mouse and keyboard. | |
Full controller support | Simulates a mouse in the main menu. | |
Controller remapping | Separately for movement, action, weapon select and weapon groups. | |
Controller sensitivity | Aim sensitivity for X- and Y-axis can be separately adjusted (sliders: 0-40). | |
Controller Y-axis inversion | Named under Invert Y aim. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Master, Sound FX, Voice and Music have separate volume sliders available (0-10). Low health FX has an on/off toggle. | |
Surround sound | ||
Subtitles | On/Off toggle. | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Input | XInput |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 10 |
Processor (CPU) | 2 GHz Quad Core | 3 GHz 8-Core |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 5 GB | |
Video card (GPU) | Nvidia GeForce GTX 970 AMD Radeon R9 390X DirectX 10 compatible | Nvidia GeForce RTX 3050 AMD Radeon RX 6500 XT |
- A 64-bit operating system is required.
Notes
- ↑ Unity 2021 engine build: 2021.3.11
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1328350/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1328350) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.