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Difference between revisions of "Tonight We Riot"

From PCGamingWiki, the wiki about fixing PC games
m (Add XDG and extra FPS information)
(Use XDG_CONFIG_HOME for paths, update VSync/graphics APi info and add Wayland issue)
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===Configuration file(s) location===
 
===Configuration file(s) location===
 
{{Game data|
 
{{Game data|
{{Game data/config|Windows|{{p|hkcu}}\Software\Pixel Pushers Union 512\Tonight We Riot\}}
+
{{Game data/config|Windows|{{P|hkcu}}\Software\Pixel Pushers Union 512\Tonight We Riot\}}
 
{{Game data/config|OS X|}}
 
{{Game data/config|OS X|}}
{{Game data/config|Linux|{{p|linuxhome}}/.config/unity3d/Pixel Pushers Union 512/Tonight We Riot/prefs}}
+
{{Game data/config|Linux|{{P|xdgconfighome}}/unity3d/Pixel Pushers Union 512/Tonight We Riot/prefs}}
 
}}
 
}}
 
{{XDG|true}}
 
{{XDG|true}}
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===Save game data location===
 
===Save game data location===
 
{{Game data|
 
{{Game data|
{{Game data/saves|Windows|{{p|hkcu}}\Software\Pixel Pushers Union 512\Tonight We Riot\}}
+
{{Game data/saves|Windows|{{P|hkcu}}\Software\Pixel Pushers Union 512\Tonight We Riot\}}
 
{{Game data/saves|OS X|}}
 
{{Game data/saves|OS X|}}
{{Game data/saves|Linux|{{p|linuxhome}}/.config/unity3d/Pixel Pushers Union 512/Tonight We Riot/prefs}}
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{{Game data/saves|Linux|{{P|xdgconfighome}}/unity3d/Pixel Pushers Union 512/Tonight We Riot/prefs}}
 
}}
 
}}
  
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|antialiasing              = n/a
 
|antialiasing              = n/a
 
|antialiasing notes        =  
 
|antialiasing notes        =  
|vsync                      = true
+
|vsync                      = always on
 
|vsync notes                = Can't be disabled on Windows with Direct3D 11 mode (forcing it off in NVIDIA Control Panel has no effect).
 
|vsync notes                = Can't be disabled on Windows with Direct3D 11 mode (forcing it off in NVIDIA Control Panel has no effect).
 
|60 fps                    = true
 
|60 fps                    = true
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|upnp =  
 
|upnp =  
 
}}
 
}}
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==Issues unresolved==
 +
===Game not starting on Wayland===
 +
{{ii}} Start the game with the {{code|SDL_VIDEODRIVER=x11}} environment variable set.
  
 
==Other information==
 
==Other information==
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|directdraw versions    =  
 
|directdraw versions    =  
 
|directdraw notes      =  
 
|directdraw notes      =  
|opengl versions        = 3.3
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|opengl versions        = 3.2
|opengl notes          =  
+
|opengl notes          = Confirmed for Linux version (using some Mesa OpenGL version override tricks).
 
|glide versions        =  
 
|glide versions        =  
 
|glide notes            =  
 
|glide notes            =  
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|metal support          =  
 
|metal support          =  
 
|metal support notes    =  
 
|metal support notes    =  
|vulkan versions        =  
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|vulkan versions        = hackable
|vulkan notes          =  
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|vulkan notes          = Can be enabled using the {{code|-force-vulkan}} [[Glossary:Command line arguments|command line argument]]. Confirmed for Linux version.
 
|dos modes              =  
 
|dos modes              =  
 
|dos modes notes        =  
 
|dos modes notes        =  

Revision as of 10:58, 3 May 2021

This page is a stub: it lacks content and/or basic article components. You can help to expand this page by adding an image or additional information.
Tonight We Riot
Tonight We Riot cover
Developers
Pixel Pushers Union 512
Publishers
Means Interactive
Engines
Unity 2017[Note 1]
Release dates
Windows May 8, 2020
macOS (OS X) May 8, 2020
Linux May 8, 2020
Taxonomy
Modes Singleplayer, Multiplayer
Perspectives Scrolling
Controls Direct control
Genres Brawler
Art styles Pixel art
Tonight We Riot on HowLongToBeat
Tonight We Riot on IGDB
Tonight We Riot on MobyGames

General information

GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
GOG.com
DRM-free
Windows
macOS (OS X)
Linux
itch.io
DRM-free
Windows
macOS (OS X)
Linux
Steam
Icon overlay.png
Windows
macOS (OS X)
Linux

Game data

Configuration file(s) location

System Location
Windows HKEY_CURRENT_USER\Software\Pixel Pushers Union 512\Tonight We Riot\
macOS (OS X)
Linux $XDG_CONFIG_HOME/unity3d/Pixel Pushers Union 512/Tonight We Riot/prefs
This game follows the XDG Base Directory Specification on Linux.

Save game data location

System Location
Windows HKEY_CURRENT_USER\Software\Pixel Pushers Union 512\Tonight We Riot\
macOS (OS X)
Linux $XDG_CONFIG_HOME/unity3d/Pixel Pushers Union 512/Tonight We Riot/prefs

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Video

Video settings
Video settings

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
4K Ultra HD
The videos are ih a 1080p resolution.
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Used instead of exclusive fullscreen.
Anisotropic filtering (AF)
Anti-aliasing (AA)
Vertical sync (Vsync)
Can't be disabled on Windows with Direct3D 11 mode (forcing it off in NVIDIA Control Panel has no effect).
60 FPS and 120+ FPS
No limit when VSync can be forcefully disabled.
High dynamic range display (HDR)
See the glossary page for potential alternatives.
The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.

Input

Controls
Controls

Audio

Audio settings
Audio settings

Audio feature State Notes
Separate volume controls
Music, SFX
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Language selection
Language selection
Language UI Audio Sub Notes
English
French
German
Japanese
Brazilian Portuguese
Russian
Latin American Spanish

Network

Multiplayer types

Type Native Players Notes
Local play
2 Co-op
LAN play
Online play

Issues unresolved

Game not starting on Wayland

Start the game with the {{{1}}} environment variable set.

Other information

API

Technical specs Supported Notes
Direct3D 11
OpenGL 3.2 Confirmed for Linux version (using some Mesa OpenGL version override tricks).
Vulkan
Can be enabled using the -force-vulkan command line argument. Confirmed for Linux version.
Executable 32-bit 64-bit Notes
Windows
macOS (OS X)
Linux

Middleware

Middleware Notes
Input Rewired

System requirements

Windows
Minimum
Operating system (OS) 7
Processor (CPU) Intel Core i5
System memory (RAM) 4 GB
Hard disk drive (HDD) 2 GB
Video card (GPU) Intel HD Graphics 4000
DirectX 11 compatible
macOS (OS X)
Minimum
Operating system (OS) 10.11
Processor (CPU) 1.8 GHz Dual Core
System memory (RAM) 4 GB
Hard disk drive (HDD) 2 GB
Video card (GPU) OpenGL 3.3 compatible
A 64-bit operating system is required.
Linux
Minimum
Operating system (OS) Ubuntu 16.04
Processor (CPU) Intel Core i3-530
System memory (RAM) 4 GB
Hard disk drive (HDD) 2 GB
Video card (GPU) OpenGL 3.3 compatible
A 64-bit operating system is required.


Notes

  1. Unity engine build: 2017.4.36f1[1]

References

  1. Verified by User:Baronsmoki on 2021-04-30