Difference between revisions of "Tonight We Riot"
From PCGamingWiki, the wiki about fixing PC games
m (Add XDG and extra FPS information) |
(Use XDG_CONFIG_HOME for paths, update VSync/graphics APi info and add Wayland issue) |
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===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/config|Windows|{{ | + | {{Game data/config|Windows|{{P|hkcu}}\Software\Pixel Pushers Union 512\Tonight We Riot\}} |
{{Game data/config|OS X|}} | {{Game data/config|OS X|}} | ||
− | {{Game data/config|Linux|{{ | + | {{Game data/config|Linux|{{P|xdgconfighome}}/unity3d/Pixel Pushers Union 512/Tonight We Riot/prefs}} |
}} | }} | ||
{{XDG|true}} | {{XDG|true}} | ||
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===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/saves|Windows|{{ | + | {{Game data/saves|Windows|{{P|hkcu}}\Software\Pixel Pushers Union 512\Tonight We Riot\}} |
{{Game data/saves|OS X|}} | {{Game data/saves|OS X|}} | ||
− | {{Game data/saves|Linux|{{ | + | {{Game data/saves|Linux|{{P|xdgconfighome}}/unity3d/Pixel Pushers Union 512/Tonight We Riot/prefs}} |
}} | }} | ||
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|antialiasing = n/a | |antialiasing = n/a | ||
|antialiasing notes = | |antialiasing notes = | ||
− | |vsync = | + | |vsync = always on |
|vsync notes = Can't be disabled on Windows with Direct3D 11 mode (forcing it off in NVIDIA Control Panel has no effect). | |vsync notes = Can't be disabled on Windows with Direct3D 11 mode (forcing it off in NVIDIA Control Panel has no effect). | ||
|60 fps = true | |60 fps = true | ||
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|upnp = | |upnp = | ||
}} | }} | ||
+ | |||
+ | ==Issues unresolved== | ||
+ | ===Game not starting on Wayland=== | ||
+ | {{ii}} Start the game with the {{code|SDL_VIDEODRIVER=x11}} environment variable set. | ||
==Other information== | ==Other information== | ||
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|directdraw versions = | |directdraw versions = | ||
|directdraw notes = | |directdraw notes = | ||
− | |opengl versions = 3. | + | |opengl versions = 3.2 |
− | |opengl notes = | + | |opengl notes = Confirmed for Linux version (using some Mesa OpenGL version override tricks). |
|glide versions = | |glide versions = | ||
|glide notes = | |glide notes = | ||
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|metal support = | |metal support = | ||
|metal support notes = | |metal support notes = | ||
− | |vulkan versions = | + | |vulkan versions = hackable |
− | |vulkan notes = | + | |vulkan notes = Can be enabled using the {{code|-force-vulkan}} [[Glossary:Command line arguments|command line argument]]. Confirmed for Linux version. |
|dos modes = | |dos modes = | ||
|dos modes notes = | |dos modes notes = |
Revision as of 10:58, 3 May 2021
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Developers | |
---|---|
Pixel Pushers Union 512 | |
Publishers | |
Means Interactive | |
Engines | |
Unity 2017[Note 1] | |
Release dates | |
Windows | May 8, 2020 |
macOS (OS X) | May 8, 2020 |
Linux | May 8, 2020 |
Taxonomy | |
Modes | Singleplayer, Multiplayer |
Perspectives | Scrolling |
Controls | Direct control |
Genres | Brawler |
Art styles | Pixel art |
General information
Availability
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\Software\Pixel Pushers Union 512\Tonight We Riot\ |
macOS (OS X) | |
Linux | $XDG_CONFIG_HOME/unity3d/Pixel Pushers Union 512/Tonight We Riot/prefs |
- This game follows the XDG Base Directory Specification on Linux.
Save game data location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\Software\Pixel Pushers Union 512\Tonight We Riot\ |
macOS (OS X) | |
Linux | $XDG_CONFIG_HOME/unity3d/Pixel Pushers Union 512/Tonight We Riot/prefs |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | The videos are ih a 1080p resolution. | ||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | Used instead of exclusive fullscreen. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | Can't be disabled on Windows with Direct3D 11 mode (forcing it off in NVIDIA Control Panel has no effect). | ||
60 FPS and 120+ FPS | No limit when VSync can be forcefully disabled. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | See the glossary page for potential workarounds. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, SFX | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Japanese | ||||
Brazilian Portuguese | ||||
Russian | ||||
Latin American Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Co-op |
||
LAN play | ||||
Online play |
Issues unresolved
Game not starting on Wayland
- Start the game with the
{{{1}}}
environment variable set.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 | |
OpenGL | 3.2 | Confirmed for Linux version (using some Mesa OpenGL version override tricks). |
Vulkan | Can be enabled using the -force-vulkan command line argument. Confirmed for Linux version. |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
Middleware
Middleware | Notes | |
---|---|---|
Input | Rewired |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 7 | |
Processor (CPU) | Intel Core i5 | |
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | Intel HD Graphics 4000 DirectX 11 compatible |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.11 | |
Processor (CPU) | 1.8 GHz Dual Core | |
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | OpenGL 3.3 compatible |
- A 64-bit operating system is required.
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | Ubuntu 16.04 | |
Processor (CPU) | Intel Core i3-530 | |
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | OpenGL 3.3 compatible |
- A 64-bit operating system is required.
Notes
References
- ↑ Verified by User:Baronsmoki on 2021-04-30