Key points
- There are two different versions of Double Agent. Version 1 was made by Ubisoft Milan and Ubisoft Shanghai for PC, Xbox 360 and PlayStation 3. Version 2 was made by Ubisoft Montreal for Xbox, PlayStation 2, GameCube and Wii. Games share the same general plot, but feature different storylines, plot twists and levels. Games also run on different engines; Version 1 has a more modern engine, while Version 2 is closer to the first two games in the series.[1]
- Online services were shut down on November 19, 2018.[2]
- Game is filled with many game breaking bugs that were never patched; crashes when loading or saving game, broken light rendering, broken input during mini-games, player getting stuck on terrain, etc.
- The soundtrack is available for free at composer's website.
General information
- Ubisoft game page
- Official Forum
- Splinter Cell Wiki
- Steam Community Discussions
Availability
Essential improvements
Skip intro videos
Adjust videos folder[4]
|
- Move/delete/rename
<path-to-game>\SCDA-Offline\System\Videos\Ubilogo.bik .
- To skip menu intros, replace
menu and menus_01menu (in the same folder) with another shorter clip such as Pause.bik . This step is optional.
|
Patches
- The patch required for multiplayer is not included in the Steam version.
- Only patch 1.02a is required. Patches can be found here.
Game data
Configuration file(s) location
- Single player settings are in
<path-to-game>\SCDA-Offline\System\SplinterCell4.ini
- Multiplayer settings are in
<path-to-game>\SCDA-Online\System\Default.ini
Save game data location
Video settings
Template:Video settings
Edit SplinterCell4.ini/Default.ini[6]
|
- Go to the configuration file(s) location.
- Open
SplinterCell4.ini (single player) or Default.ini (multiplayer).
- Find the section
[WinDrv.WindowsClient] .
- There you'll find 2 lines:
FullscreenViewportX = and FullscreenViewportY = . Replace with your desired resolution.
- Change the FOV. See Field of view (FOV).
|
Edit SplinterCell4User.ini[6]
|
- Go to the configuration file(s) location.
- Open
SplinterCell4User.ini .
- Find a section
[Engine.PlayerController] .
- There you'll find 2 lines:
DesiredFOV=75.0
DefaultFOV=75.0
- Change them to desired fov (91.3154482287 is advised for 16:9 displays and 85.2812718522 for 16:10 ones)
Notes
- This solution is single player only. No known method exists for multiplayer.
|
Input settings
Template:Input settings
Disable mouse acceleration[citation needed]
|
- Open your configuration file, and look for
[Init] section
- Set
UseDIMouse to True.
Notes
- Using Direct Mouse Input will invert Mouse Y axis. Open
SplinterCell4User and set bInvertMouseUp=True to solve this while in-game. Menu will still be inverted though.
|
Audio settings
Template:Audio settings
Localizations
Network
Multiplayer types
Type |
Native |
Players |
Notes |
Local play |
|
PS2/Xbox version only.[8] |
LAN play |
| 6 |
Tunngle is recommended for LAN matches |
Online play |
| 6 |
Online services are online but only accessible after manually installing Patch 1.02a.
It is recommended to use existing Steam Groups to find other players (does not require game purchase through Steam). |
Issues unresolved
Game crashes with a runtime error
- Game may often crash on saving and loading screens, as well as upon being maximized from the taskbar. Usually, it is followed by a C++ runtime error. A save file may be unusable and game will crash everytime when trying to load it. Similarly, a game may always crash when trying to save after a particular point, forcing the player to replay the level.[4]
Light rendering bug
- Lights start to render only when player is very close and also turn on/off when rotating the camera.
Instructions][9]
|
- Go to the configuration file(s) location.
- Open
SplinterCell4.ini with a text editor and change the following variables to these values:
ShadowTurnOffDegree = 0
PermeatingLightCutOff = False
Notes
- This doesn't solve the issue completely, some lights can still turn on/off at certain angles.
|
Broken controls during safe cracking and mine assembly
- During safe cracking or mine assembly minigames the game does not react to player input.
Instructions[4]
|
- Hold the left or right movement key and scroll up/down with your mouse wheel until the game starts accepting input.
|
Broken input when typing profile name
- If the player changes controls and tries to make a new profile, the letters will not match key input.
Instructions[4]
|
- In the controls menu reset the controls to default values.
|
Blurry screen during first person view
- When player controls the character in first person view during two short interactive cutscenes, the screen turns very blurry.[4]
Pause menu letters and elements appear during gameplay
- During gameplay sometimes some letters or other element from the pause menu shortly appear on screen.[4]
Enemies releasing steam
- Sometimes when an enemy is shot, kicked or put on floor after being carried they start releasing steam that can hurt the player.[4]
Enemies respawn after being killed
- In Kinshasa (Part 2) some enemies in the streets near the buses keep respawning after being killed.
Issues fixed
Game crashes on startup
Alternative fix[10]
|
- Right-click
<path-to-game>/SCDA-Offline/System/SplinterCell4.exe and select Properties.
- In compatibility settings disable visual themes and disable desktop composition.
|
Emile Dufraisne's bedroom bug
- In JBA headquarters a door in Emile's office leading to his bedroom cannot be opened, as the "Open door" action prompt disappears too quickly. If the player manages to enter the room following Emile, they will not be able to exit if Emile stays in the room.
This bug is fixed in later missions that are set in JBA headquarters, so player can enter then.[4]
|
Game hangs after defusing the bomb in JBA headquarters
- Game may "freeze" after defusing the bomb when a in-game cutscene should start. This happens when playing at 16:9 resolution.
Instructions][4]
|
- Before defusing the bomb switch to 4:3 or 16:10 resolution in the display options menu.
|
Coast guard gets stuck in the door on Cozumel
- This bug occurs while the game is set not to remove certain environment objects when Environment Detail option is set to "High". Mistakenly, the door appears to be one of those objects.
Set Environment Detail to Low in display options[citation needed]
|
Kinshasa (Part 2) map is too bright
- Kinshasa (Part 2) map becomes excessively bright when user sets
SimpleShader
option to False in game's configuration file to improve visual quality.
Set HDR Rendering to Off in display options[citation needed]
|
Enhanced night vision goggles show black screen with gray stripes
Edit the map files to disable enhanced night vision and revert back to standard night vision[citation needed]
|
- Go to
<path-to-game>\SCDA-Offline\Maps .
- Open the following map files:
00_HQ_05.ini
00_HQ_05_B.ini
01_Intro.ini
03_Okhotsk_01.ini
03_Okhotsk_02.ini
04_Hotel.ini
05_Cozumel_01.ini
05_Cozumel_02.ini
07_Kinshasa00.ini
07_Kinshasa01.ini
07_kinshasa02.ini
10_newyork_02.ini
- Find all the lines reading
bEnhanceNightVision=true and change true to false .
|
Character moves by himself
Disable controller input[citation needed]
|
- Open the configuration file
- Look for
[WinDrv.WindowsClient] section and set UseJoystick=False
|
Run the game at screen refresh rate
- Game may default monitor refresh rate to 60 Hz, resulting in reduced smoothness and possible screen-tearing even if internal GPU render is at 100 FPS.
Set screen refresh rate[citation needed]
|
- Install Special K by following the Special K Unofficial Guide. Manual local installation may work better.
- Start the game once and close it to allow the configuration file of Special K to be created.
- Open
<path-to-game>\SCDA-Offline\System\d3d9.ini or %USERPROFILE%\Documents\My Mods\SpecialK\Profiles\SplinterCell4.exe\SpecialK.ini depending on the installation method you used.
- Change
RefreshRate=-1 to RefreshRate=0 under [Render.FrameRate] .
|
You can also fix refresh rate by using window mode
https://www.pcgamingwiki.com/wiki/Tom_Clancy%27s_Splinter_Cell:_Double_Agent#Windowed
Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
9 |
|
Executable |
32-bit |
64-bit |
Notes |
Windows |
|
|
|
Middleware
|
Middleware |
Notes |
Audio |
DirectSound3D |
|
System requirements
Windows |
|
Minimum |
Recommended |
Operating system (OS) |
XP | |
Processor (CPU) |
Intel Pentium 4 3 GHz AMD Athlon 3000 |
Intel Pentium 4 3.5 GHz AMD Athlon 3500 |
System memory (RAM) |
1 GB |
1.5 GB |
Hard disk drive (HDD) |
8 GB | |
Video card (GPU) |
ATI Radeon X1300 (Single-player) / X1300 (Multi-player) Nvidia Geforce 6200 (Single-player) / 6600 (Multi-player) 128 MB of VRAM DirectX 9.0c compatible Shader model 3.0 support |
ATI Radeon X1900 Nvidia Geforce 7900 256 MB of VRAM |
Notes
References