Difference between revisions of "Titan Souls"
From PCGamingWiki, the wiki about fixing PC games
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Revision as of 14:52, 28 November 2021
Developers | |
---|---|
Acid Nerve | |
Publishers | |
Devolver Digital | |
Release dates | |
Windows | April 14, 2015 |
macOS (OS X) | April 14, 2015 |
Reception | |
Metacritic | 74 |
OpenCritic | 75 |
IGDB | 72 |
Key points
- Game utilizes controller's analog sticks for movement and aiming. As mouse isn't supported, playing with keyboard limits controlling to 8-directional digital one, making controller highly recommended.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GOG.com | Digital Special Edition also available. | |||
Humble Store | Special Edition also available. | |||
Steam |
- Original prototype and demo available.
Version differences
- Special Edition, Digital Special Edition and Collector's Edition are identical and all contain a digital artbook, world map, full original soundtrack and desktop backgrounds.
- Only GOG.com offers upgrade for regular version, eveywhere else it's required to buy whole Special/Collector's Edition to get the content.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\data\config.txt[Note 1] <path-to-game>\data\control.xml[Note 1] |
macOS (OS X) | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/297130/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\data\SAVE\[Note 1] |
macOS (OS X) | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/297130/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Supports up to 2560x1440. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | |||
60 FPS | |||
120+ FPS | Frame rate is capped at 60 FPS. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | See the glossary page for potential workarounds. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | Mouse can't be used with the game at all. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Recommended due to analog input. XInput and known DirectInput controllers. |
|
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Button prompts | ||
Controller hotplugging | May not always work, especially with XInput controllers.[1] | |
Haptic feedback | XInput only, adjustable. | |
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music and SFX | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
- Also includes games own fictional language.
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Arabic | Fan-translation (Eternal Dream Arabization). | |||
French | ||||
German | ||||
Hungarian | Fan translation. | |||
Brazilian Portuguese | ||||
Russian | Fan Translation by «ENPY Studio» | |||
Spanish |
Issues fixed
Controller not working
XInput controller[citation needed] |
---|
|
- Game uses SDL2 API for game controllers. If you are using controller which doesn't work, it's most likely because it's not on the list and needs to be added.
Other controllers[citation needed] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
OpenGL |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) |
Middleware
Middleware | Notes | |
---|---|---|
Audio | OpenAL | |
Input | SDL2 |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | Vista, 7, 8 | |
Processor (CPU) | Intel Core i5 2.0 GHz | |
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 400 MB | |
Video card (GPU) | 1 GB of VRAM DirectX 10 compatible |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.9+ | |
Processor (CPU) | Intel Core i5 2.0 GHz | |
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 400 MB | |
Video card (GPU) | 1 GB of VRAM |
Notes
- ↑ 1.0 1.1 1.2 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/297130/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (297130) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Marioysikax on May 15, 2016