Difference between revisions of "The Gladiators: Galactic Circus Games"
From PCGamingWiki, the wiki about fixing PC games
Dreamwalker (talk | contribs) (Created page with some basic information.) |
(Added a few video info and a fix for the launch errors) |
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|igdb = the-gladiators-galactic-circus-games | |igdb = the-gladiators-galactic-circus-games | ||
|lutris = | |lutris = | ||
− | |mobygames = | + | |mobygames = 13063 |
|strategywiki = | |strategywiki = | ||
|wikipedia = The_Gladiators:_Galactic_Circus_Games | |wikipedia = The_Gladiators:_Galactic_Circus_Games | ||
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|ultrawidescreen wsgf award = | |ultrawidescreen wsgf award = | ||
|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
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|widescreen resolution notes= | |widescreen resolution notes= | ||
|multimonitor = unknown | |multimonitor = unknown | ||
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|upscaling tech = | |upscaling tech = | ||
|upscaling notes = | |upscaling notes = | ||
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|vsync notes = | |vsync notes = | ||
− | |60 fps = | + | |60 fps = true |
|60 fps notes = | |60 fps notes = | ||
− | |120 fps = | + | |120 fps = true |
− | |120 fps notes = | + | |120 fps notes = Without VSync, frame rate is uncapped.<ref name="Eddmanx_28092023">{{Refcheck|user=Eddmanx|date=2023-09-28}}</ref> |
|hdr = false | |hdr = false | ||
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+ | }} | ||
+ | |||
+ | ==Issues fixed== | ||
+ | ==="Exception EDirectX8InitFailed" and "Exception EAccessViolation" errors at launch=== | ||
+ | {{Fixbox|description=Provide [https://community.pcgamingwiki.com/files/file/3-direct3d-retained-mode-dll-d3drmdll/ D3DRm.dll] and apply [[DgVoodoo_2#DirectX_8|dgvoodoo2]]||fix= | ||
}} | }} | ||
Revision as of 19:17, 28 September 2023
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Developers | |
---|---|
Eugen Systems | |
Publishers | |
Arxel Tribe | |
Tri Synergy | |
Release dates | |
Windows | October 20, 2002 |
Reception | |
Metacritic | 72 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Bird's-eye view |
Controls | Point and select |
Genres | Strategy |
Themes | Sci-fi |
The Gladiators: Galactic Circus Games is a real-time strategy game developed by Eugen Systems and released in 2002.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Requires serial number to install. Play disc must be inserted to play. |
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | None |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows |
Save game data location
System | Location |
---|---|
Windows |
Save game cloud syncing
- No save game cloud syncing information; you can edit this page to add it.
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS and 120+ FPS | Without VSync, frame rate is uncapped.[1] | ||
High dynamic range display (HDR) | |||
Ray tracing (RT) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | 16 | |||
Online play | 16 |
Issues fixed
"Exception EDirectX8InitFailed" and "Exception EAccessViolation" errors at launch
Provide D3DRm.dll and apply dgvoodoo2 |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 98, Me, 2000, XP | |
Processor (CPU) | Pentium II or AMD K6-2 350 MHz |
|
System memory (RAM) | 128 MB | |
Hard disk drive (HDD) | 1 GB | |
Video card (GPU) | 3D Accelerator 16 MB of VRAM DirectX 8 compatible |
References
- ↑ Verified by User:Eddmanx on 2023-09-28