Talk:Cyberpunk 2077
- (cur prev topic) 16:43, 18 March 2024 . . Mirh (talk | contribs) commented on "HUD distortion" (Everybody is always quick to disable blurring, distortions and aberrations for 3D (despite the fact that it's not 2011 anymore and they f...) . . +1,272β
- (cur prev topic) 15:48, 30 September 2023 . . Aemony (talk | contribs) commented on "Better "No Intro"" (Thanks, I've added the mod to the section as well. Seems to work fine with latest version of the game.) . . +102β
- (cur prev topic) 14:27, 30 September 2023 . . Leruty (talk | contribs) commented on "Better "No Intro"" (IΒ΄m talking about this one: https://www.nexusmods.com/cyberpunk2077/mods/533 Using it myself, easier and faster install than the linked m...) . . +145β
- (cur prev topic) 01:15, 15 September 2021 . . 45.173.103.161 (talk) commented on "Button ID for side mouse buttons?" (mouse4) . . +6β
- (cur prev topic) 17:39, 24 August 2021 . . Azulath (talk | contribs) commented on "*.ini changes" (I have noticed that 3221225472 Bytes for BottomLevelCache exceeds the maximum of said cache. It has a maximum of 1024 MiB + 1023 MiB whic...) . . +158β
- (cur prev topic) 20:19, 30 May 2021 . . Azulath (talk | contribs) commented on "*.ini changes" (I wasn't logged in when I created this post. Is it possible to adjust it after having posted it?) . . +96β
- (cur prev topic) 20:16, 30 May 2021 . . 178.114.188.88 (talk) commented on "*.ini changes" (In order to optimise CP2077 I added these changes to my ini file: [code] [RayTracing/BottomLevelCache] Budget = 3221225472 [RayTracing] G...) . . +1,307β
- (cur prev topic) 16:04, 5 January 2021 . . Aemony (talk | contribs) commented on "Slow Hard Drive Mode" (No idea. I've added a [citation needed] tag to the end of the sentence.) . . +71β
- (cur prev topic) 10:27, 5 January 2021 . . Azulath (talk | contribs) edited a post on "Slow Hard Drive Mode" . . +11β
- (cur prev topic) 10:27, 5 January 2021 . . Azulath (talk | contribs) commented on "Slow Hard Drive Mode" (https://www.pcgamingwiki.com/wiki/Cyberpunk_2077#Slow_hard_drive_mode) . . +69β
- (cur prev topic) 20:29, 2 January 2021 . . Azulath (talk | contribs) commented on "Increase RT cache" (Thanks, I will have a look at those when I find some timeΒ :-)) . . +61β
- (cur prev topic) 16:41, 24 December 2020 . . 103.79.248.90 (talk) commented on "Increase RT cache" (try GeometryUpdateBufferSizeMB and ScratchBufferSizeMB) . . +54β
- (cur prev topic) 20:29, 20 December 2020 . . Azulath (talk | contribs) commented on "Increase RT cache" (Thanks, but this is something different. I'm not changing the memorypoolbudgets.csv file but I'm creating a new one which uses existing i...) . . +149β
- (cur prev topic) 16:36, 20 December 2020 . . Deton24 (talk | contribs) edited a post on "Increase RT cache" . . +49β
- (cur prev topic) 16:36, 20 December 2020 . . Deton24 (talk | contribs) edited a post on "Increase RT cache" . . -2β
- (cur prev topic) 16:36, 20 December 2020 . . Deton24 (talk | contribs) commented on "Increase RT cache" (Be aware that memorypoolbudgets.csv is planned to be deleted with patch 1.05. Alternatively this tool will still support it afterwards, b...) . . +214β
- (cur prev topic) 21:36, 17 December 2020 . . Azulath (talk | contribs) commented on "Increase RT cache" (Since CP2077 doesn't have an integrated benchmark it is harder to make any assumptions. I seemed like it allocated more VRAM than before...) . . +393β
- (cur prev topic) 19:46, 17 December 2020 . . Deton24 (talk | contribs) commented on "Increase RT cache" (Any performance gain?) . . +21β
- (cur prev topic) 18:41, 17 December 2020 . . 79.67.8.173 (talk) commented on "Button ID for side mouse buttons?" (I tried button IDs and IK_Mouse4 worked, was expecting it to be SideMouse or ThumbMouse of something bc the other mouse IDs use words but...) . . +149β
- (cur prev topic) 18:13, 17 December 2020 . . 79.67.8.173 (talk) commented on "Button ID for side mouse buttons?" (I want to use one of the side buttons to dodge, but I can't figure out what the game calls the side buttons internally. I tried rebinding...) . . +253β
- (cur prev topic) 20:56, 16 December 2020 . . Azulath (talk | contribs) edited a post on "Increase RT cache" . . +2β
- (cur prev topic) 20:49, 16 December 2020 . . Azulath (talk | contribs) commented on "Increase RT cache" (Based on Infogram1's INI dump I went ahead and adjusted the cache like so: [RayTracing/BottomLevelCache] Budget = 3221225472 EvictAgeLimi...) . . +433β
- (cur prev topic) 17:39, 16 December 2020 . . 2a02:8071:2ca7:8e00:fdab:27c7:3d8a:2628 (talk) commented on "Controller Deadzone" (The game settings provide settings for inner and outer deadzones, which is really neet in theory. However, my inner deadzone is HUGE, eve...) . . +342β
- (cur prev topic) 19:03, 15 December 2020 . . Infogram1 (talk | contribs) commented on "Changing 'cvar' options without editing EXE" (When you say "create a new INI file...INI section is the section name of the setting" Do you mean that I should just create an .ini file...) . . +892β
- (cur prev topic) 18:24, 15 December 2020 . . 77.131.82.199 (talk) commented on "Changing 'cvar' options without editing EXE" (Especialy the first part [AI] CodeTweakActionsEnabled = true EnableLowFPSDetection = true LOD0BucketSize = 0 LOD0TickRate = 1 LOD1BucketS...) . . +366β
- (cur prev topic) 18:22, 15 December 2020 . . 77.131.82.199 (talk) commented on "Changing 'cvar' options without editing EXE" (Hi, What's this part doΒ ?) . . +27β
- (cur prev topic) 16:07, 15 December 2020 . . 87.214.13.180 (talk) restored a post on "Changing 'cvar' options without editing EXE" (undo hide) . . +513β
- (cur prev topic) 16:07, 15 December 2020 . . 87.214.13.180 (talk) hid a post on "Changing 'cvar' options without editing EXE" (IP) . . -513β
- (cur prev topic) 16:06, 15 December 2020 . . 87.214.13.180 (talk) commented on "Changing 'cvar' options without editing EXE" (Hi, quick question; When you say "create a new INI file...INI section is the section name of the setting" Do you mean that I should just...) . . +513β
- (cur prev topic) 01:52, 15 December 2020 . . 181.169.150.42 (talk) commented on "Changing 'cvar' options without editing EXE" (Is there a way to disable enemy health bar with some of these settings?) . . +71β
- (cur prev topic) 00:37, 14 December 2020 . . Infogram1 (talk | contribs) edited a post on "Changing 'cvar' options without editing EXE" . . 0β
- (cur prev topic) 00:37, 14 December 2020 . . Infogram1 (talk | contribs) edited a post on "Changing 'cvar' options without editing EXE" . . +1β
- (cur prev topic) 00:37, 14 December 2020 . . Infogram1 (talk | contribs) edited a post on "Changing 'cvar' options without editing EXE" . . +226β
- (cur prev topic) 20:18, 13 December 2020 . . Infogram1 (talk | contribs) edited a post on "Changing 'cvar' options without editing EXE" . . +304β
- (cur prev topic) 20:08, 13 December 2020 . . Infogram1 (talk | contribs) edited a post on "Changing 'cvar' options without editing EXE" . . +64β
- (cur prev topic) 20:08, 13 December 2020 . . Infogram1 (talk | contribs) edited a post on "Changing 'cvar' options without editing EXE" . . -8β
- (cur prev topic) 20:07, 13 December 2020 . . Infogram1 (talk | contribs) commented on "Changing 'cvar' options without editing EXE" (Figured a way to dump the string settings too, here's a more complete list of the settings: pastebin.com/HhHAafe6 Some neat settings to n...) . . +481β
- (cur prev topic) 18:52, 13 December 2020 . . Renderingfiend (talk | contribs) commented on "Changing 'cvar' options without editing EXE" (I'd uploaded the bin folder, but pcgamingwiki thinks I'm a bot, so I don't know how to post the link without it flagging it. If you'd rat...) . . +432β
- (cur prev topic) 16:14, 13 December 2020 . . Infogram1 (talk | contribs) commented on "Changing 'cvar' options without editing EXE" (Glad to hear, and it wasn't too hard to dump luckily, but isn't really that trivial neither, had to patch in a hook into the EXE so it'd...) . . +807β
- (cur prev topic) 14:21, 13 December 2020 . . Renderingfiend (talk | contribs) edited a post on "Changing 'cvar' options without editing EXE" . . +161β
- (cur prev topic) 13:40, 13 December 2020 . . Renderingfiend (talk | contribs) commented on "Changing 'cvar' options without editing EXE" (I can confirm that this does work, great find! I've changed a variety of ini settings with your info, and the command line parameters wor...) . . +378β
- (cur prev topic) 05:12, 13 December 2020 . . Infogram1 (talk | contribs) edited a post on "Changing 'cvar' options without editing EXE" . . 0β
- (cur prev topic) 03:23, 13 December 2020 . . Infogram1 (talk | contribs) edited a post on "Changing 'cvar' options without editing EXE" . . +141β
- (cur prev topic) 23:40, 12 December 2020 . . Infogram1 (talk | contribs) edited a post on "Changing 'cvar' options without editing EXE" . . 0β
- (cur prev topic) 23:35, 12 December 2020 . . Infogram1 (talk | contribs) commented on "Changing 'cvar' options without editing EXE" (I've also dumped a mostly complete list of the settings that can be changed thru INI files, not fully complete though since I couldn't fi...) . . +277β
- (cur prev topic) 21:08, 12 December 2020 . . Infogram1 (talk | contribs) edited a post on "Changing 'cvar' options without editing EXE" . . +64β
- (cur prev topic) 21:07, 12 December 2020 . . Infogram1 (talk | contribs) edited a post on "Changing 'cvar' options without editing EXE" . . +1β
- (cur prev topic) 21:07, 12 December 2020 . . Infogram1 (talk | contribs) commented on "Changing 'cvar' options without editing EXE" (Found a way to change the cvar-like options without needing to patch the EXE file, seems it's handled through the INI files inside engine...) . . +757β
- (cur prev topic) 14:41, 10 December 2020 . . Rose (talk | contribs) deleted the topic "Let's Find A Way To Disable TAA" (requested by the user) . . -31β
- (cur prev topic) 14:27, 10 December 2020 . . Jinx (talk | contribs) restored the topic "Let's Find A Way To Disable TAA" (reopened) . . 0β
- (cur prev topic) 14:27, 10 December 2020 . . Jinx (talk | contribs) marked the topic "Let's Find A Way To Disable TAA" as resolved (marked as resolved) . . 0β