Difference between revisions of "Strife"
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==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| Retail | | | + | {{Availability/row| Retail | | DRM-free | | | DOS }} |
{{Availability/row| publisher | https://www.nightdivestudios.com/games/strife/ | Steam | | | DOS }} | {{Availability/row| publisher | https://www.nightdivestudios.com/games/strife/ | Steam | | | DOS }} | ||
{{Availability/row| GOG.com | strife_veteran_edition | DRM-free | Included in [[Strife: Veteran Edition]] bonus content (not pre-packaged with DOSBox).<ref>{{Refurl|url=https://www.gog.com/forum/general/release_the_original_strife_veteran_edition_1790e/post33|title=Release: The Original Strife: Veteran Edition, page 2 - Forum - GOG.com|date=May 2023}}</ref> | | DOS }} | {{Availability/row| GOG.com | strife_veteran_edition | DRM-free | Included in [[Strife: Veteran Edition]] bonus content (not pre-packaged with DOSBox).<ref>{{Refurl|url=https://www.gog.com/forum/general/release_the_original_strife_veteran_edition_1790e/post33|title=Release: The Original Strife: Veteran Edition, page 2 - Forum - GOG.com|date=May 2023}}</ref> | | DOS }} | ||
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Since the release of the engine's source code, various source ports have been released. See the link above for more information on id Tech 1 source ports. | Since the release of the engine's source code, various source ports have been released. See the link above for more information on id Tech 1 source ports. | ||
{{ii}} Most Doom/id Tech 1 source ports '''do not''' support Strife. | {{ii}} Most Doom/id Tech 1 source ports '''do not''' support Strife. | ||
− | {{ii}} Difficultly levels are bugged in ZDoom | + | {{ii}} Difficultly levels are bugged in ZDoom.<ref>{{Refurl|url=https://www.gog.com/forum/the_original_strife_veteran_edition/crank_that_difficulty/post4|title=Crank that difficulty, page 1 - Forum - GOG.com|date=May 2023}}</ref><ref>{{Refurl|url=https://www.doomworld.com/forum/topic/111339-strife-bloodbath-difficulty-and-gzdoom/|title=|date=2023-07-13}}</ref> The source ports below are recommended instead. |
{{Source ports table|content= | {{Source ports table|content= | ||
{{Source ports table/row| Chocolate Strife | url=https://github.com/chocolate-doom/chocolate-doom/releases/latest | Renderers available: '''Software'''.<br />A source port based on Chocolate Doom that aims to accurately reproduce the experience of playing the original DOS version Strife. Renders at a low-resolution of 320x200 (automatically upscaled on higher resolution displays) and purposefully keeps the original game's limits. '''Strictly vanilla faithful; consider using Crispy Strife for quality of life and mod compatibility enhancements.''' | Windows, OS X, Linux }} | {{Source ports table/row| Chocolate Strife | url=https://github.com/chocolate-doom/chocolate-doom/releases/latest | Renderers available: '''Software'''.<br />A source port based on Chocolate Doom that aims to accurately reproduce the experience of playing the original DOS version Strife. Renders at a low-resolution of 320x200 (automatically upscaled on higher resolution displays) and purposefully keeps the original game's limits. '''Strictly vanilla faithful; consider using Crispy Strife for quality of life and mod compatibility enhancements.''' | Windows, OS X, Linux }} | ||
{{Source ports table/row| Crispy Strife | url=https://github.com/fabiangreffrath/crispy-doom/releases/latest | Renderers available: '''Software'''.<br />A limit-rising and double-resolution (640x400) off-shoot of Chocolate Strife with visual and gameplay enhancements while remaining compatible with vanilla and Chocolate Strife features. '''Highly vanilla faithful, but more mod-compatible than Chocolate Strife.''' | Windows }} | {{Source ports table/row| Crispy Strife | url=https://github.com/fabiangreffrath/crispy-doom/releases/latest | Renderers available: '''Software'''.<br />A limit-rising and double-resolution (640x400) off-shoot of Chocolate Strife with visual and gameplay enhancements while remaining compatible with vanilla and Chocolate Strife features. '''Highly vanilla faithful, but more mod-compatible than Chocolate Strife.''' | Windows }} | ||
+ | {{Source ports table/row| Strife: The Order Edition | url=https://github.com/atsb/strife-the-order-edition/releases/latest | Renderers available: '''OpenGL''', '''Software'''.<br />An enhanced source port derived from the source code release of Strife: Veteran Edition (itself based on Chocolate Strife) but with many additional optional features, including an OpenGL renderer with support for high-resolution, widescreen display, bloom, static lightmaps created through DLight, dynamic light sources, and more. Some features that were planned but were not completed in time for the original release in 1996 have been fully implemented, including a multiplayer "Capture the Chalice" game mode derived from Capture the Flag, dynamic objective markers on the automap, and a special HUD display for the mauler's torpedo mode. '''Many features exclusive to OpenGL hardware renderer.'''<ref>{{Refurl|url=https://steamcommunity.com/app/317040/discussions/0/523897653316426460/|title=|date=2023-07-12}}</ref> | Windows }} | ||
+ | |||
}} | }} | ||
Latest revision as of 03:06, 17 May 2024
Developers | |
---|---|
Rogue Entertainment | |
Publishers | |
Velocity Inc. | |
Engines | |
id Tech 1 | |
Release dates | |
DOS | May 15, 1996 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Shooter, RPG, Immersive sim |
Art styles | Comic book, Pixel art |
Themes | Post-apocalyptic, Sci-fi |
Series | Strife |
Strife | |
---|---|
Strife | 1996 |
Strife: Veteran Edition | 2014 |
This page is for the original 1996 version. For the 2014 re-release, see Strife: Veteran Edition. For MOBA game, see Strife (MOBA).
General information
- GOG.com Community Discussions
- GOG.com Support Page
- [https://forum.zdoom.org/ the majority of mods are first announced and released here
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
Publisher website | ||||
GOG.com | Included in Strife: Veteran Edition bonus content (not pre-packaged with DOSBox).[1] | |||
Humble Store | ||||
Steam | Included in Strife: Veteran Edition bonus content (pre-packaged with DOSBox) |
- A free demo version is available from Archive.org.
Essential improvements
Patches
- Patch 1.2 Last official patch.
Source ports
Since the release of the engine's source code, various source ports have been released. See the link above for more information on id Tech 1 source ports.
- Most Doom/id Tech 1 source ports do not support Strife.
- Difficultly levels are bugged in ZDoom.[2][3] The source ports below are recommended instead.
Name | Description | |
---|---|---|
Chocolate Strife | Renderers available: Software. A source port based on Chocolate Doom that aims to accurately reproduce the experience of playing the original DOS version Strife. Renders at a low-resolution of 320x200 (automatically upscaled on higher resolution displays) and purposefully keeps the original game's limits. Strictly vanilla faithful; consider using Crispy Strife for quality of life and mod compatibility enhancements. |
|
Crispy Strife | Renderers available: Software. A limit-rising and double-resolution (640x400) off-shoot of Chocolate Strife with visual and gameplay enhancements while remaining compatible with vanilla and Chocolate Strife features. Highly vanilla faithful, but more mod-compatible than Chocolate Strife. |
|
Strife: The Order Edition | Renderers available: OpenGL, Software. An enhanced source port derived from the source code release of Strife: Veteran Edition (itself based on Chocolate Strife) but with many additional optional features, including an OpenGL renderer with support for high-resolution, widescreen display, bloom, static lightmaps created through DLight, dynamic light sources, and more. Some features that were planned but were not completed in time for the original release in 1996 have been fully implemented, including a multiplayer "Capture the Chalice" game mode derived from Capture the Flag, dynamic objective markers on the automap, and a special HUD display for the mauler's torpedo mode. Many features exclusive to OpenGL hardware renderer.[4] |
Game data
Configuration file(s) location
System | Location |
---|---|
DOS | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/317040/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
DOS | <path-to-game>\strfsav*.ssg |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/317040/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | See Source ports. | ||
Multi-monitor | Supported by GZDoom.[5] See Source ports. | ||
Ultra-widescreen | See Source ports. | ||
4K Ultra HD | See Source ports. | ||
Field of view (FOV) | See Field of View | ||
Windowed | Toggle with Alt+↵ Enter in DOSBox or its source ports, if supported. | ||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | See Source ports. | ||
Anti-aliasing (AA) | See Source ports. | ||
Vertical sync (Vsync) | See Source ports. | ||
60 FPS | Capped at 35 FPS;[6] for 60+ FPS, see Source ports. | ||
120+ FPS | See Source ports. | ||
High dynamic range display (HDR) | For GZDoom, use vid_hdr console variable.[7] |
Field of view (FOV)
Use the console (source ports only)[citation needed] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Not in DOS version, Use a source port. | |
Mouse sensitivity | ||
Mouse input in menus | Oldschool way - No cursor but mouse movement navigates menus | |
Mouse Y-axis inversion | DOS version does not support looking up or down. | |
Controller | ||
Controller support | Very basic support in DOS version, use a source port for modern suport. | |
Full controller support | Need to enter character name with keyboard | |
Controller remapping | Basic support in DOS setup program | |
Controller sensitivity | Use a source port | |
Controller Y-axis inversion | DOS version does not support looking up or down. |
Controller types |
---|
XInput-compatible controllers | See the glossary page for potential workarounds. |
---|
PlayStation controllers | See the glossary page for potential workarounds. |
---|
Generic/other controllers | See the glossary page for potential workarounds. |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Hook input (legacy mode) | ||
Steam Controller button prompts |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | SFX, Music, Voice, even in DOS version | |
Surround sound | Stereo only | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | For DOSBox change the priority background value in the DOSBox configuration file. |
|
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Czech | Avaliable when ran through GZDoom. | |||
Dutch | Avaliable when ran through GZDoom. | |||
Finnish | Avaliable when ran through GZDoom. | |||
French | Avaliable when ran through GZDoom. | |||
German | Avaliable when ran through GZDoom. | |||
Japanese | Avaliable when ran through GZDoom. | |||
Korean | Avaliable when ran through GZDoom. | |||
Polish | Avaliable when ran through GZDoom. | |||
Portuguese | Avaliable when ran through GZDoom. | |||
Brazilian Portuguese | Avaliable when ran through GZDoom. | |||
Russian | Fan translation by Kostov | |||
Romanian | Avaliable when ran through GZDoom. | |||
Spanish | Avaliable when ran through GZDoom. | |||
Latin American Spanish | Avaliable when ran through GZDoom. |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
LAN play | |||
Online play |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
OpenGL | A source port is required. See Source ports. | |
Vulkan | See Source ports. | |
DOS video modes | VGA |
Executable | PPC | 16-bit | 32-bit | 64-bit | ARM | Notes |
---|---|---|---|---|---|---|
Windows | A source port is required for 64-bit. See Source ports. | |||||
macOS (OS X) | See Source ports. | |||||
Linux | See Source ports. |
System requirements
DOS | ||
---|---|---|
Minimum | ||
Operating system (OS) | 5.0 | |
Processor (CPU) | Intel 486DX2 | |
System memory (RAM) | 8 MB | |
Hard disk drive (HDD) | ||
Video card (GPU) | VGA compatible |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/317040/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (317040) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Release: The Original Strife: Veteran Edition, page 2 - Forum - GOG.com - last accessed on May 2023
- ↑ Crank that difficulty, page 1 - Forum - GOG.com - last accessed on May 2023
- ↑ [1] - last accessed on 2023-07-13
- ↑ [2] - last accessed on 2023-07-12
- ↑ ZDoom 2.5.0 changelog - last accessed on October 11, 2018
- ↑ VOGONS • View topic - Doom in DOS: Original vs Source Ports - last accessed on December 15, 2017
- ↑ ZDoom • View topic - GZDoom 3.5.1 Released - last accessed on 9 June 2023