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Difference between revisions of "Street Power Football"

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Revision as of 20:36, 25 August 2020

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Street Power Football
Street Power Football cover
Developers
SFL Interactive
Gamajun
Publishers
Maximum Games
Engines
Unreal Engine 4
Release dates
Windows August 25, 2020
Taxonomy
Modes Singleplayer, Multiplayer
Pacing Real-time
Perspectives Bird's-eye view
Controls Direct control
Genres Sports
Sports Football (Soccer)
Art styles Stylized
Street Power Football on IGDB

Warnings

This game requires a constant internet connection for all game modes.

Street Power Football is a singleplayer and multiplayer bird's-eye view sports game.

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Steam
Icon overlay.png
Windows

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\SFL\Saved\Config\WindowsNoEditor
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1275760/pfx/[Note 1]

Save game data location

System Location
Windows
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1275760/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Steam Cloud

Video

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
Pillarboxed.
4K Ultra HD
Field of view (FOV)
Windowed
See the glossary page for potential workarounds.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
No in-game option, default is set to 8x. For 16x [1] see Anisotropic filtering (AF).
Anti-aliasing (AA)
No in-game option, default is set to TAA epic quality. FXAA can be forced.[1] see Anti-aliasing (AA).
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS
120+ FPS
The game is locked to 62 FPS.
High dynamic range display (HDR)
See the engine page to force native HDR output, or the glossary page for other alternatives.
The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.

Anisotropic filtering (AF)

Custom anisotropic samples[2]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini.
  3. Add the following and save the file.
[SystemSettings]
r.MaxAnisotropy=16

Anti-aliasing (AA)

Disable TAA through a configuration file[2]
  1. Go to the configuration file(s) location.
  2. Open Engine.ini.
  3. Add the following and save the file.
[SystemSettings]
r.PostProcessAAQuality=0
Enable FXAA through a configuration file
  1. Go to the configuration file(s) location.
  2. Open Engine.ini.
  3. Add the following and save the file.
[SystemSettings]
r.DefaultFeature.AntiAliasing=1
r.PostProcessAAQuality=4

Notes

Enabling FXAA will disable TAA.
DefaultFeature.AntiAliasing=
0: off (no anti-aliasing)
1: FXAA
2: TemporalAA (default)

Notes

FXAA quality can be adjusted by changing the value of r.PostProcessAAQuality between 1 (low) and 6 (high).

Input

Audio

Audio feature State Notes
Separate volume controls
Music, Sound.
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
French
Italian
German
Spanish
Japanese
Korean
Brazilian Portuguese
Russian
Simplified Chinese
Traditional Chinese
Czech

Network

Multiplayer types

Type Native Notes
Local play
LAN play
Online play

Other information

API

Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics PhysX
Audio Vorbis
Multiplayer Steamworks

System requirements

Windows
Minimum Recommended
Operating system (OS) 10
Processor (CPU) Intel Core i5 3230M
System memory (RAM) 8 GB
Hard disk drive (HDD) 6 GB
Video card (GPU) Nvidia GeFroce GTX 550 Ti
1 GB of VRAM
A 64-bit operating system is required.


Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:

References

  1. 1.0 1.1 Verified by User:AlRayes_BRN on 2020-08-25
    Tested with the Unreal Engine 4 console unlocker.
  2. 2.0 2.1 Verified by User:AlRayes_BRN on 2020-08-25
  3. Verified by User:AlRayes BRN on 2020-08-25
    Tested the game with Microsoft's Xbox One controller connected through a USB cable