Starfield
Developers | |
---|---|
Bethesda Game Studios | |
id Software | |
Publishers | |
Bethesda Softworks | |
Engines | |
Creation Engine 2 | |
Release dates | |
Windows | September 6, 2023 |
Reception | |
Metacritic | 87 |
OpenCritic | 87 |
IGDB | 87 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person, Third-person |
Controls | Direct control |
Genres | RPG, Shooter |
Art styles | Realistic |
Themes | Sci-fi |
Starfield is a singleplayer first-person and third-person RPG and shooter game.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GamersGate | Premium Edition also available. | |||
Premium Edition also available. | ||||
Green Man Gaming | Premium Edition also available. | |||
Humble Store | Premium Edition also available. | |||
Microsoft Store | Xbox Play Anywhere. Included with Xbox Game Pass for PC. Premium Edition also available. |
|||
Steam | Premium Edition also available. |
Essential improvements
Skip intro videos
- Does not affect the copyright/health warning.
Delete or rename video files[1] |
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Add custom values to configuration file[2] |
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sIntroSequence= uMainMenuDelayBeforeAllowSkip=0 |
Hide Message of the Day
Add custom values to configuration file[3] |
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bEnableMessageOfTheDay=0 |
Utilities
Starfield Script Extender (SFSE)
- Only compatible with the Steam version.
- Expands the scripting capabilities of the game.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\My Games\Starfield\ |
Microsoft Store | XboxGames\Starfield\Content\Starfield.ini |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1716740/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\My Games\Starfield\Saves\ |
Microsoft Store | %LOCALAPPDATA%\Packages\BethesdaSoftworks.ProjectGold_3275kfvn8vcwc\SystemAppData\wgs\<user-id> |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1716740/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud | ||
Xbox Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | 21:9 aspect ratio supported with wider aspect ratios pillarboxed, see Ultra-widescreen. | ||
4K Ultra HD | |||
Field of view (FOV) | See Field of view (FOV). | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | Forced TAA. See Anti-aliasing (AA) for a workaround. FSR can also be used as AA when Render Resolution Scale is at 100. | ||
High-fidelity upscaling | FSR 2.2 Use Starfield Upscaler to replace FSR with DLSS 2 or XeSS. See also DLSS 3 mod. |
||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Some interface elements, such as the ship reticle, update at 30 FPS.[4] | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) |
Ultra-widescreen
Modify the game executable to remove pillarboxing[5] |
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Notes
|
Modify the config file to remove pillarboxing |
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|
Resolution | fWideAspectLimit=
|
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1920x1080, 2560x1440, 3840x2160 (16:9) | 1.7778
|
3440x1440, 3840x1600 (21.6:9, 24:10 (12:5)) | 2.4
|
5120x1440 (32:9) | 3.5556
|
5120x1600, 3840x1200 (32:10 (16:5)) | 3.2
|
5120×2160 (64:27) | 2.3704
|
Remove pillarboxing from Photo Mode |
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|
Change HUD position |
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Calculation formula:
[3440 - 1440 * (16/9)] / 2 = 440
[3840 - 1440 * (16/9)] / 2 = 640
[5120 - 1440 * (21/9)] / 2 = 880 |
Field of view (FOV)
Add custom values to configuration file[6] |
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fFPWorldFOV=X fTPWorldFOV=X Notes
|
Borderless Windowed Mode
- The game only allows for custom resolutions in windowed mode by default; this fix allows for custom resolutions with a borderless window.
Add custom resolutions to the in-game resolution list[7] |
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[Display] sSupportedResolutionsList=1280x720, 1366x768, 1440x900, 1600x900, 1680x1050, 1920x1200, 1920x1080, 2560x1080, 2560x1440, 2560x1600, 3440x1440, 3840x1600, 5120x1440, 5120x1600, 3840x2160, 5120×2160 Notes
|
Enable borderless windowed mode and allow custom resolutions |
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Where |
Anti-aliasing (AA)
Disable temporal anti-aliasing (TAA) through a config file:[1] |
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[Display] bTemporalAA_idTech7=0 Notes |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Mouse acceleration forced by default[citation needed] | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
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XInput-compatible controllers |
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PlayStation controllers |
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Generic/other controllers |
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Additional information | ||
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Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M | Option to disable automatic input switching. |
Disable mouse acceleration
Add a custom value to the configuraiton file |
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[Controls] bMouseAcceleration=0 |
Notes
- Placebo or not working, bMouseAcceleration=0 is not a valid command. Starfield may require a raw input mod similar to Fallout 4.
Sync Y-axis mouse movement with X-axis mouse movement
Change the Pitch ratio in the config file |
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[Controls] fIronSightsPitchSpeedRatio=1 fPitchSpeedRatio=1 |
Change the Mouse Heading Y-Scale Value according to Aspect Ratio in the config file |
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[Controls] fMouseHeadingXScale=0.021 fMouseHeadingYScale= The fMouseHeadingXScale * (aspect ratio)
0.021 * (12/5)
0.021 * (3840/1600) You can use the table below for the exact |
Resolution | Aspect Ratio | fMouseHeadingYScale=
|
---|---|---|
1920x1080, 2560x1440, 3840x2160 (16:9) | 1.7778 | 0.0373
|
3440x1440, 3840x1600 (21.6:9, 24:10 (12:5)) | 2.4 | 0.0504
|
5120x1440 (32:9) | 3.5556 | 0.0747
|
5120x1600, 3840x1200 (32:10 (16:5)) | 3.2 | 0.0672
|
5120×2160 (64:27) | 2.3704 | 0.0498
|
Notes
- Need additional verification for the exact
fMouseHeadingYScale=
values
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | Surround LPCM audio. No Dolby Atmos support. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Traditional Chinese | Fan translation mods: Unofficial Traditional Chinese Translation or Translation Chinese (zh-Hans To zh-Hant). | |||
Simplified Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | Fan translation, download. | |||
Spanish |
Changing interface language
Edit configuration file[9] |
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sLanguage=x
|
Other information
VR support
Stereoscopic 3D
Enable stereoscopic 3D |
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|
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 12 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Wwise | |
Cutscenes | Bink Video 2 |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 22H2 | 10/11 with updates |
Processor (CPU) | AMD Ryzen 5 2600X Intel Core i7-6800K |
AMD Ryzen 5 3600X Intel Core i5-10600K |
System memory (RAM) | 16 GB | 16 GB |
Hard disk drive (HDD) | 125 GB | 125 GB |
Video card (GPU) | AMD Radeon RX 5700 Nvidia GeForce 1070 Ti DirectX 12 compatible | AMD Radeon RX 6800 XT Nvidia GeForce RTX 2080 |
Other | SSD required |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1716740/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1716740) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
- ↑ Disable TAA through the game console:
- Open the console with the ~ (tilde) key.
- Type
ToggleTAA Off
References
- ↑ 1.0 1.1 Verified by User:Aemony on 2023-09-01
- ↑ Verified by User:Litbeep on 2023-09-01
- ↑ Verified by User:Litbeep on 2023-09-05
- ↑ Verified by User:Shadowstealer7 on 2023-09-06
- ↑ Reddit - Ultrawide Master Race - Starfield doesn't support 32:9 - last accessed on 2023-09-01
- ↑ Reddit - Starfield - Any mods for FOV slider? - last accessed on 2023-09-01
- ↑ Reference
- ↑ Starfield TAA Workaround - Reddit - last accessed on 2023-01-09
- ↑ Reddit - Starfield - How to change the game language and other tweaks - last accessed on 2023-09-01