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Difference between revisions of "Speed Haste"

From PCGamingWiki, the wiki about fixing PC games
(updated template usage)
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|antialiasing              = false
 
|antialiasing              = false
 
|antialiasing notes        =  
 
|antialiasing notes        =  
 +
|upscaling                  = unknown
 +
|upscaling tech            =
 +
|upscaling notes            =
 
|vsync                      = hackable
 
|vsync                      = hackable
 
|vsync notes                = Use [https://github.com/jval1972/Speed GLSpeed]
 
|vsync notes                = Use [https://github.com/jval1972/Speed GLSpeed]
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|mute on focus lost notes =  
 
|mute on focus lost notes =  
 
|eax support              =  
 
|eax support              =  
|eax support notes        =  
+
|eax support notes         =
 +
|royalty free audio       = unknown
 +
|royalty free audio notes  =  
 
|red book cd audio        =  
 
|red book cd audio        =  
 
|red book cd audio notes  =  
 
|red book cd audio notes  =  
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|windows 32-bit exe    =  
 
|windows 32-bit exe    =  
 
|windows 64-bit exe    =  
 
|windows 64-bit exe    =  
 +
|windows arm app        = unknown
 
|windows exe notes      =  
 
|windows exe notes      =  
 
|macos intel 32-bit app =  
 
|macos intel 32-bit app =  
 
|macos intel 64-bit app =  
 
|macos intel 64-bit app =  
 +
|macos arm app          = unknown
 
|macos app notes        =  
 
|macos app notes        =  
 
|linux 32-bit executable=  
 
|linux 32-bit executable=  
 
|linux 64-bit executable=  
 
|linux 64-bit executable=  
 +
|linux arm app          = unknown
 
|linux executable notes =  
 
|linux executable notes =  
 
}}
 
}}

Revision as of 16:54, 29 March 2023

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Speed Haste
Speed Haste cover
Developers
NoriaWorks Entertainment
Javier Arevalo
Publishers
Friendware
Engines
Build
Release dates
DOS 1995
Taxonomy
Genres Racing
Speed Haste on Wikipedia

Key points

The source port were released as GLSpeed in 2021.

Availability

Source DRM Notes Keys OS
Retail
DRM-free
DOS

Essential improvements

Source ports

GLSpeed

A source port that retains the original gameplay using a Id Tech 1, the Doom game engine. Requires a main file speedh.jcl both shareware versions.

Game data

Configuration file(s) location

System Location
DOS <path-to-game>\speed.cfg

Save game data location

System Location
DOS <path-to-game>\speed.cfg
The file speed.cfg has inside the configuration and saved game.

Video

Input

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Mouse sensitivity
For DOSBox set in the DOSBox configuration file.
Mouse input in menus
Mouse Y-axis inversion
Controller
Controller support
Joystick only. Can't remap buttons.
Controller types

Audio

Audio feature State Notes
Separate volume controls
Music and effects
Surround sound
Subtitles
Closed captions
Mute on focus lost
For DOSBox change the priority background value in the DOSBox configuration file.
Royalty free audio

Localizations

Language UI Audio Sub Notes
English

Network

Multiplayer types

Type Native Players Notes
Local play
2
LAN play
4
Online play
For DOSBox use DOSBox IPX/modem emulation.

Issues fixed

Crashes the game after starting in intro screen (DOSBox)

Start the game with -novbl parameter.[citation needed]

Other information

API

Technical specs Supported Notes
DOS video modes VGA, SVGA

System requirements

DOS
Minimum
Operating system (OS)
Processor (CPU) Intel i486DX2 66 MHz
System memory (RAM) 4 MB
Hard disk drive (HDD) 7 MB


References