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Difference between revisions of "School Girl/Zombie Hunter"

From PCGamingWiki, the wiki about fixing PC games
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{{Infobox game/row/taxonomy/series            | OneeChanbara }}
 
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Revision as of 08:35, 15 October 2021

This page is a stub: it lacks content and/or basic article components. You can help to expand this page by adding an image or additional information.
School Girl/Zombie Hunter
School Girl/Zombie Hunter cover
Developers
Tamsoft
Publishers
D3 Publisher
Engines
Unreal Engine 4
Release dates
Windows June 5, 2018
Taxonomy
Series OneeChanbara
School Girl/Zombie Hunter on Wikipedia
OneeChanbara
Onechanbara Z2: Chaos 2016
School Girl/Zombie Hunter 2018
Onee Chanbara Origin 2020

General information

Steam Community Discussions

Availability

Source DRM Notes Keys OS
Steam
Icon overlay.png
Windows
All versions require Steam DRM.

DLC and expansion packs

Name Notes
Avocados & Watermelon A
Windows
Avocados & Watermelon B
Windows
Avocados & Watermelon C
Windows
Cherry Tomatoes & Cabbage A
Windows
Cherry Tomatoes & Cabbage B
Windows
Cherry Tomatoes & Cabbage C
Windows
Lingerie Black
Windows
Lingerie Blue
Windows
Lingerie Red
Windows
Micro Thong Red
Windows
Micro Thong White
Windows
Micro Thong Yellow
Windows
Onechanbara Black Kagura
Windows
Onechanbara Blue Kagura
Windows
Onechanbara Red Kagura
Windows
Starfruit & Melon A
Windows
Starfruit & Melon B
Windows
Starfruit & Melon C
Windows

Essential improvements

Skip intro videos

Skip intro videos
  1. Go to <path-to-game>\sgzh\Content\Movies\.
  2. Delete or rename cri.mp4, d3.mp4, tamlogo.mp4, UE4_Logo.mp4.

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\sgzh\Saved\Config\WindowsNoEditor\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/682570/pfx/[Note 1]

Save game data location

System Location
Windows %LOCALAPPDATA%\sgzh\Saved\\SaveGames\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/682570/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Steam Cloud

Video

Graphics feature State Notes
Widescreen resolution
Only 16:9 resolutions are supported.[citation needed]
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Anti-aliasing (AA)
Vertical sync (Vsync)
60 FPS
120+ FPS
Frame rate is capped at 62 FPS.
High dynamic range display (HDR)
See the engine page to force native HDR output, or the glossary page for other alternatives.
The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.

Input

Mouse acceleration

Disable mouse acceleration
  1. Go to the configuration file(s) location.
  2. Open Engine.ini.
  3. Add the following two lines at the bottom then save the file.
[/script/engine.inputsettings]
bEnableMouseSmoothing=False

Audio

Audio feature State Notes
Separate volume controls
Surround sound
Subtitles
Closed captions
Mute on focus lost

Localizations

Language UI Audio Sub Notes
English
Japanese

Network

Multiplayer types

Type Native Notes
Local play
LAN play
Online play
Co-op

Other information

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

System requirements

A 64-bit system is required.
Windows
Minimum Recommended
Operating system (OS) 7, 8.1, 10
Processor (CPU) Intel Core i5-4670 3.40 GHz
System memory (RAM) 6 GB
Hard disk drive (HDD) 5.5 GB
Video card (GPU) Nvidia GeForce GTX 660
AMD Radeon R7 360
DirectX 11 compatible


Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:

References